Author Topic: bloom25: 3DMark2001 SE challenge  (Read 1267 times)

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 17709
bloom25: 3DMark2001 SE challenge
« Reply #30 on: August 10, 2002, 08:53:01 PM »
it was set to "Best Image"

is that the ver of 3DMarks you guys have?

what else may I have setup wrong?

Here's the entire txt file
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | EVGA GeForce RTX 3070 Ti FTW3 | Vive Pro | Warthog stick | TM1600 throttle | VKB Mk.V Rudder Pedals

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 17709
bloom25: 3DMark2001 SE challenge
« Reply #31 on: August 10, 2002, 08:55:12 PM »
is this the right benchmark?
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | EVGA GeForce RTX 3070 Ti FTW3 | Vive Pro | Warthog stick | TM1600 throttle | VKB Mk.V Rudder Pedals

Offline senna

  • Persona Non Grata
  • Silver Member
  • ****
  • Posts: 1318
bloom25: 3DMark2001 SE challenge
« Reply #32 on: August 10, 2002, 09:00:52 PM »
Animal, I've tried to run this test and it always locks up my system on the second test. Would have been interesting to see how my system ranked to the new systems now possible. If I figure it out I'll rerun test and post.

Offline Animal

  • Parolee
  • Platinum Member
  • ******
  • Posts: 5027
bloom25: 3DMark2001 SE challenge
« Reply #33 on: August 10, 2002, 09:01:56 PM »
Yup thats the right one
Its an awesome score, what drivers are you using?
are you overclocking the video card?
are you using any third party tweaking utility (like riva tuner and Geforce tweak utility?)

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 17709
bloom25: 3DMark2001 SE challenge
« Reply #34 on: August 10, 2002, 09:27:34 PM »
Quote
Originally posted by Animal
Yup thats the right one
Its an awesome score, what drivers are you using?
are you overclocking the video card?
are you using any third party tweaking utility (like riva tuner and Geforce tweak utility?)


It's a PNY ti4400 with XP driver 6.13.10.2742
Can't remember if that's the one from the PNY CD or if that is what XP put in. I know I didn't download one.

Nope the video card nor the cpu are overclocked, straight up default settings. AMD XP2000 cpu on the Asus mb. Using the ATA 100 IDE thingy for the HD's.

no tweating programs either

I currently do not have an anti virus program setup on the XP disk, been meaning to put Norton 2002 but haven't got around to it. XP is the work OS while the dual boot goes to Win98 for AH and games so the X45 works correctly. Dunno ..
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | EVGA GeForce RTX 3070 Ti FTW3 | Vive Pro | Warthog stick | TM1600 throttle | VKB Mk.V Rudder Pedals

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 17709
bloom25: 3DMark2001 SE challenge
« Reply #35 on: August 10, 2002, 09:54:28 PM »
Just ran it again to see if it was a fluke ....

3561 3D marks

I noticed under tests in 3D Mark SE, I have been testing 17 out of 21.
There are 4 tests called "Pro Version Tests" I guess I haven't been testing. Are you guys including those? Looks like they need to be checked/added to be included.. maybe that's the difference.

edit:
seems those four are for a purchased version of the program, nm.
« Last Edit: August 10, 2002, 09:57:25 PM by Eagler »
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | EVGA GeForce RTX 3070 Ti FTW3 | Vive Pro | Warthog stick | TM1600 throttle | VKB Mk.V Rudder Pedals

Offline funkedup

  • Plutonium Member
  • *******
  • Posts: 9466
      • http://www.raf303.org/
bloom25: 3DMark2001 SE challenge
« Reply #36 on: August 22, 2002, 08:03:54 PM »
I think mine is getting slower with age.

DMARK2001 PROJECT FILE

PROJECT
Name   My Benchmark
Description   
Registration Name   
Registration Key   
3DMark Version   300

DISPLAY
Platform   NVIDIA GeForce4 Ti 4600
CPU Optimization   D3D Pure Hardware T&L
Width   1600
Height   1200
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   60 Hz
FSAA Mode   4 samples

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   2165
Game 1 - Car Chase - Low Detail   30.3 fps
Game 1 - Car Chase - High Detail   23.1 fps
Game 2 - Dragothic - Low Detail   26.1 fps
Game 2 - Dragothic - High Detail   22.8 fps
Game 3 - Lobby - Low Detail   23.6 fps
Game 3 - Lobby - High Detail   13.1 fps
Game 4 - Nature   9.3 fps
Fill Rate (Single-Texturing)   359.1 MTexels/s
Fill Rate (Multi-Texturing)   811.9 MTexels/s
High Polygon Count (1 Light)   19.7 MTriangles/s
High Polygon Count (8 Lights)   9.1 MTriangles/s
Environment Bump Mapping   31.9 fps
DOT3 Bump Mapping   19.3 fps
Vertex Shader   27.3 fps
Pixel Shader   29.0 fps
Advanced Pixel Shader   18.4 fps
Point Sprites   6.2 MSprites/s

SYSTEM INFO

System Info Version   2.2
Installation ID   0x00000000
OEM ID   

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   AMD Athlon(TM) XP 2100+
Internal Clock   1.70 GHz
Internal Clock Maximum   1.70 GHz
External Clock   133 MHz
Socket Designation   SOCKET A
Type   Central
Upgrade   
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version   Model 6, Stepping 2
CPUID   0x00000662

CACHES
Level   1
Capacity   128 KB
Type   
Type Details   
Error Correction Type   
Associativity   

Level   2
Capacity   256 KB
Type   
Type Details   
Error Correction Type   
Associativity   

DIRECTX INFO
DirectX Version   8.1

DIRECTDRAW INFO
DirectDraw Version    5.1.2600.881

DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   NVIDIA
Name   NVIDIA GeForce4 Ti 4600
Total Local Video Memory   128 MB
Total Local Texture Memory   128 MB
Total AGP Memory   126 MB
Display Driver   nv4_disp.dll
Display Driver Version   6.13.10.3082
Driver WHQL Certified   Yes
Max Texture Width    4096
Max Texture Height   4096
Max User Clipping Planes   0
Max Active Hardware Lights   8
Max Texture Blending Stages   8
Textures In Single Pass   4
Vertex Shader Version   1.1
Pixel Shader Version   1.3
Max Vertex Blend Matrices   0
Max Texture Coordinates   8
Vendor ID   0x10de
Device ID   0x0250
Sub-System ID   0x8f05147b
Revision   0xa2

MEMORY INFO
Total Physical Memory   512 MB
Free Physical Memory   374.84 MB
Total Pagefile Memory   1.41 GB
Free Pagefile Memory   1.30 GB

MEMORY ARRAYS
Max Module Capacity   512 MB
Location   
Use   
Supported Error D&C   
Supported Speeds   
Supported Types   
Supported Voltages   

MEMORY SLOTS
Installed & Enabled Size   512 MB
Form Factor   DIMM
Frequency   0 Hz
Slot   DIMM 1
Manufacturer   
Type   
Type Details   
Enabled Size   512 MB
Total Bit Width   72
Data Bit Width   0

Installed & Enabled Size   0  bytes
Form Factor   
Frequency   0 Hz
Slot   
Manufacturer   
Type   
Type Details   
Enabled Size   0  bytes
Total Bit Width   0
Data Bit Width   0

Installed & Enabled Size   0  bytes
Form Factor   
Frequency   0 Hz
Slot   
Manufacturer   
Type   
Type Details   
Enabled Size   0  bytes
Total Bit Width   0
Data Bit Width   0

MOTHERBOARD INFO
Manufacturer   
Model   
Version   N/A
BIOS Vendor   
BIOS Version   N/A
BIOS Release Date   
BIOS Properties   Plug and Play, AGP

CARD SLOTS
Number   1
Designation   PCI-1
Type   PCI
Characteristics   
Data Bus Width   32
Details   Available, Long
Device Class   
Device Name   
Device Manufacturer   
Device Driver Date   
Device Vendor ID   0x0000
Device ID   0x0000
Device Sub-System ID   0x00000000
Device Revision   0x00
IRQ   0

Number   2
Designation   PCI-2
Type   PCI
Characteristics   
Data Bus Width   32
Details   In Use, Long
Device Class   Network Adapter
Device Name   Linksys LNE100TX(v5) Fast Ethernet Adapter
Device Manufacturer   LinkSys Group Inc.
Device Driver Date   
Device Vendor ID   0x1317
Device ID   0x0985
Device Sub-System ID   0x05741317
Device Revision   0x11
IRQ   16

Number   3
Designation   PCI-3
Type   PCI
Characteristics   
Data Bus Width   32
Details   In Use, Long
Device Class   Sound, Video or Game Controller
Device Name   Hauppauge Win/TV 878/9 VFW Video Driver
Device Manufacturer   Hauppauge Computer Works Inc.
Device Driver Date   
Device Vendor ID   0x109e
Device ID   0x036e
Device Sub-System ID   0x13eb0070
Device Revision   0x02
IRQ   16

Number   4
Designation   PCI-4
Type   PCI
Characteristics   
Data Bus Width   32
Details   Available, Long
Device Class   
Device Name   
Device Manufacturer   
Device Driver Date   
Device Vendor ID   0x0000
Device ID   0x0000
Device Sub-System ID   0x00000000
Device Revision   0x00
IRQ   0

Number   5
Designation   PCI-5
Type   PCI
Characteristics   
Data Bus Width   32
Details   Available, Long
Device Class   
Device Name   
Device Manufacturer   
Device Driver Date   
Device Vendor ID   0x0000
Device ID   0x0000
Device Sub-System ID   0x00000000
Device Revision   0x00
IRQ   0

Number   6
Designation   PCI-6
Type   PCI
Characteristics   
Data Bus Width   32
Details   In Use, Long
Device Class   Display Adapter
Device Name   NVIDIA GeForce4 Ti 4600
Device Manufacturer   NVIDIA
Device Driver Date   
Device Vendor ID   0x10de
Device ID   0x0250
Device Sub-System ID   0x8f05147b
Device Revision   0xa2
IRQ   19

Number   0
Designation   AGP
Type   AGP
Characteristics   
Data Bus Width   32
Details   In Use, Long
Device Class   Display Adapter
Device Name   NVIDIA GeForce4 Ti 4600
Device Manufacturer   NVIDIA
Device Driver Date   
Device Vendor ID   0x10de
Device ID   0x0250
Device Sub-System ID   0x8f05147b
Device Revision   0xa2
IRQ   19

SYSTEM DEVICES
Description   PCI standard host CPU bridge
Manufacturer   (Standard system devices)
Vendor ID   0x10de
Device ID   0x01a4
Subsystem ID   0x00000000
Revision   0xb2

Description   NVIDIA nForce 415/420 Memory Controller (DDR)
Manufacturer   NVIDIA
Vendor ID   0x10de
Device ID   0x01ab
Subsystem ID   0x0c111043
Revision   0xb2

Description   NVIDIA nForce 220/415/420 Memory Controller
Manufacturer   NVIDIA
Vendor ID   0x10de
Device ID   0x01ac
Subsystem ID   0x0c111043
Revision   0xb2

Description   NVIDIA nForce 220/415/420 Memory Controller
Manufacturer   NVIDIA
Vendor ID   0x10de
Device ID   0x01ad
Subsystem ID   0x0c111043
Revision   0xb2

Description   PCI standard ISA bridge
Manufacturer   (Standard system devices)
Vendor ID   0x10de
Device ID   0x01b2
Subsystem ID   0x00000000
Revision   0xc3

Description   NVIDIA nForce PCI System Management
Manufacturer   NVIDIA
Vendor ID   0x10de
Device ID   0x01b4
Subsystem ID   0x0c111043
Revision   0xc1

Description   NVIDIA nForce AGP Host to PCI Bridge
Manufacturer   NVIDIA
Vendor ID   0x10de
Device ID   0x01b7
Subsystem ID   0x00000000
Revision   0xb2

Description   PCI standard PCI-to-PCI bridge
Manufacturer   (Standard system devices)
Vendor ID   0x10de
Device ID   0x01b8
Subsystem ID   0x00000000
Revision   0xc2

Revision   2.0
Rate   1x, 2x, 4x (4x enabled)
Aperture Size   0  bytes
Sideband Addressing   supported (enabled)
Fast Write   supported (enabled)

MONITOR INFO
MONITORS
Name   Plug and Play Monitor
Manufacturer   (Standard monitor types)
Max Width   0
Max Height   0

POWER SUPPLY INFO
BATTERIES

OPERATING SYSTEM INFO
Operating System   Microsoft Windows 2000
Version   5.0.2195
Service Pack   Service Pack 3
Locale   US
Desktop Width   1280
Desktop Height   1024
Desktop BPP   32

HARD DISK INFO
HARD DISKS
Name   MAXTOR 6L060J3
Manufacturer   (Standard disk drives)
Capacity   55.91 GB
Model   MAXTOR 6L060J3
Interface Type   IDE

Offline Skuzzy

  • Support Member
  • Administrator
  • *****
  • Posts: 31462
      • HiTech Creations Home Page
bloom25: 3DMark2001 SE challenge
« Reply #37 on: August 23, 2002, 09:41:20 AM »
I had to run this several times as it did not make sense, but here ya go.

3DMARK2001 PROJECT FILE

PROJECT
Name   My Benchmark
Description   
Registration Name   
Registration Key   
3DMark Version   330

DISPLAY
Platform   RADEON 8500/RADEON 8500LE
CPU Optimization   D3D Pure Hardware T&L
Width   1600
Height   1200
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   60 Hz
FSAA Mode   4 samples

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   5732
Game 1 - Car Chase - Low Detail   89.7 fps
Game 1 - Car Chase - High Detail   44.5 fps
Game 2 - Dragothic - Low Detail   85.3 fps
Game 2 - Dragothic - High Detail   50.3 fps
Game 3 - Lobby - Low Detail   82.8 fps
Game 3 - Lobby - High Detail   42.5 fps
Game 4 - Nature   20.5 fps
Fill Rate (Single-Texturing)   806.0 MTexels/s
Fill Rate (Multi-Texturing)   2073.4 MTexels/s
High Polygon Count (1 Light)   34.4 MTriangles/s
High Polygon Count (8 Lights)   9.3 MTriangles/s
Environment Bump Mapping   66.8 fps
DOT3 Bump Mapping   41.5 fps
Vertex Shader   56.2 fps
Pixel Shader   46.5 fps
Advanced Pixel Shader   45.0 fps
Point Sprites   15.5 MSprites/s

SYSTEM INFO

System Info Version   2.2
Installation ID   0x00000000
OEM ID   

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   Intel
Family   PentiumŪ 4
Internal Clock   2.06 GHz
Internal Clock Maximum   2.40 GHz
External Clock   114 MHz
Socket Designation   PGA 478
Type   Central
Upgrade   ZIF Socket
Capabilities   MMX, CMov, RDTSC, SSE, SSE2
Version   Model 2, Stepping 4
CPUID   0x00000f24

DIRECTX INFO
DirectX Version   8.1

DIRECTDRAW INFO
DirectDraw Version    5.1.2600.881

DISPLAY DEVICES
Description   Primary Display Driver
Manufacturer   ATI Technologies Inc.
Name   RADEON 8500/RADEON 8500LE
Total Local Video Memory   64 MB
Total Local Texture Memory   64 MB
Total AGP Memory   56 MB
Display Driver   ati2dvag.dll
Display Driver Version   5.13.01.6071
Driver WHQL Certified   Yes
Max Texture Width    2048
Max Texture Height   2048
Max User Clipping Planes   6
Max Active Hardware Lights   8
Max Texture Blending Stages   8
Textures In Single Pass   6
Vertex Shader Version   1.1
Pixel Shader Version   1.4
Max Vertex Blend Matrices   57
Max Texture Coordinates   6
Vendor ID   0x1002
Device ID   0x514c
Sub-System ID   0x013a1002
Revision   0x00

MEMORY INFO
Total Physical Memory   512 MB
Free Physical Memory   414.34 MB
Total Pagefile Memory   1.22 GB
Free Pagefile Memory   1.15 GB

MOTHERBOARD INFO
Manufacturer   ASUSTeK Computer INC.
Model   P4B266
Version   REV 2.xx
BIOS Vendor   
BIOS Version   N/A
BIOS Release Date   
BIOS Properties   

Revision   2.0
Rate   1x, 2x, 4x (4x enabled)
Aperture Size   64 MB
Sideband Addressing   supported (enabled)
Fast Write   supported (enabled)

MONITOR INFO
MONITORS
Name   NEC MultiSync FP950
Manufacturer   NEC-Mitsubishi
Max Width   0
Max Height   0

OPERATING SYSTEM INFO
Operating System   Microsoft Windows 2000
Version   5.0.2195
Service Pack   Service Pack 2
Locale   US
Desktop Width   1024
Desktop Height   768
Desktop BPP   32
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Hussein

  • Copper Member
  • **
  • Posts: 158
bloom25: 3DMark2001 SE challenge
« Reply #38 on: August 24, 2002, 07:09:15 AM »
3DMARK2001 PROJECT FILE

PROJECT
Name   My Benchmark
Description   
Registration Name   
Registration Key   
3DMark Version   330

DISPLAY
Platform   NVIDIA GeForce3 Ti 200
CPU Optimization   D3D Pure Hardware T&L
Width   1600
Height   1200
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   60 Hz
FSAA Mode   2 samples

OPTIONS
Show Title Screens   No
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   2030
Game 1 - Car Chase - Low Detail   27.9 fps
Game 1 - Car Chase - High Detail   19.3 fps
Game 2 - Dragothic - Low Detail   26.5 fps
Game 2 - Dragothic - High Detail   20.0 fps
Game 3 - Lobby - Low Detail   25.7 fps
Game 3 - Lobby - High Detail   14.6 fps
Game 4 - Nature   7.5 fps
Fill Rate (Single-Texturing)   354.1 MTexels/s
Fill Rate (Multi-Texturing)   947.6 MTexels/s
High Polygon Count (1 Light)   13.7 MTriangles/s
High Polygon Count (8 Lights)   4.0 MTriangles/s
Environment Bump Mapping   31.7 fps
DOT3 Bump Mapping   17.6 fps
Vertex Shader   27.2 fps
Pixel Shader   21.4 fps
Advanced Pixel Shader   15.7 fps
Point Sprites   6.2 MSprites/s

SYSTEM INFO

System Info Version   2.2
Installation ID   0x00000000
OEM ID   

CPU INFO
CENTRAL PROCESSING UNITS
Manufacturer   AMD
Family   AMD Athlon(tm) XP 1900+
Internal Clock   1.60 GHz
Internal Clock Maximum   3 GHz
External Clock   133 MHz
Socket Designation   Socket-A                        
Type   
Upgrade   Socket A
Capabilities   MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
Version   N/A

MEMORY INFO
Total Physical Memory   512 MB
Free Physical Memory   406.52 MB
Total Pagefile Memory   1.22 GB
Free Pagefile Memory   1.13 GB


Do notice that I had to make the test with 2xFSAA due to 64mb limitation on the geforce3ti200.

Offline aknimitz

  • Silver Member
  • ****
  • Posts: 1084
bloom25: 3DMark2001 SE challenge
« Reply #39 on: September 13, 2002, 12:14:43 AM »
What do you make of these results?

Operating System Microsoft Windows XP
DirectX Version 8.1
 
Mobo Manufacturer ASUSTeK Computer INC.
Mobo Model
AGP Rates (Current/Available) 4x / 1x 2x 4x  
 
CPU Intel Pentium 4 1808 MHz
FSB 100 MHz
Memory 256 MB
 
Graphics Chipset NVIDIA GeForce4 Ti 4400
Driver Name NVIDIA GeForce4 Ti 4400
Driver Version 6.13.10.4041
Video Memory 128 MB
 
Program Version 3DMark2001 SE
Resolution 1600x1200 32bit
Texture Format Compressed
FSAA Enabled
Z-Buffer Depth 24bit
Frame Buffer Double
Rendering Pipeline D3D Pure Hardware T&L
 

3DMark Score 2313 3D marks
 
Game 1 Car Chase - Low Detail 35.1 FPS
Game 1 Car Chase - High Detail 23.4 FPS
Game 2 Dragothic - Low Detail 26.2 FPS
Game 2 Dragothic - High Detail 24.6 FPS
Game 3 Lobby - Low Detail 23.3 FPS
Game 3 Lobby - High Detail 14.6 FPS
Game 4 Nature 10.7 FPS
 
Fill Rate (Single-Texturing) 324.7 MTexels/s
Fill Rate (Multi-Texturing) 727.1 MTexels/s
 
High Polygon Count (1 light) 19.8 MTriangels/s
High Polygon Count (8 lights) 8.2 MTriangels/s
 
Environment Bump Mapping 28.8 FPS
DOT3 Bump Mapping 17.7 FPS
 
Vertex Shader 26.6 FPS
Pixel Shader 26.3 FPS
Advanced Pixel Shader 16.7 FPS
 
Point Sprite 5.6 MSprites/s

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27251
bloom25: 3DMark2001 SE challenge
« Reply #40 on: September 13, 2002, 10:23:45 AM »
$40 for software that tells you how many bragging rights you have?  No thanks. :)

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 17709
bloom25: 3DMark2001 SE challenge
« Reply #41 on: September 13, 2002, 10:35:04 AM »
Quote
Originally posted by Ripsnort
$40 for software that tells you how many bragging rights you have?  No thanks. :)


they/I used the free ver Rip
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | EVGA GeForce RTX 3070 Ti FTW3 | Vive Pro | Warthog stick | TM1600 throttle | VKB Mk.V Rudder Pedals

Offline Eagler

  • Plutonium Member
  • *******
  • Posts: 17709
bloom25: 3DMark2001 SE challenge
« Reply #42 on: September 13, 2002, 10:37:03 AM »
aknimitz
did you have anything else running? Norton AV, Zonealarm? Mine were run with nothing else going but the benchmark
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | EVGA GeForce RTX 3070 Ti FTW3 | Vive Pro | Warthog stick | TM1600 throttle | VKB Mk.V Rudder Pedals

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27251
bloom25: 3DMark2001 SE challenge
« Reply #43 on: September 13, 2002, 11:05:58 AM »
Quote
Originally posted by Eagler


they/I used the free ver Rip


They musta discontinued that?  Couldn't find any free DL's on their website.

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27251
bloom25: 3DMark2001 SE challenge
« Reply #44 on: September 13, 2002, 12:51:39 PM »
Okay, I think I found a link, is this the latest verson?
http://gamershq.madonion.com/download/?3dmark2001.shtml