Author Topic: con trails maybe close?  (Read 144 times)

Offline Blank

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con trails maybe close?
« on: July 06, 2002, 06:51:19 AM »
just thinking, it has been asked before 'can we have con trails?'

Now we have airshow smoke, so there are particle generators on the wingtips of the aircraft already (where the smoke comes from)

how hard can it be to add a line of code that reads:

if altitude >(greater than) 25k then smoke =1 (on)
if altitude <(less than) 25k then smoke = 0 (off)
end if
end if

also have to change the smoke so thats its alot thinner and lasts longer.

now i'm not a programmer but it should be fairly straightforward,

now I hear you say:
'what about my FPS?'
well at altitude your FPS should be good as there are no ground objests being rendered, so you shouldn't get to bad a hit.

It would help to identify buffs altitude
and it would look cool.

What do people think?
please HT consider this if people like it :)

Offline Mitsu

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con trails maybe close?
« Reply #1 on: July 06, 2002, 06:58:09 AM »
Ahhh I want to see vapor-trails too...

Offline ra

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con trails maybe close?
« Reply #2 on: July 06, 2002, 08:21:53 AM »
Sounds nice, but I would rather see wingtip vapor trails under high G loads first.

Offline CyranoAH

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con trails maybe close?
« Reply #3 on: July 06, 2002, 08:52:27 AM »
Yesss vapor contrails

Daniel