Author Topic: This map is the end of AH  (Read 1127 times)

Offline Gryffin

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This map is the end of AH
« Reply #15 on: July 03, 2002, 10:55:32 PM »
dedalu,

The old main arena maps were no more realistic than the pizza map is. If historical realism is what you are looking for in a game, then you should definately check out the combat theater. As new equipment is introduced into the game the historical setups in there become more and more accurate.

The main arena, on the other hand, is, always has been, and I think always should be a strategy game that happens to use WWII equipment, rather than a realistic representation of the action in WWII. In fact, the symmetrical nature of the pizza map makes it perfect for the style of game play in the main arena, IMHO.

Offline StracCop

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This map is the end of AH
« Reply #16 on: July 03, 2002, 10:58:21 PM »
dedalu,

Despite the belittling posts that your comments have generated, I tend to agree with your view.  Although I'm not a forum dweller and have better things to do with my time than post hundreds of messages, I felt the need to voice my displeasure over this release.  To me, it gives evidence that the game is moving more towards the arcade/fantasy genre of games and away from the historical simulation that it had a chance of becoming.

While it wasn't precisely tied to history as has been pointed out on this thread, it was closer than what we have now.  So lets see what we've gained: airshow smoke (great for kids), bomber trios that will just leave everyone flying CAP over their bases to rack up the perk points (again, great for kids with no patience), a map that bears little resemblance to any land mass in the known universe, a bomb site that needs calibration (as if getting to the target wasn't hard enough)..just what I need, another learning curve to navigate.  

To those who expressed glee that bomber pilots have finally gotten their due, consider this: 4 pilots in trio B-17's equals 12 bomb loads of eggs for your bases.  If they do get through and manage to calibrate their sites (all the while getting vulched over the target because they must now spend more time away from their defensive armament), the target will be virtually wiped off the map.  And of course, the ability of one pilot to lift off 3 bombers undermines what was one of the games challenges: organizing support for missions.  Now one pilot can do three times the damage...all by himself.  Great.

The only thing about this change that I welcome is the additional planes.  And so I have to ask myself, does this minute enhancement (IMO) justify the aggravating aspects that have been introduced with this release?  I'm not sure yet.

For my money, I have always wanted AH to have real countries instead of this PC chess mataphor.  And along with the real countries, to have restricted planes sets.  Vals for Japan and Bf109's only for Germany, and the like.  That is something that Fighter Ace got right.

Anyway, I figure I'll give it a while and see what happens, although I'm not optimistic. In the meantime, I'm going to give the new version of Fighter Ace a try and I'll take a look at World War II online.  And when Battlefield: 1942 comes out, I'll give that one a test drive as well.

And so there it is in a nutshell.  This release hasn't prompted glee or accolades, at least from me and some others.  Rather, it has prompted me and other players, who were formerly content with AH, to explore other alternatives for our entertainment dollars...and that can't be good for the game.

Just my thoughts...for those who think.

- David
« Last Edit: July 03, 2002, 11:06:04 PM by StracCop »

Offline Kweassa

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This map is the end of AH
« Reply #17 on: July 03, 2002, 11:01:26 PM »
ded, give it a rest. The multi-zone system is at its first step.

 You can't expect a baby to run a 42 kilometer marathon, you know :)

 IMHO, the zone idea is great, but it is quite different from what a lot of people expected it would be. I for one, thought larger maps sort of meant 'extended' frontlines - larger frontlines than before - so it would spread out fights a little. I never expected three multiple zones would be completely mixed up, having so many fronts that planning a consitant and straight forward strategy is nearly impossible.

 The 'all sides equal' factor in the pizza map I like. No 'south east corners' here. I trust the new maps if employed in AH, would develop from the results of these various experimentations.

Offline Toad

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« Reply #18 on: July 03, 2002, 11:04:18 PM »
I think I'll fly it a while before I make a decision.
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline Hangtime

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« Reply #19 on: July 03, 2002, 11:11:26 PM »
^^^^^^^^

who the hell are all these guys?

wtf is there to whine about? The only thing anybody has to worry about is the freakin fight right in front of him. The size of the map has jack to do with yer inability to read it. RTFM.

sheesh.

Why is it every time there's a new revision, 6 gazzilion mouthy lil dipshits we never ever see in a arena (or ever spend a damn dime on a subscription) pop in on channel 1 or this BBS with a dissertation on whats wrong with the way the rest of us enjoy our gawdamned game?

be gone with yah, yah worthless lil turds!

you may all now return to yer bogus squeak session.

btw, where in hell did the AK's put the anchovies? I wanna bomb something historic and meaningful.
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Offline Wotan

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« Reply #20 on: July 03, 2002, 11:18:10 PM »
Gameplay wise its great S! AKs

bug at 67 to 66 spawn tho. GV spawn on a steep hill (canyon wall?) and u tumble down 4k feet and die ;)

great other then that.........

Offline JoeDirt

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This map is the end of AH
« Reply #21 on: July 03, 2002, 11:22:18 PM »
i say STFU! if you dont like it dont play.

Offline Yeager

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« Reply #22 on: July 03, 2002, 11:32:13 PM »
Historical afficiandos really need to concentrate on making the CT a better experience.  The MA is really just about pure fun.  Thats the way it is, July 3rd, 2002.
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Offline dedalu

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This map is the end of AH
« Reply #23 on: July 03, 2002, 11:37:13 PM »
Quote
Originally posted by Hangtime
^^^^^^^^

who the hell are all these guys?



Hello, I'm dedalu. And I pay monthly fees like you and all other guys.

Cya.

Offline sutpid

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This map is the end of AH
« Reply #24 on: July 03, 2002, 11:47:17 PM »
why dont we go to 180 fields,put a map room at HQ and the way to win is to capute an HQ  have the pizza map and put it in the middle of 4 large friendly fields.

Offline dedalu

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This map is the end of AH
« Reply #25 on: July 03, 2002, 11:48:39 PM »
Quote

Originally posted by Gryffin
The old main arena maps were no more realistic than the pizza


Yes... but pizza map is more unrealistic than other maps! And break all limits of a sim game.

Quote

then you should definately check out the combat theater. As new


I love CT, but I never found more than 30 players on there.

Quote

think always should be a strategy game that happens to use WWII equipment, rather than a realistic representation of the action in WWII.


I agree. But...

Quote

In fact, the symmetrical nature of the pizza map makes it perfect for the style of game play in the main arena, IMHO.


What kind of strategy can you use in a map where all flanks have backdoors?

Cya.

Offline Eagler

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This map is the end of AH
« Reply #26 on: July 04, 2002, 12:11:18 AM »
Zzz

1.10 ain't 24hrs old and we get this complaining ...

try FAIII, I hear they have real small maps, great FM and everything is historically accurate <- and you'd save your parents $5 a month

bye bye
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Offline AvidMC

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« Reply #27 on: July 04, 2002, 12:30:52 AM »
For those that are having an issue with the canyons try this. Grab a zeek and go mix it up in the canyon. I never fly zeeks but tonight I figured the close quarters of the canyon was a perfect spot for it. Even with the warps I had the time of my life. I can see the zeek canyon patrol becoming part of my ritual.

Avid

Offline john9001

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« Reply #28 on: July 04, 2002, 12:44:27 AM »
what eagler and hangtime said


AND ..if you think one guy with 3 B17's is going to WIPE OUT A BASE, you should try it before you talk

Offline jordi

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« Reply #29 on: July 04, 2002, 12:56:12 AM »
Quote
Originally posted by ghostdancer
The physical size of the map doesn't bother me (512). Its the simple fact that there are so many bases. If there were less bases in the same physical space I think it would be better. If I understand you correctly we went from a 256 mile map to 512 map .. 100% increase .. bases on this map though increased by 240%. My two cents is simply 512 mile map but with 150 - 175 bases instead of 255.

I will keep an open mind on all of this .. just putting in my two cents. And as always will adapt and keep playing. Although I will say that I still really don't like each country being divided into three unconnected parts.


Actually the total AREA went up 4 times not 100%

Look at it going from a 1 x 1 size map to a 2 x 2 size map.

That is 1 square mile to 4 square miles - 400% not 100%

So the number of base should have gone up 4 times.

If the old maps had 70_ bases ( Fields and Behicle ) then the new larger map should have close to 300 !

Jordi
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