I thought I'd post a comparison of ID distances in AH versus real life.
At RL D1.0 (3,000 feet): I can easily distinguish aircraft type. I can tell what it's paint scheme is and even discern if it is carrying a painted missile (we'll paint wingtip AIM-9's bright orange for training purpose). This is true regardless of aspect angle.
At RL D2.0 (6,000 feet): From a line abreast position I can tell if my wingman has a centerline tank or wing tanks and easily discern aircraft type. From a head on aspect an F-16 can be nearly invisible but normally not a problem depending on what part of the canopy I'm looking through.
At RL D3.0 (9,000 feet): My line abreast wingman could easily be mistaken for an F-18 since most detail is washed out and the number of tails isn't discernable. From head on, if I hadn't padlocked my eyes onto him prior I'd have a very tough time picking him up. An F-15 (much larger) is still easily recognizable from most aspect angles.
AT RL D4.0 (12,000 feet): Color of the aircraft is becoming hard to discern. An F-16 could easily be mistaked for an F-18 or even a Fulcrum at many aspect angles (if you can't pick up one versus two tails due to viewing angle). An F-15, F-4 or Flanker is still relatively easy to make out.
At RL D5.0 (15,000 feet): It is very easy to not pick up an F-16 visually, especially head on. Background now plays a huge role. Against white clouds, no problem but against a bright blue sky or forest terrain, very very tough. A head on Eagle could be missed.
At distances of D6.0 to D9.0 (3NM to almost 5NM): You definitely have to be looking in the right place at the right time. I've picked up Tallys against an F-16 out to 20NM under the right conditions and have seen a tanker out to beyond 30NM but that is the exception and not the rule.
I'm not complaining about the current system but would like to see ID distances dropped to D5.0. Still leave the dots displayed at current range just don't show the icons so early. This would make the 'bounce' much more common as it was and is in real life. It would also make players even more aware of keeping their visual lookout active.
An even better solution would tie ID range to aircraft type. A Spitfire or Me-109 would ID at 4.0, a Mustang size aircraft at 5.0, a Lightning at 6.0 and a B-17 at 9.0. I'm not naive enough to think this would be programmable so understand totally why HTC did what they did.
I sure wish I could pick up adversaries as easily and quickly in RL as in the game. My SA would soar!
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Vyper
134th Fighter Squadron
VTANG