Author Topic: Bomber Surprise  (Read 1045 times)

Offline BGBMAW

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Bomber Surprise
« Reply #30 on: July 19, 2002, 04:45:52 PM »
ya thas the part where it s screwed up..Tanks and halftraks can drive thru "some " craters..so capping a vh by putting craters there is kinda wak..same as spawn point thing

Offline HFMudd

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Bomber Surprise
« Reply #31 on: July 19, 2002, 04:58:40 PM »
What if the possibility of going "boom" crossing a crater was based on the speed you crossed it at?  Perhaps something as conceptualy simple as damaging gear or wheels when you first enter the area of the crater by a set amount that increases with velocity.  That way, a tank would have a small chance of being "tracked" by it but a almost certainly would be unable to land or take off across it.

(Then all we would need is a Bulldozer in the VH so the SeaBees could repair the field.  ((Don't laugh, I'm kinda serious.  I think it would be rather neat if we had to take a hand in the repair of the field other than dropping supplies.)))
« Last Edit: July 19, 2002, 05:02:26 PM by HFMudd »

Offline Innominate

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Bomber Surprise
« Reply #32 on: July 19, 2002, 05:11:07 PM »
Quote
Originally posted by BGBMAW

It is a bit frustrating now this whloe bomr  thing...does any1 here have a 70% or higher hit rate on the targtes they meant to hit?? On an Airfield???


Accurate bombing is easy, you just need to take a few minutes for your speed to level out, and hold the mark key for 20+ seconds, instead of the required two.  From the time you start letting your speed level out, to the time you drop your bombs, you should only turn using the f6 view.

The real problem is that, at the very best, you can hope to get two, maybe three targets in a pass, and not enough of the same type to actully have any effect on the field/factory.  A single pass takes as long as a full jabo sortie, and to actually disable something will take from two to four passes.  

The problem isnt so much bomber's ability to cause damage, but rather, the ability of jabo's to cause signfiicantly more damage than bombers, with more flexibility.  The way targets are set up now REQUIRE the old pinpoint bombing.  The new bombing system is quite good, it's only deficiency is that targets are arranged to make carpetbombing hit nothing but open ground.

Offline BGBMAW

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Bomber Surprise
« Reply #33 on: July 19, 2002, 05:56:28 PM »
hmm easy???

Well im blasting cv too the there grave,,,so i beleive i can get more accurate with FH-VH....i will try calibraten for 20 sec!!! hel lill try it..i kno wim at a constant speed and i ussaly only make final tunr in fine adjust mne t from the bombadiers seat...

ANd hell i would be happy with 1   or 2 tagetrs hit with one pass.... I have killed hanagrs with a salvo of 2-  500lbers.... form each b-17..should i use more???...If i do then i really dont get more then 2 passes at the most..I just Really Want bomers to be a threat in here...not just against ftrs but airfileds...

Love BiGB
xoxoxo

Offline SKurj

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Bomber Surprise
« Reply #34 on: July 19, 2002, 06:47:22 PM »
in reality... alot of airfields didn't have 1 lane runways like we do in AH

Some were just a huge grass area permitting planes to takeoff in any direction they chose....  ww2ol's airfields are abit closer to reality than AH's..

give us more typical fields and runways, before we get runway damage +)


SKurj

Offline whgates3

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Bomber Surprise
« Reply #35 on: July 21, 2002, 04:03:34 AM »
Ja, i've read a good number of books by guys who flew big planes (P-38s & P-47s) off the field in finger-4 formation

Offline ccvi

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Bomber Surprise
« Reply #36 on: July 21, 2002, 04:51:24 AM »
Why not give the factories some real impact on the game?

Just disable auto rebuild after two hours. So if a factory fully up, rebuild in 30 minutes, if it's half up 60 minutes, etc. if it's fully down,  don't rebuild at all.