T0J0,
I already fly WWIIOL. I prefer the FM here (I can't say which one is closer to RL because honestly I have no clue), but there are some features I prefer ther like the icons, ground handling and (yes) the manual trim.
Originally posted by runny
I guess my problem with this has less to do with perks, and more to do with the way it fits into a familiar pattern:
(1) Add a harder way to fly as an "option," because it will be a lot more fun (the carrot) and
(2a) Penalize people for not using that "option" (the stick) or
(2b) give some in-game reward to people who use the "option" (sugary glaze on carrot)
By my way of thinkng, if the carrot's so darn sweet, you won't need the stick or the glaze. That these carrots are almost never presented without the stick or glaze says lots to me about the intrinsic worth of the carrot, even in the eyes of the person presenting it.
In other words, you're suggesting a change to the game that's so unappealing that it won't catch on unless you somehow cajole people to use it. I'd be a lot more enthusiastic about these ideas if their proponents thought they could stand on their own merits.
Ok, I didn't know that perks were so important for some of you, this is why I thought about adjusting the ENY value
a bit to entice people to get rid of the crutches.
Now what about adjusting ENY up
a bit when you don't use the aid features. This way, ENY stay the same for the others and everyone is happy. No stick, just a carrot.
I'm sure you won't be jealous for not receiving the carrot now...
Originally posted by Innominate
Any penealty or reward for convienience features is really pretty pointless, since as others have said, it has little effect in a fight.
No effect in fight? Are you sure? Haven't you ever put your plane back in level flight when, while wounded, you begin to pass out in the middle of a turn? Aren't you depreaving somebody from a well earned kill then?
I do it too...but you have to admit that it is gaming the game...
Shiva:
About fuel: you're right. But what do you prefer? A difference between ground and alt scales, or having to fly during 8 hours to complete a bombing mission? (Well maybe you've just bought AKDejaVu's DVD collection and you could kill the time 'en route'
)
About 'micromanagement':
Once again I don't
want that everybody uses manual trim. I couldn't care less if it haden't 2 badly unrealistic side-effects:
1: you can't model planes with trim limited to some control surfaces only, like it was in RL.
2: you can straighten your plane easily while passing out when wounded.
Soooo I'm just suggesting a system to enticing players not to use it with a reward, a reward and a penalty or just a penalty, depending how you look at it.
About your illusional 'experience'
I don't even want to discuss this. If you're really believing it, good for you. But please don't ever tell a vet that you have some practical or even theoretical combat experience. It will give a really bad reputation to the flight-sim community.
Air Combat USA : Fighter Pilot of a day LOL
On a side not I followed a 3 days course called antislip driving (for police forces). It just taught me a thing: I have nothing in common with a rally pilot (and I wasn't the worse of the lot...).