Author Topic: This map is the end of AH  (Read 1140 times)

Offline Ozark

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This map is the end of AH
« Reply #30 on: July 04, 2002, 12:59:57 AM »
Also try a canyon patrol in a Val. It's a blast. :cool:

Offline Corrs

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This map is the end of AH
« Reply #31 on: July 04, 2002, 01:13:55 AM »
I think the new terrain is pretty awsome. It's nice to see a large map like this with lots of different terrain changes. IMHO I got sick of the same old stuff going on in the same old maps. I had a fun time taking GV's to a Port. You spawn at the top of this big ol cliff, then drive down it about 1k decent I think. Very easy to reach Nascar speeds, even in a Ostwind, I ended up flipping it nose over end at over 100. Give it all a chance before ya bash it, could miss out on a lot of fun!!
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Offline Vulcan

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This map is the end of AH
« Reply #32 on: July 04, 2002, 01:51:51 AM »
I'm sorry but the new map gets the big thumbs down from me.

First, it is to big. Sure maybe the game is making room but scaling 4x immediately results in a very thin arena. It took me some time when logging in to figure out where the fights are. The MA now resembles to CT with its sparsely populated areas.

Secondly, it is to high. Overall the terrain seems to be what - 7k alt on average?  What the hell is the place based on? Tibet? We have fields at 11k. A significant amount of AH aircraft like to operate at 0-15k. Having a base deck in some parts at 7k, flat, (ie not a mountain peak) is going to screw it for some of us (read ME in a tiffie). I used to find the tiffie struggled on Mindanao with its hi alt central region, but this is just to much.

My guess is before long the arena will be covered in ponies and other alt-monkey rides. When I jumped in before there were a few people querying a/c performance, most likely they didn't notice they were rolling from 11k fields.

Third, the historical aspect. I know its not the CT, but it would sure be nice to have something that resembled a country, even vaguely. There are some advantages to basing it on real terrain (like realistic altitudes for one).

WTG on 1.10 HTC, and good on you AKs for the effort, but I'm sorry this terrain takes away my enjoyment of AH.

Offline HFMudd

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« Reply #33 on: July 04, 2002, 02:08:03 AM »
Probably too early to really form much of an opinion, but this map does seem over large.  If nothing else I think HTC is going to need to rethink the way the clipboard maps works in order to support this.  Maybe a way to hilite a give field?

Offline Gypsy Baron

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This map is the end of AH
« Reply #34 on: July 04, 2002, 02:13:57 AM »
Quote
Originally posted by ghostdancer

-SNIP-
. If I understand you correctly we went from a 256 mile map to 512 map .. 100% increase
-SNIP-
 


 Goin from 256 --> 512 is a 400% increase in area...

 WAY more than is needed, IMO.
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126 missions without a single mechanical abort[/b

Offline SunKing

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This map is the end of AH
« Reply #35 on: July 04, 2002, 02:32:37 AM »
I agree with Vulcan. This is an awesome release but the map is just to big. I'd consider cutting it in half, and don't have every side symetrical to each other. Maybe try to create a terrain that would introduce different strategy to each country position. Maybe a choke point here or there instead of everyone being open to attack on all 3 sides.

There's just to many bases, every country has a so many targets that  everyone is attacking undefended bases on all sides. I saw it alot tonight and I was bummed. I'd up to attack a base. Maybe one defender would up. he dies and it turned out to be a sight seeing trip. Instead the other country is off doing the samething, attacking another undefended base. Its like there are so many bases that there is no threat to losing one, "just go grab one of theirs".

When the sever was over 400 players it was alot easier to find a fight and the game felt "right". Seems under 400 players the map fails.

Offline Trip01

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This map is the end of AH
« Reply #36 on: July 04, 2002, 02:54:04 AM »
Quote
Originally posted by ghostdancer
If I understand you correctly we went from a 256 mile map to 512 map .. 100% increase .. bases on this map though increased by 240%


Going from 256 to 512 miles is a 400% increase.

No, really.

Trip

Offline peterg2

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Hire some professional level designers
« Reply #37 on: July 04, 2002, 03:02:22 AM »
First of all, the pizza map is just plain UGLY. Also, flying over repeating desert texture tiles makes for a really aweful out the window experience. The desert map just doesn't make it.

With Mindinao, HTC advanced realistic scenery to a very high point. The Pizza map is a step very far backwards. What the heck were you guys thinking with this "thing?"

Plus, now all we have to do to win a war is capture only about 100 fields or so. The war will rage for weeks. So if my country is down to 20 or so fields, I may as well not log on for a week or so. Maybe by then we will have been reset and not have the daunting task of digging out of huge hole to win back 150 fields or so. I wonder how many team jumpers there will be during the course of a war.

Well, the game "was" a lot of fun. My billing date comes up in a week or so, and I doubt I'll renew. When HTC gets their act together, I'll reconsider paying for this thing again.

I met a lot of really great people in the MA. Hopefully I'll run into some of the gang somewhere in multiplayerland.

Offline Seeker

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« Reply #38 on: July 04, 2002, 03:08:32 AM »
If this map reinforces an old flight sim custom of having the MA for fun fighting and practise and the events, and events arena as the place where "the war is won" I'm all for it.

There has never been anything remotely historical about any MA in any game, with the possible exception of WWIIOL.

I've never been interested in WWIIOL.


I want to log on on a weekday for a quick kill or two; and spend days/weeks planning for an event.

A fun MA and a healthy events regime fit that perfectly.

Offline SFRT - Frenchy

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This map is the end of AH
« Reply #39 on: July 04, 2002, 04:31:51 AM »
I LOVE the map size, finally you can find a place where's you will not get gang banged.

I think the ground is too high in most parts. If the higest plateau were 5k, it would be good enought for me.

canyons, a lot of people wanted them back since beta map, saddly I wasn't one of them. I like canyons, but those ones are just two walls, it doesn't "feel" realistic.

A lot of work has been put on the creation of the map, I salute that, the rest is up to everyone's taste.

Dat jugs bro.

Terror flieger since 1941.
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Offline ergRTC

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This map is the end of AH
« Reply #40 on: July 04, 2002, 04:52:39 AM »
To all you guys complaining about the quality of the pizza served in the ma.  I implore you, come over to the ct when it opens.  The reason you see 30 people there rather than 31 is that you are not there.  It really is a great arena.

If you disgruntled people come over to the ct, there will be more people.

just please dont whine when you get there.

erg

Offline Griego

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This map is the end of AH
« Reply #41 on: July 04, 2002, 05:17:42 AM »
well it look like i'll be visiting  CT more often when it opens. Looks like a place i might find attractive.

 Pizza map is a bit big for a MA IMHO. A smaller map would constitute more furballs which in my opinion is what MA is all about anyways.

 A large map would have been good if it was more in the frame work of CT. Then you could up a bomber or bombers and hit Berlin,London and so on.

 IMHO.

Offline RRAM

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This map is the end of AH
« Reply #42 on: July 04, 2002, 05:44:19 AM »
I like the map, I don't mind is big. Once upon a time we used to be no more than 30-40 in the MA, and the arena also seemed to be too large.

now in a normal night, the MA is crowded with 400-500 guys. And this will increase. Size is a tad big, yes. BUt is all right :).



What I dislike about this map is the high altitude....and I think it should be changed to a more low one. 12K fields are insane, and the zones where the ground is at 7K makes you feel like if you were fying over the Pamir plateau :D.


I think in that regard the map should be changed, but I can live with it for the time being :).

Offline BUG_EAF322

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This map is the end of AH
« Reply #43 on: July 04, 2002, 06:14:19 AM »
I like the new map
and i don't like the whiners that come to complain within 24hrs

It's a whole new gameplay and we will get inventive enough to deal with it.

I was more tired of these small maps where on every corners gangs are incoming

For some  this incrowdiness might be boring but that is realistic.

Anyway Mr. Dedalu ur definitly not the kid from Nostradamus

And with ur 16 post ur definitly know where u talkin about .

How long do u fly AH anyway

It's not the end it's a beginning

Offline ET

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This map is the end of AH
« Reply #44 on: July 04, 2002, 06:25:05 AM »
Good grief, the map isn't out 24 hours yet. Give it a chance. Every time something new comes along that some one doesn't like or understand AH is consigned to doom and failure.

Work with it at least a week and then post your views as constructive criticism. You will be listened to.

There is probably a new map of this size in the works now with different terrains.

I have seen some things I like,some I don't care for and some I just don't understand. I'm trying to gather information on the things I don't understand and maybe what I don't care for will be improved with that knowledge.

Congrats to the guys who made the map.It had to be a tremendous amount of effort. I will not mention your names due to your extreme modesty.