Author Topic: Read the news forum!  (Read 546 times)

Offline narsus

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« on: June 30, 2002, 02:37:10 PM »
what i said

Offline 214thCavalier

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« Reply #1 on: June 30, 2002, 02:56:10 PM »
Some interesting stuff to be sure.

Offline cajun

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« Reply #2 on: June 30, 2002, 02:59:34 PM »
Oooo! Rocket and smoke trails being changed to "particles"? gotta see what that is lol... I can't wait!

Offline Intrepid

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« Reply #3 on: June 30, 2002, 03:00:18 PM »
Quote
4. Gun interrupters so that you can no longer shoot through your tail fin or certain parts of the wings. The guns just stop firing when you traverse over those areas.


Oh happy day!

Offline CptTrips

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« Reply #4 on: June 30, 2002, 03:00:51 PM »
Hitech is and always will be a Putz.

But you have to be amazed at his ability to produce game content.  His, and his teams, productivity puts most other MMP sims out there to shame.

to HT and his talented crew.


Regards,
Wab
« Last Edit: June 30, 2002, 03:04:37 PM by AKWabbit »
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline Octavius

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« Reply #5 on: June 30, 2002, 03:03:24 PM »
Air show smoke!   This is an awesome addition!!
octavius
Fat Drunk BasTards (forum)

"bastard coated bastards with bastard filling?  delicious!"
Guest of the ++Blue Knights++[/size]

Offline Sandman

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« Reply #6 on: June 30, 2002, 03:05:14 PM »
Quote
Originally posted by cajun
Oooo! Rocket and smoke trails being changed to "particles"? gotta see what that is lol... I can't wait!


I hope that "particles" doesn't translate to "massive framerate hit."
sand

Offline SirLoin

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« Reply #7 on: June 30, 2002, 03:10:30 PM »
Bombay doors now have drag..Thnx HTC!...:)
**JOKER'S JOKERS**

Offline JB73

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« Reply #8 on: June 30, 2002, 03:10:39 PM »
could somone explain this "stall limiter" thingy to me? (i have very little knowledge of real flight or what most of the flight terms mean :()
Quote
7 Added a stall limiter, this has a number of modes of configuration from the host.
a) No one can use it.
b) Everyone must use it.
c) User selectable.
d) Only new users (1 month) can select it.

The way it works is it does not let you pull elevator far enough to pull into an accelerated stall. Because you can’t achieve max AOA, you won’t be able to achieve max turn rate with it but it will be helpful to new pilots trying to get a feel for things before advancing to  normal mode


will this affect how i fly?
(never flew a flight sim before february this year so i have no experience with more realistic sims like microsoft or others)
will this stop zekes from doing the amazing manuevers they do?

thank you in advance :)
I don't know what to put here yet.

Offline Wotan

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« Reply #9 on: June 30, 2002, 03:14:59 PM »
this means if it ends up in the main newbies wont stall but will die a bit easier to vets since they cant achieve max turn rate.

Strange but not a real concern if it works as advertised. Hopefully it will be a ta thing only.


enable as default for all spit pilots :)

Offline OmegaMrk

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« Reply #10 on: June 30, 2002, 03:45:03 PM »
26. On the next release of the terrain editor we now support custom skins included in the terrain for all objects (including planes).

sweettttttttttttt

Offline jordi

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« Reply #11 on: June 30, 2002, 03:51:26 PM »
Can all the ex Air Warrior ARTIST say SAC !

Now we get to put that talent back into use !

Scenario specific Skins for any time frame and season !

Great Stuff !

Mike "DmdJordi" Bowman
Scenario CM Staff
AW - AH Pilot 199? - 200?
Pulled out of Mothballs for DGS Allied Bomber Group Leader :)

Nose art

Offline X2Lee

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« Reply #12 on: June 30, 2002, 03:58:21 PM »
Whats comming in 1.10
1.10 is getting very close, so I thought I would start on a list of changes.

1. Removed victory messages after kills, you and the person you shot down
still get the same message.
Victory messages now only appear after a successful landing with at least 2
kills...

This bad imo. I think we will have hundreds of folks yelling "kill" over the text buffer like they did in AW. Mini macros if you will.      :eek:

Offline senna

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« Reply #13 on: June 30, 2002, 04:07:48 PM »
Actually removing the public post kill messages right after a kill will improve combat. It makes for a more realistic and challenging arena as the killed by somebody announces to everyone wats going on in real time. That never occurred in real combat. Some people use this as part of their SA. People like me :D

Muuhahaha

Offline Hristo

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« Reply #14 on: June 30, 2002, 04:26:40 PM »
Sounds interesting, especially for cherrypickers like me !