Here's the features I would like to see incorporated into a new map.
1) A broad front like we have in TC
This would allow for multiple salients, flanking movements and pincer entrapments all within a combined arms paradigm. Breakthroughs could be exploited by the accumulation of additional troops (players), defenses organized and rallied to repel the breakthrough and new defensive lines established. The winner in this battle would be those squads/players/countries that are best organized and skilled enough to battle effectively. Naturally, since we're stuck with a four 'country' theme (which I personally don't understand given that all planes are avaialbel to all players), such a map would have to be incorporated into an allies vs. axis structure. Not likely...so why am I bothering? To instigate those synapses!
2) Varying topography
This will augment the tactics possible under (1). features such as swamp areas, rocky terrain, mountainous terrain, oceans, rivers, forests, level plains, BRIDGES, and yes, even an occasional canyon could all be exploited for defense and attack by creative players.
3) Oceans
I once heard a rumor that subs might one day be introduced into this game. They will need oceans, not rivers, to operate in.
That is all troops. At ease!
- Dave