Author Topic: Preparing for first Me-262 combat test  (Read 535 times)

Offline brendo

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Preparing for first Me-262 combat test
« on: June 27, 2002, 01:17:35 AM »
Gentlemen.

After a month of hard work, I have nearly earnt enough perk points to acheive my goal of flying a 262. The going has been tough, more so after I inadvertantly selected a maxxed out F4U-4 and splashed off the CV on takeoff.

My flight testing shows me, that my best climb speed is close to 270 MPH, with 200 MPH and 300 MPH giving equal climb rates.

I have reached a maximum emergency dive speed of 620 MPH at 6000 feet, however, due to the tragic loss of a test pilot who blacked out due to extreme g'forces, dive recovery should be initiated at 500 MPH.

Landing at 130 MPH gives a nice nose high touchown, with full flaps. A flapless landing, with a shallow approach at 170, requires a long runway, due to the slow deceleration after touchdown.

Emergency short field or obstacle clearance takeoff, with full flaps at 100 MPH is possible, however, the aircraft remains highly vulnrable until speed increases.

The aircraft glides extremely with a minimum drag speed at 170 MPH. Energy retention is extremely good.

So, as I prepare to engage the enemy in combat trials, can anyone give me some tips? I dont want to lose this 200 mega perk aircraft.

Offline Voss

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Preparing for first Me-262 combat test
« Reply #1 on: June 27, 2002, 01:39:13 AM »
Don't fly it, until you've got a backup.

Offline BUG_EAF322

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Preparing for first Me-262 combat test
« Reply #2 on: June 27, 2002, 01:43:27 AM »
try it in the training map or go H2H with it

U don't need perkpoints there

Offline NOD2000

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Preparing for first Me-262 combat test
« Reply #3 on: June 27, 2002, 01:44:01 AM »
well i am a H2Her but my advice is to fly high and don't go near any of the buffs period.......avoid head ons cuz it only takes a hit or two to tare that thing down........just b and z from a really high alt........

Offline Hristo

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Preparing for first Me-262 combat test
« Reply #4 on: June 27, 2002, 02:01:28 AM »
it is a fantastic plane...even Tempests are left floating behind you

It climbs best at 270 IAS. However, with enemy behind you you can outclimb it at 400 IAS and BnZ after ;).

If you are bounced by higher plane (any plane), dive. When you hit 550 IAS, level slowly. If enemy is following, let his speed bleed off. Your will not ;). Then zoom as high as it will go. Now you can bounce him and he can't get away.

Your plane is very vulnerable. Even shortest ping destroys it. Beware.

The plane has very little drag. Get ready for long landing approaches. You can overshoot the runway quite easily. Always go for rear fields...many would sell their right kidney just to ping you.

You will see even most conservative shots becoming spray'n'pray dweebs trying to ping you. Use their target fixation against them.

Good old Willi again made sure that you can't break your wings by hard pulls on the stick (well, almost never). You have the undreamed of control authority at high speed. You can even outmanuver the planes who get close when diving at you at 450+ IAS.

Nothing, absolutely nothing will be able to touch you if you fly it right. You are a Tempest to a Tempest ;).

Offline EvilDingo

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Preparing for first Me-262 combat test
« Reply #5 on: June 27, 2002, 03:05:09 AM »
I love the 262. Don't forget to use your flaps in combat situations. You can deploy one notch of flaps at a very high speed and this helps immensly to get the aircraft around a turn or loop. Even diving with your engines idle will blow you way past a comfortable dive speed, so use your rudder and 'skid' down the dive so you don't break apart.

Offline MANDOBLE

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Preparing for first Me-262 combat test
« Reply #6 on: June 27, 2002, 03:12:13 AM »
Remember that at hi speed you outmaneouver any prop plane present in AH. Remember also that if you ditch the plane, you lose the perks.

Offline steely07

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« Reply #7 on: June 27, 2002, 04:50:33 AM »
Risking 200 perkies gives me a funny feeling in the stomach,is this normal :)
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Offline MadBirdCZ

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Preparing for first Me-262 combat test
« Reply #8 on: June 27, 2002, 06:10:01 AM »
Actually the funny feelings start after losing those 200 perks.... While flying that bird the only thing I feel is nirvana :)

Offline Hristo

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« Reply #9 on: June 27, 2002, 06:31:39 AM »
That describes it the best ;).

Landing crashes and collisions are greater danger to a 262 than any fighter in AH is.

Offline straffo

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« Reply #10 on: June 27, 2002, 06:49:52 AM »
humm ....

It remaind me one think : the ME262 has Gear !!

Trust me : without lowering your gear you won't survive your first landing (done this ... get that ...:( )

Offline MadBirdCZ

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Preparing for first Me-262 combat test
« Reply #11 on: June 27, 2002, 07:02:14 AM »
reminds me of me not surviving my first 'operational' Me-262 take-off :) I left the bird hanging on the first tree right at the end of the runway :D

Yes it was the day they came in and we had trees everywhere...

Offline Hristo

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Preparing for first Me-262 combat test
« Reply #12 on: June 27, 2002, 07:37:33 AM »
my first 262 sortie...


Finally earned 200 perkies. Chose a rear field, it was elevated (fairly high, around 10k). Check fuel, set convergence, check radar. Start engines, push them full forward, hold brakes until they spool up. Release brakes and here we go. At 50-60 mph plane starts to steer right. I counter with rudder, but at 100 mph it steers too much !!! I end up going sideways, losing gear and engines. Stop, damn beast, stop, stop !! Finally it stops on the runway. .ef, You Have Landed Successfully. whew, that was close !


a bloody crosswind !

Offline hblair

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« Reply #13 on: June 27, 2002, 07:55:32 AM »
Good Luck Brendo. :)

Offline Gunthr

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Preparing for first Me-262 combat test
« Reply #14 on: June 27, 2002, 08:34:22 AM »
I like attacking BOMBERS with it. I think the consensus is that this is what it's role should have been from the begining...

I wait for one of those times when there is a huge streaming red armada assaulting one of your bases. Thats when I pull out the jet. Climb to 15k or higher and loiter near the enemy base where the bombers will be climbing out.

Attacking any bomber is very dangerous for you. You should generally avoid boring straight in on your target.

At times, I try to make long, curving, high speed beam attacks that are hard for a gunner to track.

My favorite attack: I select my intended bomber. If he has some altitude, I then fly away until I am just a dot, or better yet -completely out of view. Then I descend in a long shallow curving dive and return to my target well below him at very high speed. I come up from well below, aiming to blow past him vertically, straight up at very high speed, crossing his flight path just behind him. This gives you a nice but fleeting shot at the wing.

If you time it right, the wing is removed in an instant, while offering the enemy the barest minimum opportunity (if he has seen you.) Surprise is the intention of this attack, enabled by your much greater speed. Collisions are a real concern here, though, so your hand/eye/view coordination has to be just so.

I really enjoy it, but I never have the jet for more than 5 or 6 sorties till I screw up.  Then I start all over again, saving perkies :)
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