Author Topic: Add Crater Damage On Airfields  (Read 1849 times)

Offline SirLoin

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Add Crater Damage On Airfields
« on: July 21, 2002, 07:17:00 AM »
It would give level bombers a new strat...Planes would have to take care on rollout and use grass...Have a short time period for crater repair like 5 minutes or something..

Thoughts?

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Offline iceydee

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Add Crater Damage On Airfields
« Reply #1 on: July 21, 2002, 07:18:18 AM »
good idea! :D

Offline Revvin

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Add Crater Damage On Airfields
« Reply #2 on: July 21, 2002, 07:47:46 AM »
Yes craters that destroy undercarriage would be a great addition. With targets on airfields so spread out and the way the arena is setup for fast capture by throwing swarms of heavy fighters at a target being able to crater the runway would make buff's a viable option to aid a field capture.

Offline iceydee

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Add Crater Damage On Airfields
« Reply #3 on: July 21, 2002, 07:55:25 AM »
isn't gv's already affected by craters, or have I just dreamt this? :rolleyes:

Offline Duedel

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Add Crater Damage On Airfields
« Reply #4 on: July 21, 2002, 09:15:35 AM »
was a dream i guess

Offline lazs2

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Add Crater Damage On Airfields
« Reply #5 on: July 21, 2002, 09:18:36 AM »
I don't mind the crater damage or rolling out on the grass but....

I don't wan't to spawn in a crater or hjave one right infront of me that I can't see.   That was allways real phony about crater damage...   I don't know how they would avoid that.
lazs

Offline Vortex

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Add Crater Damage On Airfields
« Reply #6 on: July 21, 2002, 09:42:36 AM »
Don't know that I'd like this. I think its too quick and easy a way to shut down an airfield. Run a couple buffs loaded with 100lb eggs in a crossing path over a field and it would be pretty much out of operation. One formation would work as well, providing you don't mind looping back for a second pass. It certainly would be a good use of area bombing, although I doubt the intent was to make field supression easier than it was before. It would be with craters active imo.

That's not to say the idea should be discarded outright. I think one would want to make this a bit more involved and put in place some dependancies. i.e. X and Y (factories perhaps) need to be destroyed first before crater repair time goes from, say, 30 seconds, to 5 minutes, as an example. As long as X and/or Y targets require a concerted effort as well. Just thinking out loud though. The only dependancies I can think of would first require a much different layout to the present strat model and the objects within the game space.
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Offline Revvin

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Add Crater Damage On Airfields
« Reply #7 on: July 21, 2002, 09:45:45 AM »
They already fixed that problem that was seen in WB by having the choice of runway to start from and also being able to taxi from the hangars. Make a perimeter within the airfield where grass does not have such a great effect on speed and there you go problem solved. If you're at the point where every conceiveable spawn point is cratered and all hangars are gone then sorry but it's a little too late to think about defending your field.

Offline LePaul

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Add Crater Damage On Airfields
« Reply #8 on: July 21, 2002, 10:24:42 AM »
As HiTech mentioned way back when, we had crater damage in one version, possibly by accident.  It was quite something to see pilots have to TAXI to take off positions and avoid the damage rather than the usual full power and go.

Also, same goes with the ground units.  Drop a 4k bomb then watch an Osty drive through what should be a pretty crude yet deep swimmin' pool

This suggestions comes back every few months, I'd love to see it implemented.  You wanted weakened/realisic buffs, fine...you got em.  But let's re-evaluate bomb hits that do not cause secondary damage.

Offline Targo

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Add Crater Damage On Airfields
« Reply #9 on: July 21, 2002, 10:34:53 AM »
why not enable damage to the runway ...it is possible to destroy it, offline atleast :)

Offline JoeDirt

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Add Crater Damage On Airfields
« Reply #10 on: July 21, 2002, 11:24:24 AM »
this would be cool!

Offline BenDover

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Add Crater Damage On Airfields
« Reply #11 on: July 21, 2002, 12:13:29 PM »
Quote
Originally posted by Targo
why not enable damage to the runway ...it is possible to destroy it, offline atleast :)



wouldn't be the same

Offline SKurj

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Add Crater Damage On Airfields
« Reply #12 on: July 21, 2002, 12:38:39 PM »
more realistic fields first..


SKurj

Offline JoeDirt

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Add Crater Damage On Airfields
« Reply #13 on: July 21, 2002, 12:50:15 PM »
Quote
Originally posted by SKurj
more realistic fields first..


SKurj


how would they do that?

Offline Vortex

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Add Crater Damage On Airfields
« Reply #14 on: July 21, 2002, 12:55:44 PM »
Quote
Originally posted by Revvin
They already fixed that problem that was seen in WB by having the choice of runway to start from and also being able to taxi from the hangars. Make a perimeter within the airfield where grass does not have such a great effect on speed and there you go problem solved. If you're at the point where every conceiveable spawn point is cratered and all hangars are gone then sorry but it's a little too late to think about defending your field.


Two buff formations using 100lb bombs dropping in a crossing pattern (or a single one looping back for a second pass)...picture an "X" or a "+" pattern...would shut down a field entirely I think. You would have no place to gain speed before hitting a crater.

As well you could take out an FH with a 100lb bomb rather than the requisite 2.5k required now. How? Simple, all I need to do is plop a crater right in front of the spawn point and the FH is useless. The minute a spawned plane tries to move, it craters and dies. A single jabo could, in effect, take out all FH's at a field. Dat not good.
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