It's not personal with me.
Personally, if it was MY game, I wouldn't have put any GV's in the game. None.

It is, after all, an
air combat game/simulation.
There is nothing any GV can do that can't be done by things that were already in the game. Troops = C47, Shelling Structures = Jabo work, Osty Air Defense = more/harder ack emplacements.
But it's
not my game and if GV's are fun for folks that like them that's fine with me. I lose no sleep over players in tanks. "Fly what you like, like what you fly."

OTOH, you have only spoken for what
you think needs fixing in the GV department.
I agree that the Damage Model needs work, particularly for GV's where the crew is exposed to fire from above. (Panzer turret MG for example).
I also would like to see the 100+ mph bug fixed and I see no reason for spawn points.
I can't spawn my FM2 at 10k near the fight.. why should you jump to the nearest base and get right into the action?
And re-appear instantly if I take you out with a bomb or two? I can't instantly appear overhead if your Osty shoots me down while attempting to divebomb you. ("You" in the generic form, not the personal "you").
It's
"just not FAIR".
I'm saying two things, neither of them personal:
1. I think they'll get around to tweaking the GV Damage Model. I don't think it's a real high priority right now, given the other things already coming down the pipe and soaking up their time.
2. While dealing with the DM issues, I'd like to see them fix a few other things about GV's. Spawn points, Incredible Speed, Crew Vulnerability, etc.
In short, I agree with most of what you've said but I don't think you go far enough. I'm thinking you're pretty selective with what you want modeled in accordance with RL.