Author Topic: Gameplay Balance suggestions  (Read 131 times)

Offline Virage

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Gameplay Balance suggestions
« on: July 17, 2002, 12:04:02 AM »
I believe that the MA gameplay lacks clear definition between the roles of Attack and Bomber.

The Fighter role is satisfactory, able to perform the historic duties of Air Supremacy, Escort and Point defense.

The Attack and Bomber roles naturally overlap, but the Attack planes exceed their historic capabilities in the MA and are infringing on roles typically assigned to Bombers.  A clearer distinction between Bomber and Attacker targets is needed.

The ability of Attack aircraft to strafe and destroy large targets (buildings, hangers, factories, bunkers) is the major cause for the imbalance between the Attack and Bomber roles.  Historically these targets were (and are now) taken out by bombs, not strafing runs.  Strafing should effect AAA, unhardened fuel, unhardened ammo, barracks and GVs only.  

The 1.10 Bomber enhancements are revolutionary and a large step forward imo.  The net effect, however, is the reduced effectiveness of the Bomber in the MA.  The current Field and Factory layouts based on the previous pinpoint bomb system need to be changed.  New layouts that are "Bomber Friendly" would help balance the difficulty level and serve as incentive for would-be Buff pilots.  How "friendly" is a matter of debate, but I suggest rewarding the Buff pilot able to get bombs on target.  The increase of alternate bases with the larger map dilutes the damage caused by any one pilot.  Bombing should effect all targets of course, but will be specially suited for large targets (buildings, hangers, factories, bunkers).

As a side note: Increased blast radius has been mentioned as another concession.  I would prefer realistic blast effects on redesigned fields then an arbitrary increase in bomb blast effectiveness.

Limiting straffing effectiveness and redesigned Field/Factory layouts would help rebalance the gameplay between Attack and Bomber while maintaining their historic roles.
JG11

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Offline Pooh21

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Gameplay Balance suggestions
« Reply #1 on: July 17, 2002, 01:40:25 AM »
I agree, had a zeke kill my Shore battery once with his little puttputt MGs.  Some targets should be impervious to MGs.
Bis endlich der Fiend am Boden liegt.
Bis Bishland bis Bishland bis Bishland wird besiegt!

Offline Duedel

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Gameplay Balance suggestions
« Reply #2 on: July 17, 2002, 04:21:49 AM »
Agree 100%. That's the same i thought today. The problem is that an attacker carrying bombs could do more (and easier) damage to objects than a bomber. So what we need are targets that are suitable for carpet bombing i.e. really huge factories... (have posted a thread in the general forum before reading this).
But why should i carpet bomb these targets when their influence on game play (or strat) is limited to the down time?
I guess we need targets beside hangars that are more worth to destroy but I don't have a clue how this could be implemented.

Offline Pooh21

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Gameplay Balance suggestions
« Reply #3 on: July 17, 2002, 05:58:06 AM »
How about niki spit lala7 factorys? Id love to nail one of them, You hit it knock production down say 54% factory can only come up with say 200 an hour now down to 95 more you hit less available in the pool for that aircraft.
Bis endlich der Fiend am Boden liegt.
Bis Bishland bis Bishland bis Bishland wird besiegt!

Offline straffo

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Gameplay Balance suggestions
« Reply #4 on: July 17, 2002, 06:04:43 AM »
add the G10 and the D9 to the list ...

Offline Virage

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Gameplay Balance suggestions
« Reply #5 on: July 17, 2002, 08:21:20 AM »
A point I forgot to add in the original post:

Low caliber weapons unable to damage large targets would include GV's of course.  IMO only the Panzer and Howitzer LVT should be able to damage these targets.  The number of rounds required to take out a building should also be lowered.  This would limit the Ostie and M16 to their historic roles of Anti-Air Defense and light targets while emphasing the role of the Panzer and Howitzer LVT in base capture and hardened targets.
JG11

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Offline SKurj

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Gameplay Balance suggestions
« Reply #6 on: July 17, 2002, 01:30:56 PM »
Great post !!

100% in agreement with all of the above ideas!!

SKurj