Author Topic: Immersion...It's why I fly the CT  (Read 303 times)

Offline Sabre

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Immersion...It's why I fly the CT
« on: July 16, 2002, 11:50:53 AM »
Had a great fight last night in the CT.  I took up a P-40E from Malta and started climbing towards a dot on radar just off the southern tip of Sicily.  I encountered enemy flak shortly after going feet wet, the first burst sending shrapnel pinging off my craft.  It seems there was an enemy destroyer flotilla running circles around our own CV fleet just north of Malta.  I put the nose down a bit and headed southeast until I deemed it safe to again begin my climb.  At about 10,000 feet I leveled out, hoping to gain some speed for the merge.  No sign of the bandit, but radar said he was getting close and should be right off the nose.  I side skidded to the left…no joy.  I then side-skidded right and instantly spotted the enemy, co-alt or a bit above.

I put the nose down a bit to edge my sped up to around 285 mph, angling to keep him slightly to the left of my nose.  As we reached icon range, I new I’d have my hands full: it was a Bf109.  Unless he was hanging on the prop from his climb, I was going to loose the E-battle.  Damn!  We passed each other in a blur and I looked back to see him go nose-high…no shortage of E there.  I did a slice-back toward a cloudbank, knowing it was about my only other choice besides diving for the deck and running for home.  As we passed again going opposite directions, the enemy was still higher and faster.

He came tearing around to follow me, but just as he lined up on my long six, my Warhawk was swallowed up by the clouds.  Roll…pull back…no time to check the instruments; just time to pray that I came out where I expected.  Popping out of the clouds, I searched frantically for Jerry.  Galldurnit, where’d he go?  Ah, there he is.  He had indeed lost me, but had played it smart and extended out in a climbing turn to keep his E advantage.

We closed again, made a couple nose to nose passes to try to gain the initiative, but again the Messerschmitt’s better performance in the vertical allowed him to gain on me.  Again I ducked into the clouds in the hopes of reversing the situation, again I lost him, but again only for a few seconds.  We went into a spiral dive, each trying to squeeze out a few more degrees-per-second of turn.  We quickly found ourselves on the deck in a Luftberry.  

Now the tables were beginning to turn!  The slightly better turn rate of the P-40E (the 109 was toting gun pods, and the extra drag was hurting him) enabled me to begin closing him.  We roared around in a circle, flaps out and engines in full boost.  After three or four revolutions, it became clear to my opponent that he wasn’t going to win a flat turn contest.  He pulled his nose up a bit, shallowed his turn, and climbed away.  This guy was no slouch!  He’d broke the Luftberry with just enough room to keep me from getting a gun solution, using the 109’s superior acceleration and climb to pull away.   He got enough range to reverse, then came back at me.  His only mistake was being too eager.  He reversed too soon, and didn’t have the speed or altitude to truly push the fight back into the vertical.  We sliced back on each other two more times.

That’s when I spotted my doom approaching.  A second Bf109 was screaming in on the deck.  I was neatly caught.  I turned away from this new threat, and managed to completely escape his gun pass by a rudder-assisted barrel role.  A quick burst from my guns punctured nothing but the ether, but it rattled the guy enough to keep the enemy pilots out of synch for a few more turns, but in the end there was nothing I could do.  The first 109 finally saddled up on my six and began tearing great chunks out of my aircraft.  A final burst from the 20-mm canon pods and my left wing folded up against the fuselage.  At a mere 150 feet above the uncaring sea, my wait for death was mercifully short.

“Kill of Sabre awarded to HFMudd.”

Nice job, Harcourt.  Big to you for a well-fought battle.  This is what the CT is all about!

Sabre
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Offline oboe

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Immersion...It's why I fly the CT
« Reply #1 on: July 16, 2002, 12:02:05 PM »
Excellent read, Sabre!   Thanks!

Offline lazs2

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« Reply #2 on: July 16, 2002, 12:40:34 PM »
mostly tho... you find out the dot you've been chasing for 10 minutes is a friendly.
lazs

Offline HFMudd

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« Reply #3 on: July 16, 2002, 12:42:40 PM »
Quote
only 10 were in there


[HFMudd takes a moment to make sure the label on the "CT Brand Arena" can is facing the camera.]

Don't be fooled, in the CT 10 is plenty to have a good time.  Granted you probably will not be making great strides in strat with 5 on a side, but then again how much difference do you make amongst 100+ in the MA?

Last setup we put together a "massive" raid of 5 Vals against a town.  We were meant by an equally impressive massive force of 3 P-40's.  It was every bit as fun as if we had of had 10 times that number.

Quality, not quantity.

Offline Sabre

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Immersion...It's why I fly the CT
« Reply #4 on: July 16, 2002, 12:48:39 PM »
Thanks, guys.  Oedipus, I understand your frustration with the planeset bug.  It's definitely an annoyance, and a detractor to the immersion I so enjoy in the CT.  HTC said they've been having a lot of trouble with weird server resets in some of the arenas.  We squish the bugs as soon as we hear of them in most cases.

As for the low numbers, well...that can actually be a plus at times.  This fight went on long enough to make my arms sore from the strain of yanking and banking.  The CT uses either smaller maps than the MA, or we try to design the set ups to concentrate the fights a bit more.  So ten players doesn't usually equate to "can't find a fight."  So give it a try.  The MA has it's place (even I like to furball;)), but lacks the immersion I crave.  One fight like the one described above provides me more lasting enjoyment than any furball lasting the same length of time.  I won't remember the furball in a day or two, but a fight like this will replay in mind over and over for many months to come.

Now, as for Lazs' comment (at the risk of being labled "thin-skinned";)):

Quote
mostly tho... you find out the dot you've been chasing for 10 minutes is a friendly.
Lazs


This is an impression formed by very little personal experience in the CT on your part.  You do a disservice to those new to Aces High, those who haven’t given the CT a serious try, but that may be seeking game play different than your chosen style.

You have made your opinion of the CT very clear, Lazs, in many previous posts here and in the CT forum.  Diversity to you is every kind of plane against every other kind of plane.  That’s what you enjoy, and that’s fine.  I do not begrudge you your form of play, or try to convince others that they should hate it and the MA.  My message is positive.  I play Aces High for the immersion.  The suspension of disbelief that makes me feel as if I’m a part of the history I so enjoy reading about and studying.  It’s not that I can’t enjoy fighting an F4U while flying a Typhoon.  It’s that I enjoy it more when the aircraft were historical adversaries, when I’m flying over terrain that resembles as closely as possible the real battle grounds of WWII, and under conditions and circumstances that (at least in my opinion) more closely resemble those of that day and age.  That's what my post above is trying to convey.

For what it’s worth, I have rarely spent more than a few minutes wondering if a dot was an enemy or not.  Even with the reduced radar ranges in some CT set ups, and the reduced-range icons, I almost always know pretty clearly if I’m facing an enemy or not.  If I’m in my own dot-dar coverage, I know.  If I’m in the enemy’s, he comes right at me because HE knows I’m not a friendly, so I know pretty soon.  If neither has a dot on radar, than I can ask over AH voice or on the text bar if any friendlies are near my location.  Finally, I can simply assess where we are and where the dot appears to be headed to figure out if he’s a friend or a foe (this too is part of situational awareness).  Ten minutes? Very seldom, such that I can’t remember the last time it happened.

However, even when I’m not sure, that is part of the immersion as well.  That’s sort of the point.  The uncertainty heightens the sense of tension.  It’s the difference between an arcade-style shoot-em-up game and a real-time strategy game.  Both can be enjoyed, but some prefer one type of game over the other.

Sabre
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« Last Edit: July 16, 2002, 02:25:15 PM by Sabre »
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Offline eskimo2

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Immersion...It's why I fly the CT
« Reply #5 on: July 16, 2002, 02:43:20 PM »
Thanks for taking the time to write this up Sabre, I enjoyed it!

eskimo

Offline Miska

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« Reply #6 on: July 16, 2002, 03:57:39 PM »
If there are 10 in there, log on.  There will be eleven and that will make it more likely that a 12th will log on, and so forth.

As for chasing friendlies, that does happen, but only rarely.  With in-flight radar, country and range radio, you can form a fairly good idea of what is around you.  Now if only radar also gave an alt-range for contacts, we'd really have something.

I must say I am very impressed by the CT, and it is the main reason (along with 880 Fleet Air Arm of course) that I converted my 2 week trial into a pay account (and cancelled my WB account).

I turn off the icons, use radar info and radio, and I am a happy camper.

Offline CyranoAH

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Immersion...It's why I fly the CT
« Reply #7 on: July 16, 2002, 04:31:40 PM »
I'd REALLY like to log on to the CT, but my ping, while perfect with the MA (under 200), is horrible with the rest of arenas (>400).

Any chance of this changing in the next weeks? I'm pretty sure there's nothing wrong on my end :(

Daniel

Offline Manxer

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Immersion...It's why I fly the CT
« Reply #8 on: July 16, 2002, 04:38:29 PM »
I went to CT about a week ago and had a tremendous amount of fun. In the MA I'm a furballer, and that didn't change just because I was in the CT. It didn't take me very much time at all to find a fight even though there were only 15 people in there with me, and the alts were far lower than in the MA from what I saw. So take away the extra 15 minutes everyone takes to get to 20k and you've got yourself a decent 3 kills before I'd even get one in the MA. This might be different in CT when the late war birds show up, but right now most of the participant planes in the arena excel between 10-15k anyhow. The map is also far more pleasing to the eye.

I don't look at it as a "historically correct" arena, as I see it as an opportunity to fly somewhere different.

Offline lazs2

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« Reply #9 on: July 17, 2002, 08:26:37 AM »
yep... nothing more "immersive" and "historic" than two lone wolves battling it out.

The pizza map is the best thing that ever happened to the CT.  People will go there because the pizza map is so boring they have nothing to lose.
lazs

Offline TheBug

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Immersion...It's why I fly the CT
« Reply #10 on: July 17, 2002, 11:50:42 AM »
Great write-up Sabre!  I just came over from WB's also, and have very much found a home in the CT(plus the events :-)  I very much appreciate the effort to keep the CT up and running and with some great match ups to boot .

If you're a fan of WWII aviation I strongly suggest giving the CT a try.  Forge your own opinion of it.  Nice matchups, with a good bunch of guys in there is how I see it so far.

Stop in and check it out.  And if you're in need of a wingman 880 Squadron would be honored to have anyone tag along.
“It's a big ocean, you don't have to find the enemy if you don't want to."
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Offline Sabre

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Immersion...It's why I fly the CT
« Reply #11 on: July 17, 2002, 12:59:36 PM »
Eat your heart out, Lazs.:p

Sabre
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Offline gofaster

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Immersion...It's why I fly the CT
« Reply #12 on: July 17, 2002, 12:59:38 PM »
I spent most of my weekend flight time in the CT doing both Axis 109s, Macchis, and Allied P-40Es and F4Fs.  Had a blast.  I think the smaller numbers are offset by the smaller maps and limited planesets.  The sides are usually pretty well balanced.  I just wish it would let me change sides more than once every 3 hours, as sometimes its necessary for me to switch sides in order to balance the number of pilots between the two countries.

Still, its a lot of fun, and 10 players is plenty for that scale of battle. The transit time is reduced since there's less distance to go in order to find a fight.  The Malta map puts the Macchi fighters real close to the action, and the carrier lets the F4F get in there quick, too.

I've also been spending some time doing H2H where its often 4v4, and that's a lot of fun too.  Plus, there's no real worry about scores :)

Offline Sabre

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« Reply #13 on: July 17, 2002, 01:40:44 PM »
Gofaster, the side-switch times must have been horked when the arena tables got dumped.  I'll post in the CT Staff forum and get someone to bring them back down.  I believe we were using a default of 30 minutes.

Sabre
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Offline aztec

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Immersion...It's why I fly the CT
« Reply #14 on: July 18, 2002, 01:06:33 PM »
Sheesh Lazs everyone knows by now you don't like the CT, Strat, Pizza Map and on and on and on. I'm curious as to why you feel the need to continually piss in the cornflakes of those who have different likes than your own. Let's face it, if everyone liked what you like, who would you have to feel superior to? You have become as boring as you are bored.:rolleyes: