Originally posted by Ripsnort
Incidently, I was watching Widewing, my son was all 3 of those kills...
The first, the Panzer, you took out his turret, in a low level pass that could of easily got you killed had it not been a 6 yr old gunner.
He exited to get an M3 (your awarded kill for the exit)
Then your next two passes again were too low on his M3, you took two passes, hitting him but not killing him, again, that could of easily got you killed had it not been a 6 yr old gunner. Finally your 3rd pass you came in at the recommended 50 deg angle and did it the right way, and killed him.
He then upped another M3, changed his mind, and upped an Osties (giving you your 3rd kill, for his exit)
The Ostie up in front of us after my sons re-up you ended up killing his track but he killed you. Ya should only attack an Ostie when you have a wingman, so one can draw his fire, while the other attacks...
Just some "constructive" critisizm, I was giving it to my son as well
Let me give my perspective of the engagement:
After chasing down and killing a Hellcat about two miles south of V72, I strafed a pair of Ostwinds, working with a Bf 110, who finally killed both (I think Mn7 was the pilot). I came north to see what damage had been done. I spot a Panzer close to the base, with another nearby. For reasons previously described, I elect to attack. I work around to the nearest Panzer's rear and run in to kill the engine. I received no return fire, as the Panzer was firing his main gun while I was coming in. I figured that I had killed the engine because of the smoke, so I turned my attention towards the other Panzer, running in from the rear again. It is extremely unlikely that the 8mm MG can do any serious structural damage to my aircraft. Sure, it could hole the radiator, but all that means is that I land near the VH. So, generally I ignore the 8mm MG. When I made my second run on the second Panzer, I heard the some minor pings on the run out. The run in was along the axis where he can't shoot. I see a kill awarded in the text buffer, and I see an M3 has upped and is running towards the remaining Panzer. I make a run from the rear, but bear off at about 1.2k, just in case he fires in return, but he doesn't (Pulling off at that range means killing it is unlikely in one pass, but it also means that the single .50 cal MG is highly unlikely to get a hit on me either). Again I come from the rear, but this time there IS some return fire, so I pull off and climb for a steep angle attack. That pass finally kills the M3. Meanwhile, the second Panzer was apparently abandoned as I get a kill message for it.
Moments later, a Panzer spawns and heads towards the VH, so I roll in again. Just then, something spawns behind him and I pulled off to have a look at it. After I extend and come back, I see it is an Osti, so I go after the Panzer about 1.5k ahead of it. I attack from side where the 8mm can't traverse. As I begin hitting it, I take a major hit to my right wing (opposite side to the Osti, which is strange, but commonplace in AH)) and have to bail.
I never fired on the Ostwind, never even closed to less than minimum Icon range, for the exact reason you mention. Since your son got the credit for killing my Mustang, he had to have hit me from a distance of at least 2.5k, maybe as far out as 3.0k. He must have been thrilled to nail that pesky Mustang! Tell him that I applaud his shooting!
I don't think I got credit for your son changing vehicles. Also, there was one other mitigating factor. That Rook GV was firing too.
This is rather typical, two different perspectives of the same event usually result in two differing reports. One of us should have been filming, I guess. Then again, what we see on our FE is not always what actually exists. Either way, had it not been for that "hail-Mary"

shot that clipped me, I would have avoided any damage, and probably would have gotten that last Panzer too.
Edit: I forgot to detail the encounter with the Ostwinds south of V72.
My regards,
Widewing