Author Topic: Thanks for the F4U-1D .. and the engine management :)  (Read 1832 times)

Teapot

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Thanks for the F4U-1D .. and the engine management :)
« on: November 10, 1999, 02:05:00 AM »
I'm not being sarcastic   ... just wishfull thinking.
To say I'm looking forward to the Hog is an understatement. Just as much an understatement to say that I'm hooked on AH, and that I eat, sleep and daydream about ACM .. hehe.
I read AH's statement that they "do not model complexity for complexities sake" with a smidgeon of apprehension. Would the inclusion of engine management be modelling complexity for complexities sake?
I don't think so. When you think about it, engine management was an integral part of the fighter pilots flying process. A good pilot did it naturally. At the moment (beta or no beta) we are in effect flying sophisticated QUAKE machines ... (and still I suck at it VBG!).

Please HTC, give us mixture control, and where appropriate (like the C.205V and the F4U-1D) give us pitch control. I know it's early beta, but can you give some indication if these features will be included?
From an historical and technical perspective, this would certainly make AH a winner in my eyes!

Cheers
Teapot

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Phoenix Squadron

-blk--

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Thanks for the F4U-1D .. and the engine management :)
« Reply #1 on: November 10, 1999, 11:14:00 AM »
  Well, this has been discussed before...  But here's my take anyway:

Mixture:  leave that out.  We don't have EGT, and we can't feel the engine roughening as we lean it to peak.  It's this limitation that makes me say leave it out.  Besides, it's really not that hard to do, change altitude, lean the mixture to about 50 rich of peak...

Prop:  well, it is sort of modeled.  Just finish the prop model HTC

Blower:  this could be cool.  It really wouldn't effect ACM much, but the heavy aircraft would feel more realistic with blower controls modelled.

Oil Cooler/Cowl Flaps:  model them!  It'd be a nice touch, even though it wouldn't really effect the game much, it would add to that immersion factor...

  Of course I think there should be an "automatic" function to handle all this, just like we've got the fuel now...

blk

Offline gatt

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Thanks for the F4U-1D .. and the engine management :)
« Reply #2 on: November 10, 1999, 11:40:00 AM »
 
Quote
Oil Cooler/Cowl Flaps: model them! It'd be a nice touch, even though it wouldn't really effect the game much

Uhm, leave them closed while waiting for t/o, or fully opened at 30,000ft and you'll see if they wont affect the game ...

Jokes apart, can you imagine how many engines will overheat while waiting otr for SL scrambles? I cant wait for it ...  

Regards,
Gatt

[This message has been edited by gatt (edited 11-10-1999).]
"And one of the finest aircraft I ever flew was the Macchi C.205. Oh, beautiful. And here you had the perfect combination of italian styling and german engineering .... it really was a delight to fly ... and we did tests on it and were most impressed." - Captain Eric Brown

Offline delta

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Thanks for the F4U-1D .. and the engine management :)
« Reply #3 on: November 10, 1999, 01:06:00 PM »
Gatt,

LOL.

Is your nickname "Mr Extremes"?

I like it..

delta

Offline Stiglr

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Thanks for the F4U-1D .. and the engine management :)
« Reply #4 on: November 10, 1999, 05:15:00 PM »
I'd sooner see:

• Otto done right for once
• Cockpit fires
• Pilot injury (instead of death or perfect health)
• Clouds (on the way!!!)

...instead of micromanaging engines, cowl flaps, mixtures, and whether one knob just busted off on the left side of the console. Just the addition of drop tanks has really made strides for plane management. But there is a limit. Some abstraction is a good thing. Let's not "Falconize" the game so that you spend more time looking for obscure keystrokes and typing in dot commands than you do scanning the unfriendly skies for bogies.

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Offline NATEDOG

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Thanks for the F4U-1D .. and the engine management :)
« Reply #5 on: November 10, 1999, 05:38:00 PM »
Teapot, I thought you might like to know that I started work on the F4U-1D today.  

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Nathan "NATEDOG" Mathieu
Art Director
HiTech Creations
-=HELLFIRE SQUAD=-

CombatWombat

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Thanks for the F4U-1D .. and the engine management :)
« Reply #6 on: November 10, 1999, 06:03:00 PM »
OOH!  F4U!  
<cw spins around frantically then falls over, only to get back up and repeat the process>

Just do us all a favor and not pork it like in Warbi...errrr that "other game".

214CaveJ

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Thanks for the F4U-1D .. and the engine management :)
« Reply #7 on: November 10, 1999, 10:12:00 PM »
WOOHOO!!!
Ensign Eliminator
Hose Nose
Bent-wing B#@%#rd
Hawg

Can't wait to get it, then all them pony drivers better look out =)

hey nate, need any help with the Corsair?  =)

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Air power is a thunderbolt launched from an egg shell invisibly tethered to a base.         -  Hoffman Nickerson

Offline Windle

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Thanks for the F4U-1D .. and the engine management :)
« Reply #8 on: November 11, 1999, 01:05:00 AM »
ROCK! NATE  

Let us know which model you are creating if its not too much trouble!  Then I can pester you about the details.  

 

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~Lt. Jg. Windle~

VF-17 The Jolly Rogers 8X
      Skychrgr@aol.com
   


Offline Duckwing6

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Thanks for the F4U-1D .. and the engine management :)
« Reply #9 on: November 11, 1999, 02:23:00 AM »
Well about mixture, props, Oilcooler flaps, intercooler flaps, cowl flaps on the F4U in Combat (manouvering).. that's pretty easy:

Mixture: Auto Ritch -> u only lean below 50%
Prop:    High RPM   -> Stays there during climb and high power operation
Cowl Flaps: 2/3 Open during heavy manouvering
Intercooler Flaps: Wide Open during manouvering
Oil cooler flaps: 2/3 Open during manouvering

Basically Engine management is only important during takeoff and climb.. and a bit in cruise .. but during manouvering you went to only one setting and that's it..

I#d appreciate to have everything mdelled down to gun charging and stuff because it would make taking off and climbing a  bit less boring  

DW6

Teapot

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Thanks for the F4U-1D .. and the engine management :)
« Reply #10 on: November 11, 1999, 04:54:00 AM »
OOOHHH BOY!!!  
Thanks a bunch Natedog!
Of course, it should have been the very FIRST plane to be modelled .. heehee .. but you're all forgiven.

But are we getting more engine management than we have now? Duckwing6 hit it right on the head ... and Aces High would be a stratosphere above the rest then.

Stiglr .. engine management would NOT Falconize Aces High. Falcon has a lot on avionics/weapons systems management, such as radar modes and the like, but its got nothing really in the way of engine management. At least not the last time I looked at it (just before I removed it from my HDD  . The only sim that I have experience with that includes realistic engine management is FLY! .. and it adds a lot to immersion. It also helps ppl to appreciate that there is a lot more to flying a WWII vintage aircraft than beetling along on full throttle until gas runs dry. Putting limiters on engine temperature only, will not be enough IMO.
I want the whole Hog, and nothing but the whole Hog   .. and it seems like it's a popular idea as well.

my 2 cents

Cheers
Teapot.

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Phoenix Squadron

Teapot

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Thanks for the F4U-1D .. and the engine management :)
« Reply #11 on: November 11, 1999, 05:02:00 AM »
Windle, the man said F4U-1D .. isn't that the model??  

The F4U-1D is the best choice IMO, because it was produced in the greatest numbers and was the epitome of the F4U-1 series.
Just as most ppl think "mustang" when they really mean the P51-D, so too the "Corsair" ... I believe most are referring unwittingly to the F4U-1D ...

Cheers
Teapot

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Phoenix Squadron

Offline Windle

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Thanks for the F4U-1D .. and the engine management :)
« Reply #12 on: November 11, 1999, 10:59:00 AM »
I agree Teapot.  THe F4U-1D IS the prime plane for the job (especially when looking at the competition in the arena so far).  ]

I tend to think the F4U-1A is more the epitome of the WWII-era Corsair though.  It took part in the most combat of that time, was the model involved in all that romantic island flying, etc.    It was also the F4U variant made famous by the 'Jolly Rogers' and the 'Blacksheep'.  The F4U-1D didn't really get its feet wet until the last quarter of '44.  The F4U-1A had been fighting for a year and a half previous.  

Still my vote goes for the F4U-1D.  That was the plane my uncle flew and, all-and-all, basically just an F4U-1A with rockets and an extra bomb hard point.

Awaiting its release VERY impatiently  

 

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~Lt. Jg. Windle~

VF-17 The Jolly Rogers 8X
      Skychrgr@aol.com
   


Offline Razer

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Thanks for the F4U-1D .. and the engine management :)
« Reply #13 on: November 12, 1999, 09:15:00 AM »
Hey guys.  i see the Jolly Rogers is already here...  

I just happen to be in the 214th,  and now that the F4U is being added. i'm working to see if we can pick up AH as the new WW2 game.  
see you in the air!

Razer

214th Black Sheep

"Baa, Baa, Baaaaa"
 http://www.214th.com


Offline Windle

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Thanks for the F4U-1D .. and the engine management :)
« Reply #14 on: November 12, 1999, 07:55:00 PM »
It's gonna be sweet Razer!    VF-17 'Jolly Rogers' is the oldest surviving historical squadron online since the first Air Warrior days.  From there the squad moved on to WarBirds once it was put into production a few years back.  HiTech's NEW offering of Aces High seems like the obvious and logical direction to take.  Most likely VF-17 will be doing squad operations in both WB & AH once the F4U-1D is available in AH.  Only time will tell if will actually move away from WarBirds completely.  We are looking forward to the WB 3.0 release this Christmas.  The quality of that release will hopefully give us the input we need to help decide the future of the squad.  

IMO there is a pretty descent chance that we will simply have a day for squad meet in WB, and another for AH.  If WB 3.0 comes with a flat rate this should be the logical decision.  

Looking forward to some combined F4U strikes in our AH future.  

 

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~Lt. Jg. Windle~

VF-17 The Jolly Rogers 8X
      Skychrgr@aol.com