Author Topic: GV damage model (dead horse time)  (Read 358 times)

Offline Raubvogel

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GV damage model (dead horse time)
« on: July 07, 2002, 04:31:55 PM »
I don't know about anyone else, but I think it's high time the GVs got a bit of refinement. Maybe the next version can be dedicated to getting the GVs up to par with the rest of the game. For example: Was defending a base in a Pnzr today, when a M3 popped up over the ridge. I put 2 75mm AP rounds into him before he saw me. He keeps going, and starts pelting me with .50cal. This M3 totally disables my Pnzr in 10 seconds with a .50cal. Both tracks gone, both guns disabled, smoking like hell. Meantime, he goes rolling merrily along like nothing happened.

Please consider re-vamping the GVs next version. They are a big wart on an otherwise awesome game.

Offline Raubvogel

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GV damage model (dead horse time)
« Reply #1 on: July 08, 2002, 11:21:00 AM »
Wow...no one has an opinion on this? At least tell me to get lost or something :)

Offline BenDover

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GV damage model (dead horse time)
« Reply #2 on: July 08, 2002, 12:40:44 PM »
get lost :p



yeah, good idea, but a you should use 75mm HE to kill m16s, m3s

Offline Krusher

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GV damage model (dead horse time)
« Reply #3 on: July 08, 2002, 01:32:14 PM »
If only HT could type faster !!!

anyhow I agree the GV damage model needs a tweak or two and a Sherman, T34, Jeep (rat patrol!!!!) and some real infantry guys ..


ok HT type FASTER and try to spell better than me ;0

Offline OSCAR

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GV damage model (dead horse time)
« Reply #4 on: July 08, 2002, 06:46:11 PM »
I die in m3 with only one shot from 75mm, infact I die in flaks (even frontal shots) in 2 maybe 3 max hits ...so what gives here?
Also I've killed a flak with an m3 once from the rear, still took all but about 50 rounds to kill the thing.

Offline hitech

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GV damage model (dead horse time)
« Reply #5 on: July 08, 2002, 08:19:03 PM »
It's not the typeing that takes the time. It's reading what I type that takes forever.:)

Offline F4UDOA

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GV damage model (dead horse time)
« Reply #6 on: July 08, 2002, 09:04:44 PM »
I have had some weird kill situations in Panzers.

Today I was on top of a hill over looking a VH. Saw a Panzer sitting in front of it and hit it with a 75MM AP from about D2.5 at a down angle with no visible damage. He returns fire hits me with one shot and Im back in the hanger.

BTW his shot hit me square in the front of my tank.

Also when are we going to get more GV's??

Offline dBeav

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GV damage model (dead horse time)
« Reply #7 on: July 10, 2002, 11:27:20 AM »
....and when I run over sheep I wanta hear screams and see blood damn it!!!!!


:p

Offline Packy

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Re: GV damage model (dead horse time)
« Reply #8 on: July 10, 2002, 07:00:23 PM »
Quote
Originally posted by Raubvogel
I don't know about anyone else, but I think it's high time the GVs got a bit of refinement. Maybe the next version can be dedicated to getting the GVs up to par with the rest of the game. For example: Was defending a base in a Pnzr today, when a M3 popped up over the ridge. I put 2 75mm AP rounds into him before he saw me. He keeps going, and starts pelting me with .50cal. This M3 totally disables my Pnzr in 10 seconds with a .50cal. Both tracks gone, both guns disabled, smoking like hell. Meantime, he goes rolling merrily along like nothing happened.

Please consider re-vamping the GVs next version. They are a big wart on an otherwise awesome game.


Hear hear!!  This similar situation happened to me just before the switch to 1.10.  An M3 took out my panzer from the front with his .50 cal...perhaps he had a few bazooka/panzershreckpanzerfaust teams on board!? lol

Two other GV improvements (mentioned many times in earlier posts):
1.  Turret to hull orientation.  Use a wire-mesh top view showing postion of turret relative to hull or a clock position in the turret view (hull would always be at 12 oclock)
2.  An indication of a GV being hull-down (visual, text, etc.).

that is all.  keep up the good work!

Offline Pooh21

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GV damage model (dead horse time)
« Reply #9 on: July 11, 2002, 04:44:24 AM »
I just had an ostwind take out my turret and top gun in a panzer at 134 meters in 3 seconds. While my 75mm AP was bouncing skyward off his nose. He had already taken 6 shots disabling his turret and engine. But his little .30 cal puttputter knocks out my tank. Gameplay considerations? quakers wanna see stuff go boom when they shoot? Ever try to knock out a plane with the .30s on 109s and the ju88, gotta light them up forever. Even the 4x+ .30s on the spits an hurris, take long seconds to damage anything. Had a tank kill my typh after a few pings with his top gun. I killed a c47 yesterday with about 15 hits from an m8s top gun, while first time I flew a FM-2 with 4x .50 it took a 3 sec tracking shot to damage another f4f. GVs are quite annoying most of the time,this map makes em worse with its ridiculous placement of spawnpoints, some withen 1k of the enemy field, in ack range for goodness sakes!
Bis endlich der Fiend am Boden liegt.
Bis Bishland bis Bishland bis Bishland wird besiegt!

Offline Pooh21

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GV damage model (dead horse time)
« Reply #10 on: July 11, 2002, 09:03:42 AM »
Just happened again, I nail ostwind with 6 shots at 2KM, he sprays and Im disabled right quick. This sucks bigtime, panzers are quite useless. I got an idea how to fix it, just add 10 troops to ostwind and delete the others, the ostwind is all we need!
Bis endlich der Fiend am Boden liegt.
Bis Bishland bis Bishland bis Bishland wird besiegt!

Offline MrLars

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GV damage model (dead horse time)
« Reply #11 on: July 11, 2002, 02:17:51 PM »
After reading HT's response to another thread like this a month or so ago I decided to change my GV tactics. Now I'm maneuver to a position outside of my targets 10o'c-2o'c arch laying smoke if needed to get into position. My first hit kill ratio has gone up on m8's Ostys and other panzers using this method. The problem with this map creates is there is often either not enough time to position yourself good because of the close spawn points or the canyons are too narrow to maneuver for the high kill percentage shot.
 Having a gun that will shoot 5k yds acurately is of little use if Ostys and halftracks can spawn within 2k of your base.

Offline illo

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GV damage model (dead horse time)
« Reply #12 on: July 12, 2002, 12:59:38 AM »
Quote
Originally posted by dBeav
....and when I run over sheep I wanta hear screams and see blood damn it!!!!!


:p


Yes, for sake of realism.

Offline JB73

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GV damage model (dead horse time)
« Reply #13 on: July 12, 2002, 06:16:29 PM »
i just posted in another post about the 1 ping kills here
as far as killing turrets with pintle gun.. next time you have a chance look closely at the flashes of your hits on the enemy's different parts of his tank. you will see the flash get bigger in certain areas. these are critical spots and inflict more damage quickly. i have found where to disable a turret of fp or panzer with just hull gun in 40 rounds or so. i suspect some of us are running higher resolution video and are able to pinpoint the shots better.
I don't know what to put here yet.

Offline Tracer-15

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GV damage model (dead horse time)
« Reply #14 on: July 13, 2002, 06:14:03 PM »
yes all this is true as ive had experience in both ends of this........in a panzer and a banana in a lvt popped my turred and treads......and when i was in m3.......quick burst in turret effectivly negates a panzers ability to fight....leaving him with little to use....i agree with all of you....GV's need fixing