Author Topic: bloom25: 3DMark2001 SE challenge  (Read 1246 times)

Offline Fishu

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bloom25: 3DMark2001 SE challenge
« Reply #45 on: September 13, 2002, 01:08:02 PM »
Bah.. why not 1280x1024 or preferably x960 (aka 1.33 multiplier stantards)
My monitor doesn't support 1600x1200 :(

...and i just got the gf4 :>

Offline Eagler

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bloom25: 3DMark2001 SE challenge
« Reply #46 on: September 13, 2002, 01:37:52 PM »
Quote
Originally posted by Ripsnort
Okay, I think I found a link, is this the latest verson?
http://gamershq.madonion.com/download/?3dmark2001.shtml


yes
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | EVGA GeForce RTX 3070 Ti FTW3 | Vive Pro | Warthog stick | TM1600 throttle | VKB Mk.V Rudder Pedals

Offline aknimitz

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bloom25: 3DMark2001 SE challenge
« Reply #47 on: September 13, 2002, 05:33:04 PM »
Eagler, I had Norton running, and several other proccesses that I dont know what they are ;) When I said I had no programs, I just meant nothing like IE or OE ...

Are my results low you think?

Nim

Offline funkedup

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bloom25: 3DMark2001 SE challenge
« Reply #48 on: September 14, 2002, 05:11:30 AM »
I got mine up a bit with some new drivers (40.41 Detonators and 1.13 nForce drivers).
2655 3Dmarks at Animal's original settings.
4628 3Dmarks at Animal's settings except 2X FSAA.

Offline funkedup

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bloom25: 3DMark2001 SE challenge
« Reply #49 on: September 14, 2002, 05:20:35 AM »
Skuzzy here is why your numbers are weirdly high:


Article 1
Article 2

According to those guys, the 8500 won't do 4xFSAA at that resolution.  From the second article it sounds like it ran without FSAA when you asked for that resolution with 4x.
« Last Edit: September 14, 2002, 05:41:04 AM by funkedup »

Offline funkedup

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bloom25: 3DMark2001 SE challenge
« Reply #50 on: September 14, 2002, 05:42:38 AM »
AKNimitz, your numbers are just fine.

Eagler, your numbers are way higher than anybody on the MadOnion comparison site using those settings with similar hardware.  You should post them with the "online browser" thing, maybe they'll give you a prize.  :)
« Last Edit: September 14, 2002, 05:45:49 AM by funkedup »

Offline funkedup

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bloom25: 3DMark2001 SE challenge
« Reply #51 on: September 14, 2002, 06:04:24 AM »
Eagler I think I figured it out.
Go into the properties for your display adapter, hit the advanced button, then find the 3D Antialiasing Settings.  Make sure you have it set to "Allow applications to control the antialiasing mode".

Offline gatso

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bloom25: 3DMark2001 SE challenge
« Reply #52 on: September 14, 2002, 08:04:17 AM »
For those interested GF3 will do the test if it's the 128mb version.  I've not messed it about too much, the det drivers could do with updating and a bunch of other housekeeping.

OPERATING SYSTEM INFO
Operating System   Microsoft Windows 2000
Version   5.0.2195
Service Pack   Service Pack 2

DirectX 8.1

3DMark Version   300

Manufacturer   AMD
Family   AMD Athlon(tm) XP 1600+
Internal Clock   1.37 GHz

256mb PC2100 DDR

DISPLAY
Platform   NVIDIA GeForce3 Ti 200
CPU Optimization   D3D Pure Hardware T&L
Width   1600
Height   1200
Depth   32 bit
Z-Buffering   24 bit
Texture Format   Compressed
Buffering   Double
Refresh Rate   60 Hz
FSAA Mode   4 samples

OPTIONS
Show Title Screens   Yes
Continuous Benchmark   No
Benchmark Run Count   1
Demo Sounds Enabled   Yes
Continuous Demo   No
Game Sound Effects Enabled   Yes
Game Music Enabled   Yes
Game Detail Level   Low

RESULTS
3DMark Score   1211
Game 1 - Car Chase - Low Detail   17.2 fps
Game 1 - Car Chase - High Detail   12.7 fps
Game 2 - Dragothic - Low Detail   15.0 fps
Game 2 - Dragothic - High Detail   12.8 fps
Game 3 - Lobby - Low Detail   13.1 fps
Game 3 - Lobby - High Detail   7.5 fps
Game 4 - Nature   4.9 fps
Fill Rate (Single-Texturing)   208.0 MTexels/s
Fill Rate (Multi-Texturing)   518.3 MTexels/s
High Polygon Count (1 Light)   9.3 MTriangles/s
High Polygon Count (8 Lights)   3.6 MTriangles/s
Environment Bump Mapping   18.8 fps
DOT3 Bump Mapping   10.5 fps
Vertex Shader   17.2 fps
Pixel Shader   16.0 fps
Advanced Pixel Shader   10.3 fps
Point Sprites   4.3 MSprites/s

Offline gatso

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bloom25: 3DMark2001 SE challenge
« Reply #53 on: September 14, 2002, 08:08:16 AM »
Attached the full test.

Offline funkedup

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bloom25: 3DMark2001 SE challenge
« Reply #54 on: September 23, 2002, 09:58:29 PM »
Punt
Bring it Dejavu!

Offline Eagler

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bloom25: 3DMark2001 SE challenge
« Reply #55 on: September 24, 2002, 07:05:07 AM »
Quote
Originally posted by funkedup
Eagler I think I figured it out.
Go into the properties for your display adapter, hit the advanced button, then find the 3D Antialiasing Settings.  Make sure you have it set to "Allow applications to control the antialiasing mode".


It was ....
"Masters of the Air" Scenario - JG27


Intel Core i7-13700KF | GIGABYTE Z790 AORUS Elite AX | 64GB G.Skill DDR5 | EVGA GeForce RTX 3070 Ti FTW3 | Vive Pro | Warthog stick | TM1600 throttle | VKB Mk.V Rudder Pedals

Offline Hussein

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bloom25: 3DMark2001 SE challenge
« Reply #56 on: September 25, 2002, 05:52:35 AM »
I still dont get how people can stomach watching that XP interface.

It's BUTT UGLY with all those bloated buttons and neon colors..
Basically it looks like it's designed for a 10-year old girl or someone with a severe visual impairment.