I went home for lunch and checked the map. There was a big furball going on with a base defense near the Knight capital, but the green bar was much longer than the red one, so I made some base attacks on A36 to get the red guys over there that were upping. I generally got pounded by carrier flak on a couple of bomber attacks against an enemy fleet in the channel, and got killed by player gvs once I got to the base. I think my only kill was on a PT boat, but that was it. The rest of the time I was working the enemy carrier group and bases and getting chewed up by ground flak.
Knights lost the pizza map this morning around 9:30 or 10 am Eastern US. By noon Knights were down by 15 bases in the island map (even though player numbers were even) and had made an unsuccessful attempt at capturing 38 (6 Knights foiled by 3 Bishops: 2 in gvs, 1 in LA-7). An enemy fleet was steaming between the two Knight islands unmolested, and my flights of two A-20 and two B-26 raids were shot down by the carrier flak with no hits on carrier.
I've identified the main problem with Knightland: the pilots take fighters, but never bombs or rockets, and usually fly airplanes that really can't do much for a base-capture mission except shoot down other planes, and even then they are usually hung up in low-alt furballs over their own bases, while the enemy Mustangs, Me-110s, Mosquitoes, and Typhoons rain down death and destruction from perches over 10,000 feet up. When the base falls, they move to another base. When the number of bases can be counted on one hand, they switch sides or log off.
I attribute this to two things:
(a) the youthful nature of players who fly during the day; and
(b) a base capture requires organization and coordination, along with pilots willing to fly heavy and face certain death due to flak, ground vehicles, enemy fighters, or ground impact. This usually takes a more mature approach to the game. See (a) above.
I know a lot of guys belly-ache about side A having more players than side B, and that being the contributing factor to game play being lopsided, but really, winning at this game is not just a matter of the number of players a side has, but the number of players who actually want to play the game strategically (base capture) rather than simply going Nintendo and popping off caps at enemy fighters.
So, if you're Bishop or Rook and looking for a quick map reset, Knightland is ready and waiting to fall. Again.
Just hurry up and do it so that I can write a mission using a fresh airfield.