Author Topic: Six o'Clock View Thread Part II  (Read 870 times)

Offline SOB

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Six o'Clock View Thread Part II
« Reply #15 on: November 06, 2001, 09:21:00 AM »
I could sleep for a year too.  You have a book that weighs an entire ton?!?  Wow!!!


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Offline hblair

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Six o'Clock View Thread Part II
« Reply #16 on: November 06, 2001, 12:21:00 PM »
I think most pilots would go along with something like this....

Offline Raubvogel

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Six o'Clock View Thread Part II
« Reply #17 on: November 06, 2001, 12:42:00 PM »
I like that idea hblair. I'd also like to see an optional dnload pack of realistic cockpit art somewhere down the road.

Offline miko2d

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Six o'Clock View Thread Part II
« Reply #18 on: November 06, 2001, 01:07:00 PM »
Quote
Originally posted by hblair:
I bet HT has metric gauges on the agenda. I look forward to seeing them. Adds to the immersion of flying Geramn iron...

 I hope not.It will hugely distract from my immersion of flying german iron.
 I strongly believe that feeling familiar in the cockpit is much more true to pilot's experience then having authentic layout.
 Last time I checked, german pilots spent 6+ months to get familiar with their cockpits.
 I have neither time nor desire to simulate 6 months of LW pilot's training in one plane. Many people would share my reservations. Not remembering where that flaps indicator is or having to convert units in flight is not realistic filot's experience.

 So until there is some hypnotic method of instant cockpit familariry and metric unit conversion, I would rather use generic cockpit.

 Of course if HTC makes a choice of generic/authentic cockpit available and authomatic language translator/unit converter for the text buffer and RW voicecomms, I would have no problem with that.
 But I bet that they have better things to do for the game them coming up with dozens of cockpits for the five guys who care about them.

 miko

Offline Lephturn

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Six o'Clock View Thread Part II
« Reply #19 on: November 06, 2001, 01:20:00 PM »
And this extra artwork would be turned out by whom?  And you would be willing to sacrifice what upcoming planes instead?  This stuff doesn't come out of thin air.  Frankly, I want to see more planes and vehicles, more new feature.

Not to mention the fact that AH doesn't use 2D cockpits.  It's not "cockpit art", its the actual 3D shape.  You can't just "slide a different bitmap in there", it's not that simple.  I don't expect to see metric guages or "realistic cockpit art" based on the fact that AH uses real 3D object and simply places your viewpoint inside the "seat" area.  It's why their fantastic view system works so well.  I can't imagine it would be trivial to re-design the 3d object for every plane and vehicle in the game with a different cockpit.  That just doesn't sound feasible, even if it was desirable.

Offline Maverick

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Six o'Clock View Thread Part II
« Reply #20 on: November 06, 2001, 01:22:00 PM »
Leave it alone. If and when you have your own game do as you want. There is no NEED for this "modification".

 
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Offline Raubvogel

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Six o'Clock View Thread Part II
« Reply #21 on: November 06, 2001, 01:23:00 PM »
I'm sure it they made a blank model available there would be plenty of offers to submit models...

Just as I'm sure plenty of folks would be willing to do skins if given the chance.

Offline hblair

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Six o'Clock View Thread Part II
« Reply #22 on: November 06, 2001, 02:02:00 PM »
Quote
Originally posted by Maverick:
Leave it alone. If and when you have your own game do as you want. There is no NEED for this "modification".

I don't plan on "having my own game", I make my living doing something else. I enjoy playing this great game HTC has made. Why is it when guys propose some different way of doing things, some people tell them they can do it "in their own game"? All you gotta do is say you don't think the idea is feasible, not hint for us to get lost.

  :)

[ 11-06-2001: Message edited by: hblair ]

Offline Kieran

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Six o'Clock View Thread Part II
« Reply #23 on: November 06, 2001, 02:43:00 PM »
I agree with that point, HB. No need to get upset, just disagree.

As for the view thingy, I don't care which way it goes, it doesn't matter much to me. As long as everyone plays by the same rules it makes no difference.

Offline miko2d

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Six o'Clock View Thread Part II
« Reply #24 on: November 06, 2001, 04:04:00 PM »
Quote
Originally posted by hblair:
Why is it when guys propose some different way of doing things, some people tell them they can do it "in their own game"? All you gotta do is say you don't think the idea is feasible, not hint for us to get lost.

 Quite often a vocal minority would demand and get something that practically noone else uses but the game is screwed up for everyone else or some features are delayed.

 The best example is realistic cocpits and metric system in WB. It was a lot of hassle to communicate when half the people would use meters or kph, also the downloads are huge.
 Some people sound like the authentic cockpits and metric system are the most important part of the game. So how come so many of those realists left WB and came to AH which does not have those features?

 miko

Offline hblair

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Six o'Clock View Thread Part II
« Reply #25 on: November 06, 2001, 04:27:00 PM »
Quote
Originally posted by miko2d:

Quite often a vocal minority would demand and get something that practically noone else uses but the game is screwed up for everyone else or some features are delayed.

 The best example is realistic cocpits and metric system in WB.

Noone is demanding anything here. We're having a discussion.

Now, how people using the metric form of measurement in each aircraft screws up the game for you will be interesting to hear. This dumb Alabamian had no problem with it.

 
Quote
Originally posted by miko2d:

...also the downloads are huge.

Are they? I honestly didn't know. How big are the downloads? Aren't the gauges independent from the "console" in aces high? I didn't think that they had to "draw" them up. Am I wrong? I don't know.

   
Quote
Originally posted by miko2d:

Some people sound like the authentic cockpits and metric system are the most important part of the game

Which people? They haven't posted to this thread whoever they are.

[ 11-06-2001: Message edited by: hblair ]

Offline SOB

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Six o'Clock View Thread Part II
« Reply #26 on: November 06, 2001, 05:29:00 PM »
As I said in the other thread, I like this idea too.  Not sure why everyone are getting their panties in a bunch over it.  It's just an idea for a little addition to the game.


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Offline Czpetr

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Six o'Clock View Thread Part II
« Reply #27 on: November 07, 2001, 02:06:00 AM »
Quote
Originally posted by hblair:


Say, if ya turn your head left to look straight back, and ya wanna look out the right side of your plane, you'd have to rotate your head back to the right past straight ahead to see out your right side of your plane instead of just turning further left.

What do you guys think of this?


Definitely YES !

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[ 11-07-2001: Message edited by: Czpetr ]

Offline Urchin

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Six o'Clock View Thread Part II
« Reply #28 on: November 07, 2001, 02:41:00 AM »
Would I like to have an option to have the cockpit instruments displayed in metric.  Personally, no.  This dumb Marylander never really was any good at converting from metric to whatever the hell our system is called.  It'd be nice to have for those from countries where metric is the system (which is practically every other country in the world).  

Would I like to see the view system changed?  Again, not particularly.  It serves it purpose very well, in my opinion.  I wouldn't even really recommend changing that odd way your head can look from over one shoulder to over the other, because that would probably necisitate the changing of the dead 6 view, which I actually like (even though I realize it is physically impossible to turn your head 180 degrees and stare behind you, it IS damn convienient, which is why I like it).

Offline -ammo-

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Six o'Clock View Thread Part II
« Reply #29 on: November 08, 2002, 08:27:57 PM »
Enable outside of the AC views please.  And I would like a loud automated warning when someone is about to attack me so I can do somethin else while I climbout and have an indicator of an oncoming attack.

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