Well Granger, there are many factors that effect a situation like you describe, it isn't just climb, speed, or turnrate.
Your neglecting factors such as initial E state, current speed, acceleration, roll rates, dive speed, aircraft configurations, fuel and ammo loads, flaps and gear positions, Center of Gravity, and several others if you want to get really in depth. In fact it would take a graduate degree in engineering (or equivalent experience), to adequately describe or even understand all the factors and ramifications in detail of a 4 Dimensional analysis such as this (ie mathematically).
The charts are useful as a general indicator of performance. In other words, all other things being equal, a P-51 is gonna be faster than a La-5 at all altitudes. But the La-5 should outturn the P-51 the Pony in a strictly flat turn fight below 17,000 ft. Add in more variables, and things get much more complicated.
Factoring in all the other variables, for instance the ones I named above (and others), is what seperates the expert pilots from the common pilots.
Also remember that this is a beta and the Flight Models aren't perfected yet, thats why I title them "Historic". Because your experience may differ right now. For instance it seems that the N1K2 is horribly underpowered right now in AH according to my data. But that remains to be seen, I could be mistaken or making an assumption based upon incorrect data.
I'm not making you use them

Totally disregard them if you wish.
They're most useful to people new to flight sims, or trying out an airplane they are totally unfamiliar with.
There is no substitute for experience.
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Vermillion
WB's: (verm--), **MOL**, Men of Leisure,
"Real men fly Radials, Nancy Boys fly Spitfires

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