Author Topic: Looking for a MA Guru...  (Read 304 times)

Offline Virage

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« on: June 28, 2002, 03:41:47 PM »
to explain how the MA resupply system works.  I am totally confused after reading the help file a few hundred times.  Can someone lift my veil of ignorance and enlighten? Examples would be helpful.

Allah be with you.
JG11

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Offline john9001

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« Reply #1 on: June 28, 2002, 04:02:17 PM »
i'm confused also, but i'm just a dumb fighter jock, i let the generals worry about resupply

i do know that if you fly a resupply C-47 you get lotsa perky points

Offline majic

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« Reply #2 on: June 28, 2002, 05:13:54 PM »
You want the whole thing, or just base resupply?

Offline Virage

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« Reply #3 on: June 28, 2002, 06:41:47 PM »
1 Ammo bunker is destroyed on a base.  Fuel refinery at 100%.  No convoys are damaged.  How long till the Ammo bunker is repaired? (my guess is 40 min)

What happens when a 1 or more trucks within a convoy are destroyed but the convoy still rolls on to the base?

What are the effects of different Refinery %'s  on the convoy?
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Offline SKurj

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« Reply #4 on: June 29, 2002, 01:09:43 AM »
1 ammo bunker takes 2 hrs to rebuild with refinery at 100%.
killing trucks in the convoy, i believe adds 10 minutes per truck
Same applies to fuel, ack, barracks.

if the factory/refinery is at 0% the field installations won't rebuild until the factory has i believe...

I can't give u the numbers...

basically with player resupply alot of these numbers have become meaningless, as each supply load from a player reduces rebuild time by 30 minutes.  There are enough guys flying supply goons that a field rarely has to wait the full rebuild time, no matter how badly the factories are damaged.


SKurj

Offline Tumor

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« Reply #5 on: June 29, 2002, 02:24:41 AM »
Quote
Originally posted by SKurj
1 ammo bunker takes 2 hrs to rebuild with refinery at 100%.

SKurj


Naaaaaah!  C'mon, I've watched bunkers/tanks rebuild while loitering over a field.  No C47's.  I think (think!!) The 2hr thing is before you consider train/convoy resupply.
"Dogfighting is useless"  :Erich Hartmann

Offline Virage

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« Reply #6 on: June 29, 2002, 08:10:11 AM »
Glad I'm not the only one!
JG11

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Offline SKurj

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« Reply #7 on: June 29, 2002, 10:20:10 AM »
check the strat pages +)

SKurj

Offline Virage

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« Reply #8 on: June 29, 2002, 02:26:44 PM »
Quote
Originally posted by SKurj
check the strat pages +)


I didn't see anything new.  Am I missing something?
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Offline SKurj

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« Reply #9 on: June 29, 2002, 05:08:46 PM »
Downtimes listed for targets are accurate as far as I have been able to tell


SKurj

Offline Virage

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« Reply #10 on: June 30, 2002, 10:24:35 AM »
Factorys and how they relate to the convoys confuse me.  The following 2 qoutes have me scratching my head.  

HT qoute:
"Destroying factorys will have the effect of not loading cargo of its type on some of the convoys. Basicly if you destroy 50% of the factory 1 out of 6 convoys will have the factory cargo type on them"

Help file qoute:
"If the supplier has been damaged by 50%, only one out of every
six train cars or convoy trucks will carry supplies. "

Also, what is the effect  of a 75% factory or a 25% factory?  Or is 50% the goal to have supplies cut off?


------------------------------------------------------------------------------------

I also have a question about this qoute from the help file concerning convoys:

"This is done by reducing the downtime by 30 minutes depending on how much of the supplies reach the destination.  If only half of the supplies reach the destination, the downtime is decreased by 15 "

Does each car in a convoy reduce the down time by 5 min?  The 30 min reduction resulting from a  full convoy (6 * 5 min) ?

Thnx in advance.
JG11

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Offline hitech

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« Reply #11 on: June 30, 2002, 11:10:18 AM »
1 out of (DeadPercentage * 11) + 1

i.e. 50% dead is (.5 * 11) + 1 = 1 out of 6
100% dead is (1.0 * 11) + 1 = 1 out of 12
75% dead is(.75 * 11) + 1 = 1 out of 9

Offline Virage

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« Reply #12 on: July 01, 2002, 03:24:41 PM »
Quote

i.e. 50% dead is (.5 * 11) + 1 = 1 out of 6


1 out of 6 convoys

or

1 out of 6 trucks ?
JG11

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Offline Sparks

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« Reply #13 on: July 01, 2002, 11:20:29 PM »
Virage - it is confusing - I don't understand it all.

First the decrease in supplies relates to trucks / train carriages in the convoy so 1 in 6 is only 1 in 6 trucks will carry the relevant supplies.  What I don't know is :-
1. How many trucks or train carriages are in a convoy / train.??
2. If a convoy is suppling many resources e.g. fuel, ammo and ack then how is the load spilt ??
3. How many trucks of a supply does it take to get the full 30 minute reduction.??

The big question for me is supply drops by C47 LVT or M3 - the help file says :-
Quote

The C47, LVT-2 and M3 have the capability to drop supplies on a field to repair the field or shorten the downtime. These object supplies will repair all resupplyable objects in a one mile radius from the point where the supplies land.

This says to me that if you drop supplies on a field then it will repair all the resuppliable objects (ack, ammo, fuel etc) within a 1 mile radius instantly and decrease the downtime of non-suppliable objects by 30 mins.   This would explain what people have seen with cities re-building quickly - city buildings are suppliable.

HT - if you're reading this some clarification would be great :)

Sparks

Offline Virage

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« Reply #14 on: July 02, 2002, 09:55:21 AM »
Quote
Originally posted by Sparks

...the decrease in supplies relates to trucks / train carriages in the convoy so 1 in 6 is only 1 in 6 trucks will carry the relevant supplies


I suspect it is 1 in 6 Convoys.  If it were trucks then a undamaged factory would yield supplies to 1 out of 1 trucks.  If each truck decreased the downtime by 30 min. then 1 convoy of 6 trucks would completely repair the damage to the field in the 10 minutes it takes for 1 convoy to reach the base.



Quote
]Originally posted by Sparks How many trucks of a supply does it take to get the full 30 minute reduction.??


My guess from reading help file is a undamaged convoy = 30 minute reduction in rebuild time.  A 50% damaged convoy = 15 minute reduction.
JG11

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