Author Topic: Six o'Clock View Thread Part II  (Read 859 times)

Offline hblair

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Six o'Clock View Thread Part II
« on: November 06, 2001, 07:58:00 AM »
How do you guys feel about making the cockpit view so you just can't spin your head endlessly in one direction?

Say, if ya turn your head left to look straight back, and ya wanna look out the right side of your plane, you'd have to rotate your head back to the right past straight ahead to see out your right side of your plane instead of just turning further left.

What do you guys think of this?

Offline Seeker

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Six o'Clock View Thread Part II
« Reply #1 on: November 06, 2001, 07:59:00 AM »
Sounds great, if and when mirrors are modelled for those that had them.

Offline AcId

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Six o'Clock View Thread Part II
« Reply #2 on: November 06, 2001, 08:02:00 AM »
I dunno, I can turn my head pretty fast.    :D


A lot faster than IL-2 can   :rolleyes:

[ 11-06-2001: Message edited by: AcId ]

Offline Westy MOL

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Six o'Clock View Thread Part II
« Reply #3 on: November 06, 2001, 08:06:00 AM »
I agree that to go from the 7 view to the 5 view your head should not travers the 6 view. It should go around to the front and then back over the shoulder again.

Westy

Offline hblair

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Six o'Clock View Thread Part II
« Reply #4 on: November 06, 2001, 08:06:00 AM »
I agree, IL-2 is way slow compared to RL head rotation. I'd leave the head rotation speed the same as the current AH speed if possible.

[ 11-06-2001: Message edited by: hblair ]

Offline lazs1

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Six o'Clock View Thread Part II
« Reply #5 on: November 06, 2001, 08:22:00 AM »
I actually think that we can't see well enough.  I would love peripheral vision and mirrors.  but then... I rarely fly LW planes so have no need for people to be blinded.
lazs

Offline Creamo

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Six o'Clock View Thread Part II
« Reply #6 on: November 06, 2001, 08:23:00 AM »
F4.0 has a weird check 6 head movement thing I forget how it works. I'll I know is i just wanted to look backwards without all the extra bs associated with a game trying to further limit how to get around view issues in the sim.

It's bad enough our monitor limits, and you have to use your fingers and a joystick inputs to mimic your head turning for views. (Looking back takes a nanosecond, no matter which way you start, try it)

Now get another soapbox so your twice as high, and tell HTC to get realistic cockpits HB. These hoopty fake American ones in Fockwulfies is just a hideous scar to a otherwise fantastic game.

Carry on.

Offline hblair

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Six o'Clock View Thread Part II
« Reply #7 on: November 06, 2001, 08:35:00 AM »
Quote
Originally posted by Creamo:
Now get another soapbox so your twice as high, and tell HTC to get realistic cockpits HB. These hoopty fake American ones in Fockwulfies is just a hideous scar to a otherwise fantastic game.

Carry on.

No soapboxes here. Just giving suggestions.  :) I bet HT has metric gauges on the agenda. I look forward to seeing them. Adds to the immersion of flying Geramn iron...

Offline Dowding

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Six o'Clock View Thread Part II
« Reply #8 on: November 06, 2001, 08:47:00 AM »
Unlike in AH, it takes virtually no thought to turn my head, even when drunk.
War! Never been so much fun. War! Never been so much fun! Go to your brother, Kill him with your gun, Leave him lying in his uniform, Dying in the sun.

Offline Creamo

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Six o'Clock View Thread Part II
« Reply #9 on: November 06, 2001, 08:49:00 AM »
I know Hb, just saying.

I'd like a seperate download for the realistic graphic pak, or even a realism/skill level system introduced.

 But thats a whole new thread.

Offline deSelys

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Six o'Clock View Thread Part II
« Reply #10 on: November 06, 2001, 08:58:00 AM »
Creamo, FYI:
1 nanosecond is 1/1000,000,000 second...maybe even less!

I tried it...I can't turn my head as fast as you...I need to train  :D

[ 11-06-2001: Message edited by: deSelys ]
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Offline deSelys

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Six o'Clock View Thread Part II
« Reply #11 on: November 06, 2001, 09:06:00 AM »
I'd like a system like this:

Looking forward, you hit '2' on the numeric keypad (or coolie hat equivalent): you look behind/high (45°)
Looking left, you hit '2' on the numeric keypad(or....): you look above your left shoulder (like our 6 view now, but with the point of view offset to the left)
looking right, you hit '2' (....): you look above your right shoulder (....).

So with 1 button, or 1 coolie hat position, you have 3 ways of looking behind you, depending on where you were looking the instant before.
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Offline Kieran

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Six o'Clock View Thread Part II
« Reply #12 on: November 06, 2001, 09:07:00 AM »
hy·per·bo·le (h-pûrb-l)
n.
A figure of speech in which exaggeration is used for emphasis or effect, as in I could sleep for a year or This book weighs a ton.

  ;)

Offline Creamo

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Six o'Clock View Thread Part II
« Reply #13 on: November 06, 2001, 09:09:00 AM »
Gee thanks deSelys.

 I'll store that tidbit of info with "The Periodic Table of Elements" knowledge I gathered as a Sophomore in HS and use daily.

[ 11-06-2001: Message edited by: Creamo ]

Offline deSelys

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Six o'Clock View Thread Part II
« Reply #14 on: November 06, 2001, 09:13:00 AM »
Ahh now I get it, thanks Kieran!
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