You could certainly tell when the numbers changed last night, that's for sure. We (Rooks) had been doing all right, taking some fields, generally holding our own, but when we fell below 100 players, of course the momentum shifted and we went over on the defensive. Even so, we were still holding up well when I logged about midnight EDT. We've been down on numbers all month...I'd attributed it to some squads rotating out to other countries this tour, and that the Pizza had pissed off a lot of rooks. But now that we're back on the old maps we're still pretty short on numbers late in the evening.
The only thing that bothers me about numbers isn't "gangbanging"--each side will always be fighting both other sides, and that's just how it is. It's the fact that numbers really are the determining factor of how well a side does on the map. Right now, our gameplay rewards brute force.
I wish we could come up with some gameplay elements that reward using your head instead of just throwing 40 planes at a field. Don't get me wrong, the knights did some outstanding big raids on us last night that clearly showed planning (the one on 27, or was it 29?, that captured the field in about 5 minutes--nice touch using FM2s as close escort for the 110s/Mossies!). Throwing 40 planes at a field works, but the warps are horrendous, making defense that much tougher.
Slimpikn and I got A5 with just the two of us yesterday afternoon EDT. I drove the goon and hung out west of the field thinking very small thoughts (thank you to all the dots that ignored me

) while he killed the town in a Flakpanzer, then re-upped A8 in an La-7, flew back NOE, killed the last ack, and then drug the field's one defender off while I snuck in behind them and dropped. It was perfect--but the only reason we could do it is because the bish ignored the alert warning for 10 solid minutes. The alert warning went off as soon as slimpikn spawned the Ostwind--over the hill, out of sight of the town.
Maybe HTC could change the alert warnings? Make them so that they only go off if the enemy is either (a) seen on radar or (b) within positive visual ID range of the town or base? (Meaning within con range for aircraft, or within visual range for GVs.) That way it would be a little easier to sneak a base instead of having to run massive numbers at it.
Ah well, it's too early on a Sunday morning for me to even be awake.
to the bish and nits for some nice big raids last night and to my brother rooks for holding up. And to whoever that bish was that managed to get an LVT under 20 rooks and capture A7 yesterday afternoon. You should've heard channel 2 after THAT one! 