Well, esme, speaking as a WB transplant myself (never flew any S3s, but I did fly/FL/CO numerous sunday SLs and EMCs), here's my impression of AH scenarios:
On the whole, TOD has done wonderful things for scenario discipline. It has helped in reducing the "arena mentality".
Still, AH has had more of an "arena mentality' than (as far as I've seen) WB ever had. The arena mentality pretty much includes the following:
A. Odds are I'm not going to land.
B. There will always be a higher enemy plane arriving.
C. If I don't get a kill fast, I won't get a kill.
So you see folks pressing the advantage, fighting teammates for kills, and putting themselves at the mercy of the next bad guy to enter the "toiletbowl furball"
As a CO and FL, you should be aware of this tendency and actively guard against it taking over. One thing I learned in WB scenarios applies here: keep orders simple, and repeat the obvious (stay high, don't turn). Heck, appoint an XO whose only job is to repeat the obvious. And put all that stuff in the orders. At the bottom, give a description of expected scenario behaviour (when the event will happen, when to show up, radio discipline, and so on) and put links to the rules page, the scoring page, and anything else you can think of. Boilerplate's there for a reason.
Similarly, I'm used to a situation where I'm given my target and maybe a suggested route, but am left to work out the actual flight plan and liaise with any escorts or sweep provided myself. What Ive seen thus far means that COs arent making use of the experience and knowledge of their unit commanders, which is a bit wasteful, to say the least.
I disagree. You are absolutely correct that the CO should delegate as much authority to FLs. But I'm of the opinion it's the CO's responsibility to arrange multi-squadron operations. With a bomber/escort/sweep mission, for me that means grouping the flights into logical groups of about three flights (e.g., Bombers, Sweep flight, "close escort") and giving one F/L command over the whole group. Experience and knowledge are great in planning, and in the technical details of execution (exact positioning, fuel consumption, and so on), but when it comes to tactical issues, a functional, strong plan with a clear chain of command is better than three or four people trying to get it "perfect" without stepping on each other's egos while waiting for an absentee commander to work out a solution.
And, yeah, it goes without saying that you gotta know your squads here. Some have great sticks; others are drunk most of the time
; some are bomber specialists; others lose all their planes on Jabo runs; some spend hours practicing; others consider their squad so dangerous they only get together for TODs; Some can manage fuel well; and few -- very very few -- can actually fly a proper escort for bombers.
(all squads portrayed herein are fictional and are not to be taken as representations of real life AH squadrons)