Wotan,
Yes, I listed many of those, but that was in the spirit of being comprehensive. I specifically stated that aircraft could not be limited or nerfed for any side. I shot down the global fuel reduction as being too harsh. Lets take a look at your accusation and see which of them I argued in favor of.
Stop supplies?
Irrelevant. It happens already and nobody notices. That said, I think its a poor design. It has the potential to really, really hurt a side if overwelming forces are used and maintained against a country, yet at the same time it has no effect if that massive number of players don't do it.
Limit aircraft?
This is a ludicrious idea and I specifically said that it was not a possibility in my post.
Limit fuel?
I did mention this, but I don't think this would be the way to go. Its too powerful and has too detrimental an effect on the fighters.
Basically reduce onesided ability to log on and have fun?
No, this must be avoided, while finding a balance. (You haven't flown Rooks recently, say within the last year, have you?)
No, my suggestion was to leave airfields laid out as they are to make them very Buff resistant. A few players in bombers shouldn't be able to close an airfield and hurt other's fun. I suggested that strategic target be rearanged to make them easier for buffs to have an effect on (yes, I hit my targets, but because I am dropping my loads historically, i.e. all in one pass, that means I blow up very, very few structures compared to 1.09). In addition I suggested that there be strategic targets that governed the durability of field objects as a mechanism to represent reducing quality control from the bombed country's industry. I think this would work well because the field layouts would still make bombers ineffective against them and a field with structures reduced to only 25% of full durability would still be fully operational from the point of view of the fighters. The only time it would come into play is whan the Jabo aircraft, something the defending fighters can do something about, try to destroy the field. This would only affect field objects, it would have absolutely no effect on the damage models of aircraft or vehicles.
This would allow the big bombers to work in tandem with the fighter-bombers, without having the big bombers directly porking the airfields. It would have minimal impact on the players who simply wish to furball because the bases would operate at full capacity regardless of their durability level. The idea is to use field object durabilty as a representaion of manufacturing quality.
Do you see how I tried to come up with an idea to give the level bombers a real role, while limiting their impact on the furball part of the game?