Author Topic: Aircraft Factories  (Read 496 times)

Offline gofaster

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« Reply #15 on: August 20, 2002, 08:23:40 AM »
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Originally posted by Karnak
This would give heavy bombers way, way to much power.  I bounced variations of this around in my head, but I just can't see how it would be fair.  Especially for the side with fewer numbers.  Their mainstay fighters would be disabled constantly.  Not only would they be gangbanged, they'd have to fight back with only early war fighters.

It introduces to many balance issues, IMHO.


Oh, I don't think so.  I think it would give the bombers a bigger purpose.  I think the ability to remove a Spitfire IX or LA-7 factory would go a long way towards levelling the field against the side with superior numbers.  A pre-emptive bomber strike at the first reset of a map would give a side with lesser numbers a good jump on a side with greater numbers.

The only downside would be that players who fly SpitIX and LA-7s exclusively would be tempted to jump sides in order to fly their favorite planes.  So, the potential would be that if a side with fewer numbers also lost their SpitIX and LA-7 factories, then more players would leave that country, but then, those pilots would probably jump anyway because they would be losing bases due to having fewer pilots in the first place.

Offline Tumor

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« Reply #16 on: August 20, 2002, 08:36:41 AM »
ANY Strat that had ANY real effect would go a long way towards making this game more fun.  No need to knock off certain plane types.  If that was done, then ALL planes (or types) should have dedicated factories.... not a bad idea either IMHO.
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Offline Tilt

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« Reply #17 on: August 20, 2002, 09:10:34 AM »
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Originally posted by SKurj
I've always liked the idea..

In AW it didn't happen that often in eto1 rr anyways that you lost your spits or what have you.
 


In AW3 this function had become corrupted in the set up code..........it didn't work all the time and when it did it was only for SpitIX's...........InAW2 and AW4W it was a fun item but rem that AW4W did not feature "capture" and  AW2 lasted all of a few months.
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Offline Obear1971

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« Reply #18 on: August 20, 2002, 09:11:03 AM »
Aso long as all the factory built LA7's and A6M's and nothing else lol, then ill bomb the hell outter them :)

Offline keyapaha

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« Reply #19 on: August 20, 2002, 09:25:34 AM »
maybe instead of elimiting the plane due to the a/c factory being down make the plane cost perk pts to fly say if the factory is

  25% down = 1pt for the rebuild time (whatever that time is)
  50% down = 2pt
  75% down = 3pt
 100%down = 4pt

 also make this a/c factory large enojgh so that just one 3 plane run at most can do 25% damage if all bombs are on target.

Offline muckmaw

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« Reply #20 on: August 20, 2002, 09:35:38 AM »
WHat about a small  Modification of the original idea...which I like, and dislike at the same time.

If we know where the LA-7, Spit,etc. Factory is, there would be a traffic jam of bombers overhead, dropping steel rain.

Now bear with me, as this may sound a tad gamey.

Let's say each country gets 10 A/C factories. Bomber goes in, and destorys one of those factories. By a random number generation, a RANDOM vehicle is selected by the game and is unavailable for use for X amount of time.

This would simulate the cloud of war, and the poor intelligence often available for target designators.

So one day, you bomb the factory....Boom, NO LA-7's for 2 hours or whatever.
2 Hours later,you bomb the SAME factory. Boom! No PT boats! (Crap)
2 hours later, same factory, Boom! NO GOONS!!! BONUS!! The country is crippled for 2 hours and can only take bases with M3's and LVTS!

The last one, I'm not 100% sure of. That may be very unbalancing, but it would be interesting!

Offline Soda

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« Reply #21 on: August 20, 2002, 09:35:51 AM »
The second a country got in the bag there would be nothing to fly while the enemy would milk-run the aircraft factories or even suicide plunge them which is basically unstoppable.  The second one country had no chance of getting plane X back all the pilots who like plane X would log, or switch sides.  Also, it's not like it would make all the Spit IX drivers switch to C205's or something, they would all just switch to another common plane, like a N1K, so you'd increase the population of that plane even more.

People will fly what makes them successful or feel competitive, so that is certain to concentrate the aircraft a bit.  Still, there must be 10 or so models of aircraft that are seen all the time in the MA which is better diversity than there has been at other times in the past.

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Offline Nifty

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« Reply #22 on: August 20, 2002, 09:50:02 AM »
Sorry, I 100% disagree with any proposal that allows one player (or small group of players) to dictate what other people can choose to fly in the MA.  

Having said that, the perk points increase due to the factories being damaged sounds not so harsh, yet effective.
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.

Offline TheflyingElk

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« Reply #23 on: August 20, 2002, 10:09:04 AM »
you could have your team form up and resupply and or rebuild factory, like we do with HQ, it would give the remf's something to do :p
You dragged the dead horse into the yard and handed out the bats, sir.

Offline Charon

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« Reply #24 on: August 20, 2002, 10:41:44 AM »
Wow, the drama really gets thick here. You would think the AH player base is made up of a bunch of hollywood hairdressers and not the 'devil may care' personas of legend.

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Sorry, I 100% disagree with any proposal that allows one player (or small group of players) to dictate what other people can choose to fly in the MA.


Hey, I'm used to it. I don't really want to fly an LA-7, but not being one of these squad dweebs who has to rely on the help of his seven buddies to get a kill :), I dont have much choice in the matter.

It may make your day for me to be leading your conga line in my 1943 airplane, but it doesn't make mine. I use the La-7 for only one purpose -- to avoid getting gangbanged. Invariably, any group of enemy planes contains at least one p-51/La-7, a bunch of spits and perhaps a zero or George. The only way to survive is to avoid the fight. I'm not ego driven to the point that I have to fly to win and live all the time (my favorite action is in a zero and base defense), but I hate padding somebodys score in a 5 v1 situation where I don't even know who got the final kill.

I generally like more variety and that is why I personally would favor the 5 pt perk adjustment for late war rides and a reasonable lowering of the perk points for the current uber rides. But It won't kill me if it doesn't happen. My tears will not flood the valleys of the Earth, and gloom and dammnation will not cloud my soul. Nothing is perfect, but AH is as good as it gets for me and I can easily live with it's "failings."

In fact, the aircraft factory idea, as long as it was limited, hard to kill and with a rotating plane/object wouldn't really change the status quo at all in the MA at all, as far as I can tell. But it might make the arena a bit more interesting, add some additional purpose and perhaps fun. I can see a real revenge factor: Take our La-7s huh, lets see how you like it! But heaven forbid if instant gratification isn't always availiable.

Imaginary conversation at home:

Honey, not the missionary position again.

It's the only poisition i've mastered. If we can't do it in the missionary then I'm going to log off the bed and watch tv or play AH, and you wouldn't like that would you?

What if I get on top, come on, a little variety?

What are you, some kind of alt monkey!

Well, what about a little Woof woof...(wink wink!)

We tried that last weekend once and it didn't work out, just not my style. I don't ever want to try that again. Now if I can't have my missionary, then I'm going to find someone who will!


Charon

Offline Manxer

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« Reply #25 on: August 20, 2002, 10:57:16 AM »
If you're going to have a factory for 1 type of plane, you might as well put one of them for all the late war planes. I personally don't mind fighting LA7's, so it wouldn't be a factory I went after with a passion. Now a 109 factory I'd attack incessantly. Perhaps having factories based on each majory manufacturer would be a better idea, for instance...destroying the Supermarine factory would get rid of the Spit IX, the Hawker factory..the Typhoon, the Lavochian the LA7, the Messerschmidt facotory the G10 etc... Perk fighters should never be affected, as I don't think they're used enough.

I, as a fighter player, wouldn't feel too upset about this type of strat system,  because it would require a great deal of bomber co-ordination to knock out a single factory (I hope). It would also provide targets for bomber missions, and give them the ability (if they decide to organize) to make an impact within the arena.

Offline gatso

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« Reply #26 on: August 20, 2002, 11:00:33 AM »
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maybe instead of elimiting the plane due to the a/c factory being down make the plane cost perk pts to fly


Like this idea lots. Small amounts of perks tho, like 10 for a IX/La7/ponyD if the factory is 100% down.  Top idea.

Gatso

Offline firbal

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« Reply #27 on: August 20, 2002, 11:22:33 AM »
All this would mean is that you have to take seriously the bomber threat. You have a big formation coming into you country, you then need to organise a threat to that group. What is so hard about that?
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Offline Hornet

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« Reply #28 on: August 20, 2002, 11:50:02 AM »
Labeling the idea as a disguised la7/niki/insert ur fav ride here whine is missing the point a little bit...though I can see why people would jump to that conclusion given this bbs' history.

I stipulated at the end of my post that there were a lot of issues that would have to adjusted for play balance, and done properly that should protect any harsh attempts to completely remove a plane from the game.

The ideas of limiting the factory's supply to a certain range and/or perking instead of removing the affected plane from availability are great for achieving an improvment in gameplay without depriving people of something they want.

The way I see it people are always crying for HTC to perk whatever the hot ride of the camp is. Well with this system if they hate it so much, and are willing to work as a team with their countrymates, they can go perk it themselves ;).
Hornet

Offline Nifty

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« Reply #29 on: August 20, 2002, 12:04:11 PM »
Charon.  When you choose the La-7 to deal with the "hordes" were you still able to choose your 1943 plane from the hangar and spawn it.  Yes, you were.   I said "dictate what other people can choose."  The choice for your 1943 plane is still there in the face of 5v1 odds, it's just not as good of a choice as the La-7, in your opinion.  With the factory idea, the choice is removed.  Totally not there.  

Damn straight I want my instant gratification.  I put my dues in to play this game.  Therefore, I want to fly what I want and how I want.  If I want a Spit V to furball with, then I want it immediately.  I paid for it, therefore the choice is mine.

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All this would mean is that you have to take seriously the bomber threat. You have a big formation coming into you country, you then need to organise a threat to that group. What is so hard about that?

This goes right back to what Lazs says.  Bomber pilots want the rest of the players to notice them.  Removing the a plane choice for an entire country by one or two players is nothing more than jumping up and down and saying "look at what we've done to you!"  

You want bombers to be more useful?   Here's how.  Make the towns spread out more, and not so concentrated like they are now.  Then make while at least 25% of the town is standing, make the building impervious to gunfire.  So if you want to capture a field, you gotta bomb (or use fleet guns or GVs) the field to under 25% before fighters can use their guns on it.  JABOs won't be as effective because they can only take down one or two buildings per sortie.  A bomber can take a mess of 100lbers, salvo 1, make the delay a little bit higher and carpet bomb the hell out of the town.  As it is now, a Typhoon can come in, drop 1 bomb, change the angle a bit, and drop the 2nd bomb and wipe out quite a bit of town buildings.  Then turn around and 20mm the town to death.  With these changes, you pretty much have to get a lot of coordinated JABOs or you get a few buffs to carpet bomb the town.  Gameplay changes little, you still wipe out a town to take a field.  You just can't do it with a couple of Typhoons anymore.
proud member of the 332nd Flying Mongrels, noses in the wind since 1997.