Author Topic: another stupid strat idea  (Read 397 times)

Offline Saurdaukar

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another stupid strat idea
« Reply #15 on: August 20, 2002, 10:37:14 PM »
I think this is an excellent idea.  The addition of cities, in any number, that have an effect on strat play, and are bigger than 10 meters by 10 meters is good thinking.  I for one wouldnt be opposed to massive formations of IB buffs.  :D

Offline Karnak

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another stupid strat idea
« Reply #16 on: August 20, 2002, 11:10:03 PM »
I would never, ever fly a buff for this purpose.  Might as well be offline.

It is totally unintergrated into the MA gameplay.  It is, instead, simply giving bomber fliers a plecebo that is a "we win" button.

Yay, we win.  Did anybody notice until the very moment of reset?  Nope, not at all.  There is no effect on gameplay at all.  Your bombload has no effect in any way, shape, or form unless you are that final buff that wins the war.

If I fly a bomber, I want to participate in the game, not be shunted off to some other sandbox were the "cool" fighter guys can ignore me.

This idea is great for the "fighters only in AH" guys (if the reset via bombing takes at least a day of reasonably frequent bombing to accomplish) as it completely and totally removes the bombers from the game.

BTW, it also bears no resemblance to what Germany and Japan went through.  Those countries suffered massive hits to their industrial output.  This idea has no effect at all on anything.

The tread title is entirely accurate and not ironic in the least.
« Last Edit: August 20, 2002, 11:12:11 PM by Karnak »
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Offline Apar

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another stupid strat idea
« Reply #17 on: August 21, 2002, 03:45:35 AM »
I like the idea too.

War's weren't won by air supremacy only. I 'miss' the progress of ground forces moving the front's. And ground forces capturing a capitol city. I know it sounds a bit WWIIOL like, but I've seen AH adding more and more war features other than aircrafts anyway.

At this moment there is no need for ground vehicles other than field defense or fast capture of a field town with too close spawn points.

I would like to see a bigger role of GV's in field captures and moving fronts. E.g. fields that can only be taken by pnzr divisions and where the air forces play a pure support and air supremacy role. Where resources are depleted by bomber raids. Resources that influence the effectiveness of a country. The factories in the maps at the moment are not worth bombing much (and I don't see it happen allot too).

Although I'm not a big fan of FA anymore I did like the strat system it had (resources played a big role and they had AI tank divisions that spawned automatically once the conditions were set for it and they moved the fronts).

The current Strat system has become boring IMHO (and with all respect to HT). It consists of mass jabo suicide raids for 90%.

Offline deSelys

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another stupid strat idea
« Reply #18 on: August 21, 2002, 06:38:36 AM »
I like the idea (I also thought that capitol cities would look much like big cities in WWIIOL ;) ).

As the capture would be possible by GVs only, it would still be impossible to win the war without gaining ground near the capitol city first. I think most reset would be preceded by a huge battle around the capitol city.

[dream mode on]
I dream of flying a B29 (80 perks)....dropping a single shiny bomb (300 perks) from 30K....bomb fall slowly under a chute. At 10 K it goes off....vaporizing most of the city....and myself at the same time, coz I killshootered the dweeb in a panzer driving at the outskirts!!!!!!! :D :D
[dream mode off]

Bah...I'll never have 300 bomber perks anyway...
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Offline Midnight

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another stupid strat idea
« Reply #19 on: August 21, 2002, 08:27:45 AM »
Quote
Originally posted by Karnak
BTW, it also bears no resemblance to what Germany and Japan went through.  Those countries suffered massive hits to their industrial output.  This idea has no effect at all on anything.


Are you ok? Did you get hit in the head?

Both Germany and Japan suffered HEAVILY from the bombing that occured.

Why do you think that they were in short supply of replacement aircraft, high quality fuels, food and medical supplies?

Why do you think their equipment was so prone to mechanical failures?

Maybe, just maybe it had something to do with factories being bombed so often that they could not produce the quality or quantity of equipment needed to win.

---

No offense karnak, but you sound like one of the buff pilots that Lazs <-- I shudder to say it, is always talking about. Attention starved pilot that looks for satisfaction in closing down airfields by dropping a few bombs on some hangers.

What you seem to be overlooking in this idea is that it is suggesting that the central city have the factories in it, and that the percentage of damage would effect the quantity / availability of enemy equipment. Therefore, the enemy would want to defend the city as much as possible to avoid dwindling supplies. If implemented properly, the central city wold not be ignored until the last bomb fell, it would be a hot-bed of activity.

Offline Karnak

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another stupid strat idea
« Reply #20 on: August 22, 2002, 08:50:35 AM »
Midnight,

You just repeated what I said about Germany and Japan.  They got hit hard by bombers.  This idea doesn't hit anything at all.

As to me just wanting to ruin fighter's fun, well, you're off your rocker.  I fly fighters 95% of the time.  Further, the proposals I've made and backed all retain the difficulty of closing fighter operations at any given field while integrating bombers into the gameplay of the MA.

Giving the bombers a separate sandbox to play in, and one in which no bomber has any effect on anything until that last magic bomb lands and  the war is won, is not going to make bombers fun.


The journey is the fun part, not the destination.  This idea simply makes it so that bomber fliers can reach the destination without participating in the journey.
Petals floating by,
      Drift through my woman's hand,
             As she remembers me-

Offline Midnight

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another stupid strat idea
« Reply #21 on: August 22, 2002, 12:39:04 PM »
Karnak

You're loosing me on this concept.

In the strat model I am thinking of, the effects of bombing the city would have a direct impact on the supplies available to the enemy. I would like to see a strat model similar to many strategy games out there, where each country has a limited amount of supplies that are depleted as they are used.

The factories and cities would determine how quickly the supplies were replenished. So, the more damage done to the city and factories, the slower the production would be. THis would mean that the enemy would start running out of heavily used A/C and start running low on fuel and ammo.

Granted, if the strat model stays the way it is now, bombing the city into the ground does nothing.

Offline DarkHawk

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another stupid strat idea
« Reply #22 on: August 22, 2002, 02:17:01 PM »
sorry  computer problem got on wrong thread
« Last Edit: August 22, 2002, 02:42:20 PM by DarkHawk »
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