RAF gets the oldest, slowest fighter in the game. Luftwaffe gets the fastest, only jet jet fighter in the game.
Luftwaffles whine about RAF planeHeh, ok I hear ya on the LWhiner bit. Let me say that this isn't a LW vs RAF issue for me. I'll try to explain.
Personally, I couldn't care a rat's arse about something that can go in a straight line very fast and will be quite disruptive to a buff or a fighter, in the unlikely event that it isn't spotted. I don't care for being untouchable. For me, it's action that counts. The 190A5 is more fun to me than the D9 because it forces me to use SA and ACM to get out of tight spots; in the D9 what I usually need to do is nose down and dive away.
The ME262 will be largely like the TA-152 I suspect. Hugely expensive, and the bang for the buck in terms of perk points will be rather limited. It'll be an annoyance for most, sort of like the occasional tempest is now, only it'll be rarer and not near as lethal (if you're in a fighter).
Now, it's known that the LW had the potential to have the Hispano cannon, but opted for something else. had the LW been given a slow fighter that could turn and had quad damage laser pods (i.e 4*hisp) I'd voice these exact concerns.
We know what happened with the tshjook. The tiffie was also quite popular til its roll rate got fixed, despite not being as lethal as the tshjook (I recall some threads on bullet dispersion or whatnot being the difference). The icon system we have gives an advantage to guns with great ballistics; with the range info there's little need to use a gunsight to estimate the distance to an enemy aircraft - it greatly aids long range shooting.
I think it's fair to say that the thsjook was popular for newbies because it was one of those planes newbies could actually kill in. In H's, those great Hispanos allowed them to open up at long ranges, and the hitting power means that usually 1-2 hits on a wingtip is enough (been there, tried it, will redo it and film if necessary

). With 4 cannons, it's spewing out a veritable wall of AP/HE/I (all at once, in every bullet).
It's not just HO's. It's also the "break" followed by a very long range spray n pray shot and the *lethality* of such shots.
I'll manage it. I'll get annoyed from time to time but my current thinking of AH has given me a relaxed attitude towards these things in general

. I'm sure I'll write a whine or two after the heat of combat when the frustration has built up - most in here have a competitive nature.
Yet I have to say that the perking of the thsjook was one of the best moves by HTC I've seen - all of the sudden the D-hog gained life, and the price of the tshjook was cheap enough for anyone to earn one in one or two flights. And I *don't* wanna perk a 193x plane.
I guess what I'm saying is: 4*hisp turns most pilots into dweebs once they lay their hands on 'um. Myself included; in the special events where I've flown Spitfires, I've made good use of the dweeb tactics a Spit can use, and I earned a good number of kills that way

.
It's not my job to police how other people are flying and I won't do that. These are just my thoughts on the subject: right now I find AH very enjoyable, more so than when the chog was unperked, and I don't wanna have the same "oh no hispanos" dread again.
Thanks for info on the Hurricane II btw; didn't know it was a fighter-bomber. Am I correct in understanding from your posts that this one will be somewhat different in flight characteristics than the 12*303 model that was used vs fighters in the BoB?
Numbers wise, how many of these hurricanes were there compared to the other kind of Hurri's?