Author Topic: bloom25: 3DMark2001 SE challenge  (Read 1247 times)

Offline Animal

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5027
bloom25: 3DMark2001 SE challenge
« on: August 09, 2002, 05:05:46 PM »
My PC, Your PC, OUTSIDE!!!

Here's the thing: No more popsicle standard benchmark.

1.)  1600x1200

2.)   4x FSAA (enabled inside 3DMark, set the 3D AA settings in display properties to application controlled.

3.)   Mipmap Detail Level to: BEST IMAGE QUALITY (Display Properties, Direct3D settings)

4.)   All other settings in 3DMark set to default.

5.)   No popsicle third party apps to reduce image quality and gain performance. Just a clean driver install. Drivers of your choice.



I have a faster video card, but you have a faster overall system.
LETS SEE WHO CAN SQUEEZE THE EXTRA PERFORMANCE!



System Info Version:   2.2
Operating System:      Microsoft Windows XP
Processor:      AMD AMD Athlon(tm) XP 1600+ @ 1.61 GHz
Graphics Cards:      NVIDIA GeForce4 Ti 4600
         NVIDIA GeForce4 Ti 4600
Total Physical Memory:   512 MB
Free Physical Memory:   342.03 MB
Motherboard Manufacturer:   ABIT <http://www.abit.com.tw>>
Motherboard Model:      761-686B(KG7)


My first test gave 2371', gonna run it a few times again to see if it can score higher.
« Last Edit: August 09, 2002, 05:22:03 PM by Animal »

Offline bloom25

  • Silver Member
  • ****
  • Posts: 1675
bloom25: 3DMark2001 SE challenge
« Reply #1 on: August 09, 2002, 06:09:22 PM »
The only problem is that my monitor doesn't support that resolution (at least I don't think it does).  I'll try it though...

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
bloom25: 3DMark2001 SE challenge
« Reply #2 on: August 09, 2002, 07:13:31 PM »
I'll kick this one off:

Operating System Microsoft Windows XP
DirectX Version 8.1
 
Mobo Manufacturer Intel Corporation
Mobo Model D850EMV2
AGP Rates (Current/Available) 4x / 1x 2x 4x  
 
CPU Intel Pentium 4 2519 MHz
FSB 133 MHz
Memory 512 MB
 
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.13.10.2832
Video Memory 128 MB
 
Program Version 3DMark2001 SE
Resolution 1600x1200 32bit
Texture Format Compressed
FSAA Enabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
 
3DMark Score 2231 3D marks
 
Game 1 Car Chase - Low Detail 32.2 FPS
Game 1 Car Chase - High Detail 22.9 FPS
Game 2 Dragothic - Low Detail 27.1 FPS
Game 2 Dragothic - High Detail 23.5 FPS
Game 3 Lobby - Low Detail 24.3 FPS
Game 3 Lobby - High Detail 13.6 FPS
Game 4 Nature 9.8 FPS
 
Fill Rate (Single-Texturing) 378.0 MTexels/s
Fill Rate (Multi-Texturing) 858.8 MTexels/s
 
High Polygon Count (1 light) 21.0 MTriangels/s
High Polygon Count (8 lights) 9.1 MTriangels/s
 
Environment Bump Mapping 32.1 FPS
DOT3 Bump Mapping 20.0 FPS
 
Vertex Shader 29.3 FPS
Pixel Shader 29.8 FPS
Advanced Pixel Shader 18.9 FPS
 
Point Sprite 6.5 MSprites/s

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
bloom25: 3DMark2001 SE challenge
« Reply #3 on: August 09, 2002, 07:17:42 PM »
BTW animal.. could you post the whole system information and stats results?  I'd like to see what drivers and FSB you are using.

Also... I don't have the direct3d setting in the place you called out.

AKDejaVu

Offline Animal

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5027
bloom25: 3DMark2001 SE challenge
« Reply #4 on: August 09, 2002, 07:28:44 PM »
Cool but I'm a tard and cant find where all that system information you have is, in 3DMark.

Here are my system specs:

Athlon XP 1600+ overclocked to 1,607Mhz (153MHz FSB)
Abit KG7 w/ latest 4in1 drivers
512MB Corsair PC2100 CAS2.5
PNY Geforce 4 Ti4600 overclocked to 310/720 (30.30 dets)
IBM Deskstar 60GXP 7200 RPM

Windows XP Pro.

« Last Edit: August 09, 2002, 07:43:33 PM by Animal »

Offline bloom25

  • Silver Member
  • ****
  • Posts: 1675
bloom25: 3DMark2001 SE challenge
« Reply #5 on: August 09, 2002, 08:42:05 PM »
Animal, just save the results and select .txt file format.

Bad news on my card, 64 MB of ram is not enough to run at 1600x1200 @ 32 bit color w 4x AA.  I'm not going to be able to run the test at all.

Offline bloom25

  • Silver Member
  • ****
  • Posts: 1675
bloom25: 3DMark2001 SE challenge
« Reply #6 on: August 09, 2002, 08:54:51 PM »
I can run the test with 2x AA on at 1600x1200 32 bit color.  (64 MB on my video card I'm sure is really limiting me though... :( )

Here's the result:

3DMARK2001 PROJECT FILE

PROJECT
Name   My Benchmark
Description   
Registration Name   
Registration Key   
3DMark Version   300

DISPLAY
Platform   NVIDIA GeForce4 Ti 4200
CPU Optimization   D3D Pure Hardware T&L
Width   1600
Height   1200
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   60 Hz
FSAA Mode   2 samples

OPTIONS
Show Title Screens   No
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   3616
Game 1 - Car Chase - Low Detail   50.3 fps
Game 1 - Car Chase - High Detail   32.9 fps
Game 2 - Dragothic - Low Detail   51.1 fps
Game 2 - Dragothic - High Detail   35.8 fps
Game 3 - Lobby - Low Detail   47.4 fps
Game 3 - Lobby - High Detail   26.8 fps
Game 4 - Nature   10.9 fps
Fill Rate (Single-Texturing)   613.5 MTexels/s
Fill Rate (Multi-Texturing)   1502.1 MTexels/s
High Polygon Count (1 Light)   30.4 MTriangles/s
High Polygon Count (8 Lights)   10.8 MTriangles/s
Environment Bump Mapping   54.5 fps
DOT3 Bump Mapping   35.4 fps
Vertex Shader   42.0 fps
Pixel Shader   39.8 fps
Advanced Pixel Shader   28.6 fps
Point Sprites   9.6 MSprites/s

SYSTEM INFO

System Info Version   2.2
Installation ID   0x00000000
OEM ID   

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   AMD Athlon(TM) XP 1900+
Internal Clock   1.62 GHz
Internal Clock Maximum   1.62 GHz
External Clock   138 MHz
Socket Designation   SOCKET A
Type   Central
Upgrade   
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version   Model 6, Stepping 2
CPUID   0x00000662

I'd be curious to see how much 128 MB of ram helps at these high resolutions.  What did your cards score (which cost 3/4 of what I paid for my whole system ;) ) Animal and DejaVu?

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
bloom25: 3DMark2001 SE challenge
« Reply #7 on: August 09, 2002, 10:28:08 PM »
Operating System Microsoft Windows XP
DirectX Version 8.1
 
Mobo Manufacturer Intel Corporation
Mobo Model D850EMV2
AGP Rates (Current/Available) 4x / 1x 2x 4x  
 
CPU Intel Pentium 4 2519 MHz
FSB 133 MHz
Memory 512 MB
 
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.13.10.2832
Video Memory 128 MB
 
Program Version 3DMark2001 SE
Resolution 1600x1200 32bit
Texture Format Compressed
FSAA Enabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
 
 3DMark Score 4367 3D marks
 
Game 1 Car Chase - Low Detail 62.8 FPS
Game 1 Car Chase - High Detail 41.9 FPS
Game 2 Dragothic - Low Detail 57.8 FPS
Game 2 Dragothic - High Detail 43.7 FPS
Game 3 Lobby - Low Detail 53.2 FPS
Game 3 Lobby - High Detail 29.9 FPS
Game 4 Nature 16.0 FPS
 
Fill Rate (Single-Texturing) 667.5 MTexels/s
Fill Rate (Multi-Texturing) 1673.1 MTexels/s
 
High Polygon Count (1 light) 33.0 MTriangels/s
High Polygon Count (8 lights) 11.0 MTriangels/s
 
Environment Bump Mapping 55.5 FPS
DOT3 Bump Mapping 39.2 FPS
 
Vertex Shader 50.6 FPS
Pixel Shader 41.7 FPS
Advanced Pixel Shader 31.2 FPS
 
Point Sprite 10.8 MSprites/s

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
bloom25: 3DMark2001 SE challenge
« Reply #8 on: August 09, 2002, 10:29:33 PM »
The truly ironic thing...

they have to invent a benchmark so we can tell the difference between these cards;)

AKDejaVu

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 17653
3DMark Score 3547
« Reply #9 on: August 10, 2002, 12:48:42 AM »
OPERATING SYSTEM INFO
Operating System   Microsoft Windows XP
Version   5.1.2600
Service Pack   
Locale   US
Desktop Width   1600
Desktop Height   1200
Desktop BPP   32

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   AMD Athlon(TM) XP2000+
Internal Clock   1.68 GHz
Internal Clock Maximum   1.68 GHz
External Clock   133 MHz
Socket Designation   SOCKET A

MOTHERBOARD INFO
Manufacturer   ASUSTeK Computer INC.
Model   A7V266-E
Version   REV 1.xx

DISPLAY
Platform   NVIDIA GeForce4 Ti 4400
CPU Optimization   D3D Pure Hardware T&L
Width   1600
Height   1200
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   60 Hz
FSAA Mode   4 samples

HARD DISK INFO
HARD DISKS
Name   MAXTOR 4 K080H4 SCSI Disk Device
Manufacturer   (Standard disk drives)
Capacity   74.53 GB
Model   MAXTOR 4 K080H4 SCSI Disk Device
Interface Type   SCSI

Name   MAXTOR 4 K080H4 SCSI Disk Device
Manufacturer   (Standard disk drives)
Capacity   74.53 GB
Model   MAXTOR 4 K080H4 SCSI Disk Device
Interface Type   SCSI

Name   WDC WD10 00BB-00CCB0 SCSI Disk Device
Manufacturer   (Standard disk drives)
Capacity   93.16 GB
Model   WDC WD10 00BB-00CCB0 SCSI Disk Device
Interface Type   SCSI

Revision   2.0
Rate   1x, 2x, 4x (4x enabled)
Aperture Size   128 MB
Sideband Addressing   supported (enabled)
Fast Write   supported (enabled)

RESULTS
3DMark Score   3547
Game 1 - Car Chase - Low Detail   50.9 fps
Game 1 - Car Chase - High Detail   33.9 fps
Game 2 - Dragothic - Low Detail   45.1 fps
Game 2 - Dragothic - High Detail   35.6 fps
Game 3 - Lobby - Low Detail   43.7 fps
Game 3 - Lobby - High Detail   24.4 fps
Game 4 - Nature   13.6 fps
Fill Rate (Single-Texturing)   568.8 MTexels/s
Fill Rate (Multi-Texturing)   1396.1 MTexels/s
High Polygon Count (1 Light)   27.7 MTriangles/s
High Polygon Count (8 Lights)   9.8 MTriangles/s
Environment Bump Mapping   52.3 fps
DOT3 Bump Mapping   30.2 fps
Vertex Shader   40.3 fps
Pixel Shader   36.3 fps
Advanced Pixel Shader   26.1 fps
Point Sprites   9.4 MSprites/s
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | EVGA GeForce RTX 3070 Ti FTW3 | Vive Pro | Warthog stick | TM1600 throttle | VKB Mk.V Rudder Pedals

Offline Gonz0

  • Zinc Member
  • *
  • Posts: 51
10565 No tweaking
« Reply #10 on: August 10, 2002, 08:21:42 AM »
Operating System Microsoft Windows XP
DirectX Version 8.1
 
Mobo Manufacturer SNC302EEH
Mobo Model  
AGP Rates (Current/Available) 4x / 1x 2x 4x  
 
CPU AMD Athlon(tm) XP/MP/4 1674 MHz
FSB 133 MHz
Memory 512 MB
 
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.13.10.2942
Video Memory 128 MB
 
Program Version 3DMark2001 SE
Resolution 1024x768 32bit
Texture Format Compressed
FSAA Disabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
 



 
 3DMark Score 10565 3D marks
 
Game 1 Car Chase - Low Detail 158.0 FPS
Game 1 Car Chase - High Detail 54.4 FPS
Game 2 Dragothic - Low Detail 191.9 FPS
Game 2 Dragothic - High Detail 111.3 FPS
Game 3 Lobby - Low Detail 143.6 FPS
Game 3 Lobby - High Detail 65.7 FPS
Game 4 Nature 50.1 FPS
 
Fill Rate (Single-Texturing) 1089.5 MTexels/s
Fill Rate (Multi-Texturing) 2329.2 MTexels/s
 
High Polygon Count (1 light) 50.2 MTriangels/s
High Polygon Count (8 lights) 12.6 MTriangels/s
 
Environment Bump Mapping 147.1 FPS
DOT3 Bump Mapping 153.4 FPS
 
Vertex Shader 101.3 FPS
Pixel Shader 123.4 FPS
Advanced Pixel Shader 97.0 FPS
 
Point Sprite 30.6 MSprites/s
 
And I still get low frame rates in AH sometimes   :)

Gonz0

Offline Gonz0

  • Zinc Member
  • *
  • Posts: 51
Now at Animal's settings
« Reply #11 on: August 10, 2002, 08:43:59 AM »
Operating System Microsoft Windows XP
DirectX Version 8.1
 
Mobo Manufacturer SNC302EEH
Mobo Model  
AGP Rates (Current/Available) 4x / 1x 2x 4x  
 
CPU AMD Athlon(tm) XP/MP/4 1674 MHz
FSB 133 MHz
Memory 512 MB
 
Graphics Chipset NVIDIA GeForce4 Ti 4600
Driver Name NVIDIA GeForce4 Ti 4600
Driver Version 6.13.10.2942
Video Memory 128 MB
 
Program Version 3DMark2001 SE
Resolution 1600x1200 16bit
Texture Format Compressed
FSAA Enabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
 



 
 3DMark Score 2770 3D marks
 
Game 1 Car Chase - Low Detail 38.5 FPS
Game 1 Car Chase - High Detail 28.6 FPS
Game 2 Dragothic - Low Detail 32.6 FPS
Game 2 Dragothic - High Detail 28.2 FPS
Game 3 Lobby - Low Detail 30.4 FPS
Game 3 Lobby - High Detail 19.9 FPS
Game 4 Nature 11.0 FPS
 
Fill Rate (Single-Texturing) 521.4 MTexels/s
Fill Rate (Multi-Texturing) 1656.6 MTexels/s
 
High Polygon Count (1 light) 23.0 MTriangels/s
High Polygon Count (8 lights) 9.7 MTriangels/s
 
Environment Bump Mapping 38.4 FPS
DOT3 Bump Mapping 24.2 FPS
 
Vertex Shader 34.4 FPS
Pixel Shader 33.1 FPS
Advanced Pixel Shader 22.0 FPS
 
Point Sprite 6.7 MSprites/s
 

No tweaking...2770...anything I can do Animal?

Offline Animal

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5027
bloom25: 3DMark2001 SE challenge
« Reply #12 on: August 10, 2002, 11:08:58 AM »
Actually thats a very good score

Offline -ammo-

  • Platinum Member
  • ******
  • Posts: 5124
bloom25: 3DMark2001 SE challenge
« Reply #13 on: August 10, 2002, 11:25:25 AM »
Evidently a Geforce 3 isnt enough to even run the SE benchmark.
Commanding Officer, 56 Fighter Group
Retired USAF - 1988 - 2011

Offline AKDejaVu

  • Platinum Member
  • ******
  • Posts: 5049
      • http://www.dbstaines.com
bloom25: 3DMark2001 SE challenge
« Reply #14 on: August 10, 2002, 12:08:17 PM »
Quote
Originally posted by Animal
Actually thats a very good score
That was 16 bit color.