Author Topic: Perk point multiplier (idea)  (Read 349 times)

Offline AKSWulfe

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Perk point multiplier (idea)
« Reply #15 on: July 09, 2002, 05:34:36 PM »
Uhm, Ranking and/or scores are no measure of how good someone is....

So basically that system just won't work.
-SW

Offline Furious

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Perk point multiplier (idea)
« Reply #16 on: July 09, 2002, 05:44:02 PM »
We could vote on it.

Have a victory message that reads:

 "XXXX in a p-51b killed xxxx in a Ju-88"

Then have a small pop-up asking:

Award xxxx how many perks?
O   1 perk
O   2 perks
O   5 perks


This would be very democratic and anit-dweeb.  Maybe the pop-ups should only be enabled while you are in the tower.


F.
(i am not serious)

Offline gatso

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Perk point multiplier (idea)
« Reply #17 on: July 09, 2002, 06:15:40 PM »
Why not just increase the eny value range? So Spit/Hurri 1's and the like get an eny of 100 down to the 262 at 5 where it is now.  More perks for killing in early war rides without the messing about with complicated scoring formulas.

Having said that I've had a couple of 5/6 kill sorties in a spit 1.  It isn't that bad if you fight smart.

Gatso

Offline lazs2

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Perk point multiplier (idea)
« Reply #18 on: July 10, 2002, 08:44:28 AM »
guys... what I would like to see is and early war area at the bottom of the map with about 3-4 sectors of fieldless seperation.  the early war area would be verysmall with few fields.

Much as I like early war... I realize the vast majority wants mid/late MOST of the time.   Early war area would reset independant of late war area.    "everything else area" would be huge.  Bigger than any of the older maps were.  we would lose about 20 fields or so from the "wasteland of seperation" but.... who cares?   It would actually make scanning the map easier if anything.

for those who insist on flying with a huge plane type advantage... you could keep the idiotic perk system in the mid/late war area.
lazs

Offline popeye

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Perk point multiplier (idea)
« Reply #19 on: July 10, 2002, 09:51:08 AM »
Does anyone really choose a plane based on perks?
KONG

Where is Major Kong?!?

Offline AKSWulfe

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Perk point multiplier (idea)
« Reply #20 on: July 10, 2002, 09:53:07 AM »
I'm sure some do Popeye, if they want to fly a perk plane- they should.
-SW

Offline Wotan

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Perk point multiplier (idea)
« Reply #21 on: July 10, 2002, 10:01:41 AM »
Quote
i log off and go play EQ.


So?

are you special?

if a guy wants to fly a 109e4 or a p40b and gets raped by late war monsters  to a point where he logs is that better then 1 less runstang @ 30k cherrypickin?

The eny values work fine as they are within this system. redoing them in a way that gives the most used planes a value equal to one of the least used is unfair.

Leave as is or incoporate an arena where there are no perks and there an rps thats defined by geographical area and no perk rides.

Offline Steven

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Perk point multiplier (idea)
« Reply #22 on: July 10, 2002, 10:41:56 AM »
Quote
IMO, if you shoot down a 190D9 with a SpitI... no matter who was in the cockpit, you DESERVE a free Tempest ;-)


Naw, I don't agree.  Some "ace" flying a SpitI shoots down some guy on his first day here flying a 190D9 does not deserve the same amount of perks as if the roles were reversed.  For my suggestion to work, the rank/scoring here may need to be changed, but I dunno, I don't pay attn to it but it seems as though it works well enough.  I also think that scores/rank start over each month and so in the beginning you wouldn't see "rank" modifiers to perks but as the month moves on you'll see things fall into place.  It's just a modifier to the base plane-vs-plane perk award.  If the rank-system needs modification, that's beyond my role here, I'm basically just suggesting a further perk modifier.

Quote
First of all, it wouldn't it be fair to limit the relative amount of perk points that a well ranked pilot gets. If he is better, he really should get more points, not less and not equal.

I strongly disagree.  The perks are awards for doing something difficult.  That's why you get more perks in an F4F for shooting down a D9 than the other way around.  A novice shooting down an "Ace" should be awarded with a slight perk modifier and in practice it's going to be rare that it occurs anyway.  Beating up on newbies should diminish your perks awarded.  I also personally don't like the idea that the good sticks have easier access to the really good (perked) aircraft more than others.  Also, if the "good sticks" want to earn more points, they'll need to start flying in a "handicap" and take up some early 109s and maybe an F4F or something to even the playing field.

I think this would be the great equilizer, but it's just my opinion and it's no big thing.  Just tossing in an idea.

Offline AKSWulfe

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Perk point multiplier (idea)
« Reply #23 on: July 10, 2002, 10:55:49 AM »
Puke- I rank low all the time. I don't fly that often, and not for very long.

However, if rank is any indication of relative skill, then I must be one helluva ace cuz I shoot down guys ranked in the upper fitty quite a bit.

Score is relative to meeting certain requirements, being really good is something you either are, or aren't, but no number will come close to indicating that.

A "pilot modifier"  would only penalize those who may or may not be very good, but have flown a lot of time online to get a good ranking.
-SW

Offline Steven

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Perk point multiplier (idea)
« Reply #24 on: July 10, 2002, 11:53:56 AM »
AKSWulfe,

You are right.  It may not be perfect.  And it may not be doable, but I still like my overall idea.

It's not always the plane, it's the pilot.  

:p

Offline cajun

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Perk point multiplier (idea)
« Reply #25 on: July 10, 2002, 08:22:27 PM »
This all gives me an idea, in addition to the ENY thing,
enable certain planes at certain feilds!

ei, small feilds are only early- mid war planes
meduim feilds are early-mid and few latewar planes (maybe even all latewar planes)
and big feilds all planes.

it would require no work on the programming, you can just enable/disable planes at certain feilds in set up.

Offline lazs2

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Perk point multiplier (idea)
« Reply #26 on: July 11, 2002, 02:06:36 PM »
allowing only certain planes at certain fields would not solve any problem that I can think of and would in fact just make everything even more lopsided.
lazs