Author Topic: How do you...  (Read 778 times)

Offline Kevin14

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« on: July 25, 2002, 09:30:51 AM »
BenDover is making a map and I asked him to add an olive drab P-38, but he said it would look like sh*t if he did it. So my question:
How do you edit planes in the terrain editor?

Offline Broes

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« Reply #1 on: July 25, 2002, 11:29:06 AM »
i dont think you can YET... new Terrain editor is still not released but they are working on it.... give it 2 weeks....

Broes

Offline Dux

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« Reply #2 on: July 25, 2002, 11:32:16 AM »
Man, I am so poised to do some skins. I can't wait.

 Olive Drab w/ grey undersides P-38 is very first on my list.
Rogue Squadron, CO
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We all have a blind date with Destiny... and it looks like she's ordered the lobster.

Offline Kevin14

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« Reply #3 on: July 25, 2002, 12:43:24 PM »
Sweet Dux, can you send that to me when your done? Also, is it going to have invasion stripes, my Pony will definitely. I think I'm gonna make a good Desert camo mossy and a redone P-51D with some wear and tear on it


Offline Dux

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« Reply #4 on: July 25, 2002, 02:58:25 PM »
Sure thing, Kev.
I'm planning to do it this way:
Build a template for each plane in Photoshop or Illustrator, with many different layers... one layer for panel lines, one layer for weathering, one layer for markings, etc... and then underneath those layers you can dump in the appropriate color schemes. I'll be happy to share them.
Rogue Squadron, CO
5th AF, FSO Squadron, Member

We all have a blind date with Destiny... and it looks like she's ordered the lobster.

Offline Kevin14

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« Reply #5 on: July 25, 2002, 03:59:08 PM »
How sophisticated is photoshop?

Offline BenDover

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« Reply #6 on: July 25, 2002, 04:31:25 PM »
Btw, did i miss something


how do you know how the skins will work anyway?:confused:

Offline SKurj

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« Reply #7 on: July 25, 2002, 05:55:38 PM »
You may not be able to just build a skin and pass it around...

it may have to be packaged with a map.. we'll see...



SKurj

Offline Kevin14

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« Reply #8 on: July 25, 2002, 06:09:29 PM »
Yeah, but we might just be able to make it in photoshop, and then send the photoshopped images to the mapmakers and they incorporate the skins, we'll have to see though. My first skin will have to be a desert camo mossy

Offline Dux

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« Reply #9 on: July 25, 2002, 06:39:04 PM »
Skurj, you are absolutely correct... the skins will have to be an integral part of a terrain, a specific terrain. But that's part of the plan ;)

Ben... I'm assuming (uh-oh!) that the skins will be set up similar to other programs, for example MSFS, etc. Check out this sample skin of a Canadian F-18 from MSFS....

All of the planes in AH already have skins, all you have to do is replace the defaults with something like this. You will probably be able to access the existing skins and use them as a template.

how do you know how the skins will work anyway? I'll make them work ;)

Kev... PhotoShop is easy at it's most basic, but it can do just about anything you'd ever want. I've been using it since version 1... 1989 or sometime around then? You'll like it alot once you try it. That's not to say other programs won't be better... this is the one I know.
Rogue Squadron, CO
5th AF, FSO Squadron, Member

We all have a blind date with Destiny... and it looks like she's ordered the lobster.

Offline Dux

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« Reply #10 on: July 25, 2002, 06:40:15 PM »
hmmm... didn't attach, try again.
Rogue Squadron, CO
5th AF, FSO Squadron, Member

We all have a blind date with Destiny... and it looks like she's ordered the lobster.

Offline wantok

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« Reply #11 on: July 25, 2002, 07:17:09 PM »
my two cents on Photoshop:  it's the most powerful image editor around (on Windows/Mac, anyway).  easy enough to learn, but amazingly rich and deep in its feature set.   totally the industry standard in the graphic design world for bitmap images (Illustrator, its stablemate, being the king of vector work).  i use it all the time in my work and only rarely have to resort to other programs.
Madina ... AHWiki

Offline NUTTZ

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« Reply #12 on: July 25, 2002, 10:06:13 PM »
I think Corel is King of vector base programs.

Corel Paint is also a very great program.

Just my 2 cents.

NUTTZ


ju
Quote
Originally posted by wantok
my two cents on Photoshop:  it's the most powerful image editor around (on Windows/Mac, anyway).  easy enough to learn, but amazingly rich and deep in its feature set.   totally the industry standard in the graphic design world for bitmap images (Illustrator, its stablemate, being the king of vector work).  i use it all the time in my work and only rarely have to resort to other programs.

Offline Wlfgng

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« Reply #13 on: August 13, 2002, 04:36:03 PM »
I've converted a few Corel Draw users to Illustrator :)

all kidding aside, they (Illustrator and Corel Draw) are awesome.

Photoshop is the king of photo editing IMO.

Offline Ancalagon

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« Reply #14 on: August 15, 2002, 02:21:58 PM »
It would be nice if custom plane art was not generic (i.e., a P51 skin you make for yourself is UNIQUE to you when you fly and everyone else can see it --- but skin will not be seen on EVERY P51 in the arena).

I would think an option where you can select personal skin, squad skin, country skin for each airplane type would be really cool.



Ancalagon the Black