Last tour I killed one Spitfire Mk. I. This Spit knocked out both tracks, the engine, and disabled the turret and pintle. I had hit him once with the pintle gun. That round hit his engine oil and he augered trying to make it back to base, but only after making at least four more passes on me (and finishing my tank). No, he didn't kill me, and fortunately there wasn't anything else nearby that could shoot at me. I sat in the tank until I got the kill message and then got captured. I was just 200yds from an enemy spawn point, and completely out of luck. He didn't have rockets, he could not attack from the rear (I had backed up to a hill), and he made low angle passes, which explains why I was able to shoot back on his first pass.
The last time I checked the Spit. Mk. I did not have .50 cal MG's. How do you feel about .303's disabling a Panzer IV?
I can tell you it doesn't bother me to have an aircraft kill my Panzer. I've been on the other side of the fence enough to know how easy it is (100 GV's in 4 hours with a Tiffy), but a plane with .303's?
I think the DM should be modified to knock out the pintle gun after some heavy fire, but require more fire to disable the 75mm. I thought I remembered the 75mm sight being killable, but it doesn't happen anymore. It seems to be a random event as to whether the turret or engine takes the damage, as why does the engine die on frontal attacks? Why des the pintle and main turret always die together?
Sure, we can live with it like it is (the Panzer can still be very effective), but it would be nice to have a few more details thrown in at some point down the road.
Yeah, I drive too many Panzers, but I enjoyed killing 242 of them last tour.
