Author Topic: Add Crater Damage On Airfields  (Read 1843 times)

Offline Revvin

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Add Crater Damage On Airfields
« Reply #15 on: July 21, 2002, 12:59:49 PM »
A single Jabo could not take out all positions, not all the runway spawn point or hangar entries, if a bomber manages to do this damage then you've already left it too late. It's not like you don't have the warning, not only from people looking at the clipboard inbetween flight but also the flashing icons and 'your base is under attack' wav sound.

Offline SirLoin

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Add Crater Damage On Airfields
« Reply #16 on: July 21, 2002, 01:01:03 PM »
Enable 1000 lb bombs only for runway craters.

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Offline eddiek

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Add Crater Damage On Airfields
« Reply #17 on: July 21, 2002, 01:03:52 PM »
I vote add the crater damage.  More incentive to make an attempt to stop buffs rather than ignore them and then complain about what they did to your poor airbase when you can't take off from that field.  :p

Offline SKurj

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Add Crater Damage On Airfields
« Reply #18 on: July 21, 2002, 01:05:21 PM »
joe... one lane runway? not a typical field...

i posted elsewhere about this.. but if it was a paved runway it sure as hell was alot wider than we have in AH

If it was grass, some (not all) were big enough to permit planes to take off in any direction they chose

Sure some strips were dirt tracks, but none that could handle a lanc were as narrow as the runways in AH +)


SKurj

Offline Vortex

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Add Crater Damage On Airfields
« Reply #19 on: July 21, 2002, 01:45:02 PM »
Quote
Originally posted by Revvin
A single Jabo could not take out all positions, not all the runway spawn point or hangar entries, if a bomber manages to do this damage then you've already left it too late. It's not like you don't have the warning, not only from people looking at the clipboard inbetween flight but also the flashing icons and 'your base is under attack' wav sound.


I didn't say a single Jabo could take out all positions. I said a single jabo could take out all FH's as starting points, which it could.

Sir Loin's suggestion of limiting this to only 1k bombs, however, would go a long way to counter many of the concerns I mentioned.
« Last Edit: July 21, 2002, 01:50:55 PM by Vortex »
--)-Vortex----
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Offline Voss

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Add Crater Damage On Airfields
« Reply #20 on: July 21, 2002, 02:09:50 PM »
I landed a CHog on an enemy field that we had been shelling and egging for quite awhile. The runway appeared quite rough.

Offline RafBader

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Add Crater Damage On Airfields
« Reply #21 on: July 21, 2002, 02:13:02 PM »
Yes lets have runway damage!Then let's add a DC-9 catapiller bulldozer and some dumptrucks for the new seabee squad . When the runway grid is damaged they can be implimented to repair the breached iron gridplates.So the damaged area will stay damaged as long as it takes the workcrew to repair the damaged section of the runway:D .

 Sorry guys could'nt help myself.


Oh and lets perk the bulldozer

Offline MrLars

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Add Crater Damage On Airfields
« Reply #22 on: July 21, 2002, 02:17:18 PM »
Since there are only 2 hanger spawn points you could take out all "hanger" spawn points with one jabo. Atleast I've never seen more than one fighter or bomber hanger able to spawn planes, even when that particular hanger is destroyed but not the rest.

I like the 1000lb idea but it would be too easy to take out an entire large field with only 8 bombs.
One at each spawn point would do the trick...opens up some interesting gaming possibilities, none all that good IMO.

Offline iceydee

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Add Crater Damage On Airfields
« Reply #23 on: July 21, 2002, 02:24:27 PM »
maybe the runway should be treated as any other object in AH.
you'd have to drop say 6000lbs of bombs on the runway to make
it unflyable. And when it is destroyed, it doesn't have any spawn points

Offline SirLoin

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Add Crater Damage On Airfields
« Reply #24 on: July 21, 2002, 02:31:28 PM »
1000 lb bombs from level bombers only could make a crater...

**JOKER'S JOKERS**

Offline Targo

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Add Crater Damage On Airfields
« Reply #25 on: July 21, 2002, 02:36:17 PM »
Seems to be implemented only on akdesert map :confused:

before



after


:D

Offline iceydee

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« Reply #26 on: July 21, 2002, 02:40:28 PM »
lol

Offline TheCage

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Add Crater Damage On Airfields
« Reply #27 on: July 21, 2002, 02:54:34 PM »
IMHO if you model runway damage, once destroyed it should be like any other object and be down for a period of time even if the base is captured.   This would preclude the new owners from starting up operations the instant the base changes hands.   It would also force the owners to defend the field until it was fully opened for operations.  Just my two cents worth.

Offline Shiva

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Add Crater Damage On Airfields
« Reply #28 on: July 21, 2002, 05:39:31 PM »
As I posted in another thread on bomb damage, this is a crater from a 550-lb bomb dropped from a Stuka attacking an armored train; the scale of the crater can be estimated from the track guage and the people standing to the left of the train:



The US Air Force had standard approximations for crater size depending on bomb weight:


Bomb Weight           Crater Diameter
 250-lb GP             10 feet
 500-lb GP             15 feet
1000-lb GP             35 feet
2000-lb GP             50 feet


The depth of a crater is approximately half its diameter; this approximation holds all the way up to large nuclear detonations.