Author Topic: It would really be nice....  (Read 198 times)

Offline Tumor

  • Platinum Member
  • ******
  • Posts: 4294
      • Wait For It
It would really be nice....
« on: July 10, 2002, 10:19:50 PM »
If we could have some decent tank battles.  As it is now, 9 times out of 10 the guy who lands the first round at ANY range knocks out the turrent or outright kills the tank.  Historicly... this is VERY incorrect for targets at any range and other than 90 degree deflection.  I've been trying to enjoy tank runs... but it gets old SO FAST when Osti's and Field guns manage those highly historicly inaccurate max range single shot (ping) kills or even disabling the turret.  Is there any chance at all this could be made a little more enjoyable?  A little less gamey?
"Dogfighting is useless"  :Erich Hartmann

Offline SKurj

  • Gold Member
  • *****
  • Posts: 3630
It would really be nice....
« Reply #1 on: July 10, 2002, 10:36:55 PM »
gee Tumor i hit a guy (b4 he hits me) and continue to hit him 20 times and he doesn't die (quite often now) ....

Is this what you want? +)

SKurj

Offline Reckless54

  • Zinc Member
  • *
  • Posts: 4
It would really be nice....
« Reply #2 on: July 10, 2002, 11:05:59 PM »
Usually can't get a kill in a PNZR meself.  But I sure do die by them in one ping.  On several occasions I hit an Osti in the side (AP Rounds) and he kept coming and kilt me.  I counted 10 hits on him.  Lost my turret the first hit.  Amazing!!

I must admit though the Osti vs real armor is impressive now.  PNZR hits me now while I in Osti and guess what, I die 1 or two pings, off the front no less.

Just my observations, flame away at what you people think I see.

Cheers,

Offline Tumor

  • Platinum Member
  • ******
  • Posts: 4294
      • Wait For It
It would really be nice....
« Reply #3 on: July 11, 2002, 03:34:12 PM »
I see both ends of it.  As for 1 ping kills, I've manage it exactly 1 time with an AP round.  However it usually takes me a minimum of 3-5 AP rounds to get a kill (Tank/Osti).  I've smoked and detracked a number of tanks with single HE rounds, but they usually keep firing.

In the end, what I'd like to see is a little more consistency, but more than anything else... Stop the single shot kills that so often happen at really long range.
"Dogfighting is useless"  :Erich Hartmann

Offline BenDover

  • Platinum Member
  • ******
  • Posts: 5803
It would really be nice....
« Reply #4 on: July 11, 2002, 05:17:50 PM »
Quote
Originally posted by Reckless54
Usually can't get a kill in a PNZR meself.  But I sure do die by them in one ping.  On several occasions I hit an Osti in the side (AP Rounds) and he kept coming and kilt me.


Scots man was he?;) :p

Offline HFMudd

  • Nickel Member
  • ***
  • Posts: 609
It would really be nice....
« Reply #5 on: July 11, 2002, 06:48:30 PM »
Quote
As it is now, 9 times out of 10 the guy who lands the first round at ANY range knocks out the turrent or outright kills the tank. Historicly... this is VERY incorrect for targets at any range and other than 90 degree deflection.


Tank combat in WWII is such that it is hard to draw any kind of general historical conclusion that can be applied to AH.  Certainly a Jadgtiger could kill anything the gunner could see in one shot.  AH has only the PzIV but we don’t have a lot of historical PzIV vs. PzIV encounters to draw on.  (But do have a lot of Panther vs. Sherman which would tend towards one shot kills at reasonable ranges.)  I’m also impressed that at max range you can tell the angle of impact, must have a better monitor than I.

What we also know that the German 75mm KwK 40 L/48 that the PzKpfw IV aus H (Somebody correct me if I have the wrong gun here…) was equipped with could penetrate (at 90 degrees) 114mm at 500m, 85mm at 1000m and 64mm at 2000m with the standard (as opposed to the subcalibre) AP rounds.  Considering that the MAXIMUM thickness of the PzIV's armour was 80mm, this seems like there is probably a good chance for a kill if the shot hits anywhere but dead front out to 1000m and at least some chance out to 2000m.

I’ve not done much tanking in AH.  Is the 75 effective much beyond 2000m?  HiTech is pretty good about that sort of thing so I would expect it not to be.

On the other hand, what I feel is “unhistorical” is the quality of the optics we are gifted with in the game.  (WWIIOnline has/had the same problem btw.)  There is never glare, the lenses never get dirty, reticules never get knocked out of alignment and so forth.

Offline Tumor

  • Platinum Member
  • ******
  • Posts: 4294
      • Wait For It
It would really be nice....
« Reply #6 on: July 11, 2002, 09:16:05 PM »
Quote
Originally posted by HFMudd



I’m also impressed that at max range you can tell the angle of impact, must have a better monitor than I.


90 more than 10% of the time would be a real stretch

I’ve not done much tanking in AH.  Is the 75 effective much beyond 2000m?

VERY
"Dogfighting is useless"  :Erich Hartmann

Offline JB73

  • Plutonium Member
  • *******
  • Posts: 8780
It would really be nice....
« Reply #7 on: July 12, 2002, 06:03:35 PM »
u all wondering about the 1 ping magic kill... i know where the sweet spot is so that within 1000 and a non moving shot (neither of us is moving) i can kill an fp or panzer in 1 AP shot. i suspect there r others who know the same spot as i do. i found it by accident and it is prolly a bug in the damage model but it still works. personally i only used this tactic when campin on a spawn point in 1.09. i havent had the opprotunity to try it in 1.10 yet but im sure i will soon.
I don't know what to put here yet.

Offline BenDover

  • Platinum Member
  • ******
  • Posts: 5803
It would really be nice....
« Reply #8 on: July 13, 2002, 04:28:42 AM »
fuel tank on the back?

Offline DmdBT

  • Copper Member
  • **
  • Posts: 331
      • http://www.damned.org
It would really be nice....
« Reply #9 on: July 13, 2002, 05:02:11 PM »
I'd like to see some dispersion in the tank rounds or the ability to zoooooooooooooooooooooooooooo ooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooo ooooooooooom all the way in to see the color of the enemy's eyes at 3200 meters greatly reduced.
With no dispersion and with the Hubble Telescopic sights the land battles are a far cry from any sense of reality.

Lonz