Author Topic: bloom25: 3DMark2001 SE challenge  (Read 1258 times)

Offline Gonz0

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Dejavu
« Reply #15 on: August 10, 2002, 12:42:35 PM »
I guess what I am asking is if I overclock will I see any improvement in AH?  And I am not that unhappy...actually for 15.00 I think ther is alot of value!
Gonz

Offline Gonz0

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2770 to 2210
« Reply #16 on: August 10, 2002, 12:53:38 PM »
Went from Animal's at 16 bit to 32 bit and got 2210.

Offline 214thCavalier

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bloom25: 3DMark2001 SE challenge
« Reply #17 on: August 10, 2002, 02:05:37 PM »
Ammo the GF3 will run 2001 SE but cannot run it at 4xFSAA at 1600 resolution, runs fine at 2xFSAA however.

Offline Animal

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bloom25: 3DMark2001 SE challenge
« Reply #18 on: August 10, 2002, 02:48:24 PM »
Deja; Display Properties>Settings>Advanced>Geforce 4 Tixxx>Additional Properties>Direct 3D Settings>Mipmap Detail Level: Best Image Quality

Makes a big difference in score, and in image quality.

Running at these high settings is what really matters if you want to play future games (like Doom 3 and UT2003) at a decent speed with your current hardware.

Geforce 3 and some Geforce 4 "only" have 64mb wich will supposedly suck for those future games.
Probably moot, even the 4600 may suck, and we will all need faster hardware.

We are being played the upgrade game.
« Last Edit: August 10, 2002, 02:55:00 PM by Animal »

Offline AKDejaVu

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bloom25: 3DMark2001 SE challenge
« Reply #19 on: August 10, 2002, 03:05:54 PM »
Ah.. mine was set to "best image quality" already.

Offline Animal

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bloom25: 3DMark2001 SE challenge
« Reply #20 on: August 10, 2002, 03:09:32 PM »
3DMARK2001 PROJECT FILE

PROJECT
Name   Eat my shorts Intel
Description   
Registration Name   
Registration Key   
3DMark Version   330

DISPLAY
Platform   NVIDIA GeForce4 Ti 4600
CPU Optimization   D3D Pure Hardware T&L
Width   1600
Height   1200
Depth   32 bit

Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   Default
FSAA Mode   4 samples

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   2368
Game 1 - Car Chase - Low Detail   33.6 fps
Game 1 - Car Chase - High Detail   25.0 fps
Game 2 - Dragothic - Low Detail   28.4 fps
Game 2 - Dragothic - High Detail   24.9 fps
Game 3 - Lobby - Low Detail   25.8 fps
Game 3 - Lobby - High Detail   14.4 fps
Game 4 - Nature   10.2 fps
Fill Rate (Single-Texturing)   389.1 MTexels/s
Fill Rate (Multi-Texturing)   887.8 MTexels/s
High Polygon Count (1 Light)   21.4 MTriangles/s
High Polygon Count (8 Lights)   9.5 MTriangles/s
Environment Bump Mapping   35.0 fps
DOT3 Bump Mapping   21.0 fps
Vertex Shader   31.0 fps
Pixel Shader   31.0 fps
Advanced Pixel Shader   20.0 fps
Point Sprites   6.8 MSprites/s

*********************************************

Going to run it at 2x FSAA to compare it with Bloom's result.
BRB.
« Last Edit: August 10, 2002, 03:12:21 PM by Animal »

Offline AKDejaVu

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bloom25: 3DMark2001 SE challenge
« Reply #21 on: August 10, 2002, 04:00:37 PM »
Animal.. post the part with FSB and mem too please.

Offline Animal

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bloom25: 3DMark2001 SE challenge
« Reply #22 on: August 10, 2002, 04:16:42 PM »
CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   AMD Athlon(tm) XP 1900+
Internal Clock   1.61 GHz
Internal Clock Maximum   1.61 GHz
External Clock   153 MHz
Socket Designation   Socket A
Type   Central
Upgrade   ZIF Socket
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version   Model 6, Stepping 2
CPUID   0x00000662



MEMORY INFO
Total Physical Memory   512 MB
Free Physical Memory   311.41 MB
Total Pagefile Memory   1.25 GB
Free Pagefile Memory   1.11 GB




DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   NVIDIA
Name   NVIDIA GeForce4 Ti 4600
Total Local Video Memory   128 MB
Total Local Texture Memory   128 MB

Offline Eagler

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bloom25: 3DMark2001 SE challenge
« Reply #23 on: August 10, 2002, 07:19:49 PM »
AKDejaVu

What did you do to get the two different scores?

My setup is straight up out of box with driver:
6.13.10.2742
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Offline AKDejaVu

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bloom25: 3DMark2001 SE challenge
« Reply #24 on: August 10, 2002, 07:50:30 PM »
The first was 4x FSAA and the second was 2x (like bloom's)

My setup is right out of the box too.  I don't tweak high performance parts... I mean why pay the $$$ if you still have to tweak it?

Nice FSB ya got going there Animal.  I guess that's not much of a problem with those disposable processors you use. :p

AKDejaVu

Offline Animal

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bloom25: 3DMark2001 SE challenge
« Reply #25 on: August 10, 2002, 07:55:51 PM »
Here is the 4xFSAA result attached

3DMark Score   2365
« Last Edit: August 10, 2002, 08:00:41 PM by Animal »

Offline Animal

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bloom25: 3DMark2001 SE challenge
« Reply #26 on: August 10, 2002, 07:59:27 PM »
Deja, I really like overclocking my FSB :)
You usually get more noticeable speed improvements with a higher FSB than just overclocking the core speed.
I tried to go for 160Mhz FSB, but anything above 155 is unstable. Lowered it to 153 just to make sure.

It may lower the CPU life, but by the time its about to die I will already be replacing it with another $80 processor.



:D



Below is my 2xFSAA result
3DMark Score   4446
This is better and we dont clutter the thread.
« Last Edit: August 10, 2002, 08:10:00 PM by Animal »

Offline Eagler

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bloom25: 3DMark2001 SE challenge
« Reply #27 on: August 10, 2002, 08:17:06 PM »
AKDejaVu

How is my score higher than your first score then? I think I set it up right & my cpu and vid card are not as strong as yours. What did I miss?
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | EVGA GeForce RTX 3070 Ti FTW3 | Vive Pro | Warthog stick | TM1600 throttle | VKB Mk.V Rudder Pedals

Offline Animal

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bloom25: 3DMark2001 SE challenge
« Reply #28 on: August 10, 2002, 08:24:58 PM »
Eagler go to Direct3D settings in your Geforce display properties and change Mipmap detail level to best image quality
that should take care of your high scores ;)

If you are still getting 3k+ scores after that, then you are probably using the old version of 3DMark2001 and not the new SE version.

Your score seems unusually high.
In fact, Deja's scores are superb.

Offline Eagler

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bloom25: 3DMark2001 SE challenge
« Reply #29 on: August 10, 2002, 08:47:52 PM »
Quote
Originally posted by Animal
Eagler go to Direct3D settings in your Geforce display properties and change Mipmap detail level to best image quality
that should take care of your high scores ;)

If you are still getting 3k+ scores after that, then you are probably using the old version of 3DMark2001 and not the new SE version.

Your score seems unusually high.
In fact, Deja's scores are superb.
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | EVGA GeForce RTX 3070 Ti FTW3 | Vive Pro | Warthog stick | TM1600 throttle | VKB Mk.V Rudder Pedals