Perhaps not let it be the focus of the war neccessarily.
Have supply depend on the city as well as the factories now, BUT... reduce supply frequency for every building hit, say if you have 250 buildings(object limits??) each building would be a tiny percentage, have major buildings within the city from factories and rail depots on the outskirts to warehouses on the docks.
Thing is... 250 buildings wouldn't cover much more than an area only 20some times larger than current.
Ohh if we could have one city for each zone.
Well its a good idea, but I seriously doubt the current cross section of player PC's could handle it. I'm sure AH code could be done, but I am not sure how well it would run on even mid range pc's now...
Ok i mean don't let the cities damage level directly affect the loss of the war. Set rebuild time really long, perhaps 5% every hour. I think this would encourage mass formations. As 5% is likely 10 times more powerful than someone egging residential areas. Perhaps if he hit an important complex like a factory it would affect things of a larger degree.
But don't let city go to under 20% and map resets.
SKurj
SKurj