Originally posted by Miska
Toad,
It is exactly the reverse of what you just said. When you are close enough to count rivets is precisely when there shouldn't be icons
EXACTLY Miska. I TOTALLY agree and have said so many, many times. Deja is right; I was being sarcastic. I apologize but this "icon thing" is one of the few things that is so misunderstood by folks that have never chased another airplane through the sky that it sometimes brings out the worst in me. Again, I apologize.
We BOTH agree you don't need icons when you are in basic max shooting range... 1000 yds, 800 yds, 600 yds.. whatever.
Here's where you and I differ however. I
DO think some sort of visual aid is necessary at ranges where current computer, video and gaming technologies
do not provide "visual cues" that are at least REASONABLY close to what one would see in Real Life (Tm).The game doesn't allow us to have "distant" icons and then having the icons disappear when you get close. It's not in the programming. HT and I have chatted about this and we agreed to disagree.. with no hard feelings on either side because we both know it's still a GREAT game.
In fact, the game is set up the OTHER way. You can turn off distant icons and still have close icons or you can have no icons at all.
So, you apparently feel that having "no icons" or "no distant icons but close icons" is "better" or "more realistic" or "more immersive" or whatever than having MA style icons.
I feel the need for distant visual cues is great enough that I'd rather have MA style icons to get those visual cues at ranges where I'd normally be seeing things in RL (Tm).
I think that turning off distant icons is obviously counter-intuitive; THAT is the info we need that we CAN'T get from today's technology.
It's the CLOSE icons that need turning off. Who needs close-in icons when the technology gives you sufficient visual cues for shooting?
But the game does not have that option. So, in order to get the info that the technology can't give me, I'll take distant icons. If I have to have close icons to get the distant ones, so be it. I don't shoot at the icons when I'm in range anyway.. I use the current technology artwork/display visual cues to line up my shot. So, I'll use the distant ones to plan my attack or defense and I'll ignore close icons when it comes time to shoot.