Kill shooter is in place because you don't get courtmarshalled for being a teamshooter in AH. You also don't get people firing over/through/under their teamates in hopes of landing a few more pings and getting credit for the kill.
The problem is that non-teammates couldn't care less and dive right in front of you from below, high or any direction. Happened to me 3 times in 2 days, where I'm finally on the cons 6 firing at him, and somebody decides to finish the Job for me. PLS don't I really don't need it I can finish it myself!!!!
P.S. And this wasn't even during a field vulch party but merely in a small furball.
I'm happy to take my chances with killshooter off. It will make people more aware of diving into a existing fight.
I realise there are many pros and cons for killshooter. But we've been flying around with killshooter on long time, why not give the other option a try. If it doesn't work out HT can always change it back.
One of the main problems with friendly fire enabled is the possibility of country men shooting eachother down deleberately. HT could wright the code so that if you fire at somebody with no enemy con in say 1000 yds range that you still shoot down yourself. Within 1000 yds of enemy range you shoot down the friendly. That wouldn't rule the possibility of deleberate friendly fire out completely but limit people trying to hunt down friendly.
[ 09-23-2001: Message edited by: Apar1 ]