Originally posted by lazs2
The people telling us that there is plenty of action generally don't have a clue as to what real action is and could empty out even the most successful game if they had their way. It is that simple.
lazs
My definition of furballing is lots of planes and lots of kills and deaths to go around. Is that yours? If it is, I've found good furballing every time I've been on.
I genuinely don't understand the "I can't find a fight" argument. Since the new release, if I've been in the mood for a furball it's taken me all of two minutes each time to find the biggest one going (and I've been on in both UK and US evening time). A lot of people are experimenting with all the new stuff, trying out buffs, new planes, etc. But in about a week, the nonserious buffers will have given up, the new planes will have been evaluated, and we'll all be back to furballing.
This argument has nothing whatsoever to do with the map, and everything to do with patience, or rather lack of it. "OK, the new release has been out 30 minutes now so can we all go back to playing the way I like to play?"
I agree that the initial map interface could use a re-design to accomodate the larger map. Maybe something like color-coding those flashing bases to indicate varying intensities of engagement. But seriously, if you're one of the people getting bent out of shape because it now takes you a couple of minutes rather than 30 seconds to find a fight, you need to change your therapist, who/what you're sleeping with, your drug of choice, or all three--because clearly they aren't working for you.