Author Topic: WW2OL Eval Period Extended  (Read 1110 times)

Offline hardcase

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WW2OL Eval Period Extended
« Reply #30 on: June 28, 2002, 04:36:18 PM »
was he leaking fuel, water or oil?..fuel..they fly till they run out of it, water, seems to take a little while to overheat, oil usually drops them out of the sky fairly rapidly. What makes you think you haven't torn off an alieron, the flight models decays but i have fought on, lamed up and the damage graphics are not coded yet. The convergence is too long for my liking 300 yds for .303 is tough. I would like to see it drop to 150yds or become settable(they are working on this) Unless you are right at convergence, .303 can be like BBs.

Offline Kieran

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WW2OL Eval Period Extended
« Reply #31 on: June 28, 2002, 08:15:54 PM »
Hardcase-

You are aware of the test conducted by two players? 5 full clips of mg from a tank at point blank into each aileron, 40mm AP shells into wings and rudders, and the plane lifted off and flew with no discernable difference in the handling? Sadly, this is my experience in and against that particular plane.

Offline Mave

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man....
« Reply #32 on: June 28, 2002, 08:29:51 PM »
I'll give the rats a <> for a worty effort. As it stands WW2ONLINE is just garbage to me.<---ME    Anyways maybe if they got some funding it might be a worthy game in the future. Right now as I see it, Its the same crap that makes gameplay not fun! the FM's are porked, the framrates in the air, talking high end machines are crap. Where do you draw the line? Basically show me something that will get me back. Not just a bug fix that should have been done a year ago. Sorry hardcase I dont mind you coming here and telling us what new fixes are made, but for me it is the same old WW2online as I first played it.

Someone call BILL GATES so we can trash the engine for a new one and get some programers that know what they are doing. What a shame, the concept was great, yet reality is even more harsh.

Maybe in a year I'll help fund the cause :)

Mave