Author Topic: So, so much for the killshooter debate, eh?  (Read 642 times)

Offline LePaul

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So, so much for the killshooter debate, eh?
« on: September 22, 2001, 08:49:00 AM »
Couldn't resist posting this....a few days ago, folks kinda wanted it off in the Main Arena.

After watching the Bishops maim each other for 2 hours at A1, I think we have indisputable evidence that it would be a BAD idea to turn it off   :)

Hammerhead

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So, so much for the killshooter debate, eh?
« Reply #1 on: September 22, 2001, 08:58:00 AM »
Personally, I dont like the KS.
OK OK so it protects friendlies from friendly fire, but wouldnt ikt be fun to have some friendly fire casualties?????

Offline Rude

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So, so much for the killshooter debate, eh?
« Reply #2 on: September 22, 2001, 09:00:00 AM »
Did they turn it off for a bit?

Offline -ammo-

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So, so much for the killshooter debate, eh?
« Reply #3 on: September 22, 2001, 09:07:00 AM »
he is talking about that fiasco in the TA last night. We saw a few tempers flare...to say the least :)
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Offline john9001

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So, so much for the killshooter debate, eh?
« Reply #4 on: September 22, 2001, 09:20:00 AM »
what are you trying to say? the bish can't shoot? hahaha ,we knew that

PS, get rid of kill shooter

[ 09-22-2001: Message edited by: john9001 ]

Offline SKurj

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So, so much for the killshooter debate, eh?
« Reply #5 on: September 22, 2001, 09:35:00 AM »
Hammerhead, there are friendly fire causualties... just its the shooter stead of the shootee.  No difference really in the number of friendly casualties with it this way.  If it were off of course the number would rise only due to grief players vulching their own field

SKurj

Offline majic

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So, so much for the killshooter debate, eh?
« Reply #6 on: September 22, 2001, 10:07:00 AM »
Last night was great fun... if you could get in the air.  However there were guys just sittin' behind the spawn points killing anyone who tried to take off.  Can you imagine if some newbie got frustrated in the MA and decided to ruin a great fight for a base.  (Think I had the most fun last night buzzing the base in an Arado and drawing 3 or 4 guys on evry pass.)

Offline snafu

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So, so much for the killshooter debate, eh?
« Reply #7 on: September 23, 2001, 03:52:00 AM »
Hi All,
 I think friendly fire should have no effect (You just waste ammo), Or/and, Subtract the equivalent perk points from the pilots score, If he gets into minus figures limit them to C202 with 25% fuel (Or send em to the CT. Any kind of target, firendly or otherwise would always be welcome)  :D

TTFN
snafu

Offline Steven

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So, so much for the killshooter debate, eh?
« Reply #8 on: September 23, 2001, 01:14:00 PM »
I think Killshooter is perfect the way it is.  Reversing its affect will just play into the hands of those people who take enjoyment in trying to disrupt the fun of others.  Making it so that there is no effect when shooting friendlies makes it possible for those 20 Spits I always seem to find on my tail to feel free to spray away at me.

I don't find Killshooter a problem at all and am aware of only one occurance of it on myself.  I tried to dive in to shoot a con off the tail of an IL-2 and just as the IL-2 gets damaged and starts going in, some of my bullets that were aimed at the enemy between us misses him and hits the IL-2 and I blow up.  This guy is credited for shooting down the aircraft in front AND in back of him...LOL.  Additionally, I'm only aware of getting in the way of someone else only once too.  I found a TBM and as I got myself into position could see a friendly dot way out but thought he'd never get there in time before I was able to shoot down *my* TBM.  I made a pass on *my* TBM and was able to get many hits but not bring him down and as I turned tight back around and back up mostly under grey-out and black-out, I climbed back up to fire and shoot down the TBM.  However, I guess that dot was able to make it into a firing position because this guy rants on the channel that I made him die by killshooter.

I'm seeing a lot lately where there are 5 or more friendlies chasing one con.  Yes, there will be Killshooter episodes if you take part in that.  I try to avoid that as much as possible.  I say, keep Killshooter the way it is.

Offline LePaul

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So, so much for the killshooter debate, eh?
« Reply #9 on: September 23, 2001, 02:19:00 PM »
Yup, I was referring to the evening when the combat and main arenas went down and everyone was in the Training Room.

Tac announced he wanted to film a giant Arado mission so I joined Bishop to do that.  While in the Map Room, I heard explosions everywhere...so I went to the tower (A1) and it was amazing.  Guys who made it in the air, were strafing the field, while GVs parked at every point of the runway hammered anyone that dared spawn.  Add to this the sound effects of the Beta and it was amazing to listen to, yet I can completely understand folks getting pissed off quick.  

What I found really amusing was that while the Bishops were pasting one another in a furious fashion, Rooks were actually out there capturing bases, and to add to the fun, Knights were helping the Bishops beat themselves up.

An entertaining evening of play  :)

Offline texace

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So, so much for the killshooter debate, eh?
« Reply #10 on: September 23, 2001, 07:23:00 PM »
here is an FF idea. If you kill a firendly, the 1st time you loose 50 perk points and all the kills your earned in that sortie. This simulate a punishment by a superior officer. The 2nd time you do it, you loose ALL your points in all catagories, and you loose all the kills earned in the tour. THe 3rd time, your plane's icon is changed to a black color, and in your country's text buffer, it says "<name> has killed 3 teammates" and at that point, any team member who shoots him down, is awarded the same as killing an enemy. This lasts until you change sides, but your FF kills are stored. Reach 20 and you are banned. Reach 50 and your account is suspended. Reach 100 and your account is cancled.

Offline FDutchmn

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So, so much for the killshooter debate, eh?
« Reply #11 on: September 23, 2001, 07:55:00 PM »
just leave KillShooter as is...

not realistic but it forces the player to be careful of what he shoots at.  The team will lose one plane.

Flying Dutchman

Offline Kratzer

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So, so much for the killshooter debate, eh?
« Reply #12 on: September 23, 2001, 11:26:00 PM »
Leave it as it is - In any game I've ever played, the second FF is turned on, you end up with a couple dipsticks who spend the whole time teamkilling - yeah, it isn't realistic to reverse the damage, but when I've only got a half an hour to play, getting killed by a team'mate' after 15 minutes of getting to the fight because he thinks it is funny would ruin the game really, really quickly.  I wish it weren't the case, but it is.

Offline Shane

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So, so much for the killshooter debate, eh?
« Reply #13 on: September 24, 2001, 07:57:00 AM »
Perhaps it could be modified so that *both* the planes in a killshooter situation take the damage?  

The shooter because he wasn't aware of what's around when he pulled the trigger, and the shootee for the exact same reason.

So instead of 7 bish on my tail, there are suddenly only 5, then 3, then i'll take it from there.   :o)

it may reduce kill stealing some too, when the guy cutting in front of your guns goes down as well.

just sayin'
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Offline miko2d

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So, so much for the killshooter debate, eh?
« Reply #14 on: September 24, 2001, 10:49:00 AM »
Quote
Originally posted by Hammerhead:
Personally, I dont like the KS.
OK OK so it protects friendlies from friendly fire, but wouldnt ikt be fun to have some friendly fire casualties?????

 There are friendly fire casualties with killshooter. One friendly plane is shot at, one friendly plane is shot down as far as anyone is concerned.

 miko