Author Topic: Mission Theater Lobby Arena  (Read 128 times)

Offline funkedup

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Mission Theater Lobby Arena
« on: July 24, 2002, 08:29:42 PM »
This is =zdom='s idea but it's a good one.

I assume in the new mission-based arena there will be some waiting around for a mission to fill up on both sides before it can start.  

Make it so that once you sign up for a mission, you can fly in the MA or the TA or a special lobby arena.

When your mission is ready to launch, there is a 1 minute countdown which gives you time to ditch, land, or bail.  

Then at the end of the countdown you are kicked from the lobby arena and you are in your mission briefing room or in the mission aircraft.

That way we short-attention-span types can get some furballing in while waiting for the big show to begin.  :)

Offline Innominate

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« Reply #1 on: July 24, 2002, 08:33:39 PM »
I'd be willing to bet that a large portion of those missions will be bomber based.  I'd also be willing to bet that those bombers will need gunners...

Offline funkedup

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Mission Theater Lobby Arena
« Reply #2 on: July 24, 2002, 10:09:28 PM »
Now yer thinkin :)

Offline Sabre

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Mission Theater Lobby Arena
« Reply #3 on: July 25, 2002, 02:12:49 PM »
Gal-durn it, Funked, but that's so obvious I missed it!  So long as there's a system message warning in the text buffer telling you your mission begins in 5 minutes (or 10, or 3...whatever), gunning is the obvious way to use your time between missions.  By the way, here's an initial list of mission types I can think of off hand, and many are not strictly bomber missions though bombers could attempt many of them...

- Strategic Bombing Strike: cities, refineries, ammo factories, radar factories, troop training facilities
- Escort (loose or close): defend strategic, operational, or tactical strike packages
- Operational Level Strike: airfields, vehicle bases, rail yards (got to have these), bridges, damns, depots, ports
- Deep Interdiction: truck convoys, barge convoys, trains, armored columns (like truck convoys, only composed of armored vehicles; represents operational maneuvering of ground forces behind the FEBA)
- Close Air Support: deployed and/or engaged enemy ground forces
- Combat Air Patrol (CAP): Point defense of bases, strategic targets, or operational targets against enemy air attacks
- BARCAP: CAP of an area, forward deployed versus directly over a target to be defended
- Maritime Strike: Task groups and merchant convoys
- Reconnaissance: Locate specific targets, or just general assessment of enemy positions and dispositions
- Suppression of Enemy Air Defenses (SEAD): Anti-aircraft guns, radar antennas, Air Defense Centers (HQ)
- Amphibias Assault: Destroy shore defenses and land X-number of troops within Y-miles of objective
- Air Assault: Drop X-number of paratroops within Y-miles/yards of an objective
- Armored Assault: Ground attack against a target to destroy or occupy it
- Supply Mission (air or ground): Drop X-tons of supplies within Y-miles/yards of friendly target
Sabre
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Offline Yeager

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Mission Theater Lobby Arena
« Reply #4 on: July 25, 2002, 07:58:58 PM »
Id like one of those gals three foot tall, no teeth and a flat spot on her head to set my drink on.   Other than that, great idear.....
"If someone flips you the bird and you don't know it, does it still count?" - SLIMpkns