Author Topic: another stupid strat idea  (Read 398 times)

Offline Furious

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another stupid strat idea
« on: August 20, 2002, 12:58:16 PM »
The gist of this concept is that there are 2 ways to force reset; standard AH way and the following:

Make a huge capitol city (1/4-1/8 of a sector with 100’s of buildings) around the HQ.  Place an airfield and vehicle field in the city.  Load the city up with ack.

When city is 80-90% destroyed the capitol can be captured by driving 2-5 GV’s into the HQ compound, thus forcing a reset.  The drive for the GV’s should be relatively long (no close spawn points).

Put capitol’s percent of destruction on tower chalkboards.


The bombers would have a huge role in forcing reset without having an overly large impact on the fighters.


F.

Offline popeye

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another stupid strat idea
« Reply #1 on: August 20, 2002, 01:07:39 PM »
Might as well be bombing offline, and mailing the score in to HTC.

The whole IDEA of playing a multiplayer game is to have an impact on the other players.
KONG

Where is Major Kong?!?

Offline Furious

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another stupid strat idea
« Reply #2 on: August 20, 2002, 01:21:06 PM »
Quote
Might as well be bombing offline, and mailing the score in to HTC

This is a good idea too!!



....but does bombing the cities we now have impact other players?  Why yes, it does.  Would some up fr...........


bleh, i don't care enough to argue about it.  


F.

Offline SKurj

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another stupid strat idea
« Reply #3 on: August 20, 2002, 01:35:36 PM »
it does have an impact on other players...

they lose the war if they don't rise to defend

and i like the idea +)


SKurj

Offline muckmaw

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another stupid strat idea
« Reply #4 on: August 20, 2002, 02:00:59 PM »
I don't know. It just seems like this idea would make the entire war focus around the capital city. Bombers in bound. Fighters Up to defend. Fighters go to escort bombers, Rinse, Repeat.

I know AH is not supposed to be historically accurate, but I prefer having a front line like WWII did.

Offline popeye

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another stupid strat idea
« Reply #5 on: August 20, 2002, 02:02:14 PM »
Does anyone really care if they "lose the war"?
KONG

Where is Major Kong?!?

Offline Turbot

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another stupid strat idea
« Reply #6 on: August 20, 2002, 02:47:31 PM »
Quote
Originally posted by popeye
Does anyone really care if they "lose the war"?


Evidentally we have at least one group thats doesn't care - I think we call them Rooks :cool:   (Althought they will quite cheerfully help someone else win I should add :p )

Offline SELECTOR

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another stupid strat idea
« Reply #7 on: August 20, 2002, 04:05:51 PM »
best way to have faster resets is only have 2 country's( im against..) this way we wouldn't go round and round on the   islands map/.. allso would be kind of fun seeing the hand of god destroy bishland..:D

Offline chunder'

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another stupid strat idea
« Reply #8 on: August 20, 2002, 04:06:59 PM »
Quote
Originally posted by muckmaw
I don't know. It just seems like this idea would make the entire war focus around the capital city. Bombers in bound. Fighters Up to defend. Fighters go to escort bombers, Rinse, Repeat.

I know AH is not supposed to be historically accurate, but I prefer having a front line like WWII did.


Actually, you just pretty well described most of the air war in the ETO prior to D-Day.

Offline Innominate

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another stupid strat idea
« Reply #9 on: August 20, 2002, 04:29:33 PM »
Very cool idea.  Could have a couple of airbases nearby for interceptors.  Not only do buffs get an important role, killing buffs becomes more important than ever.  Escorts and large formations become especially important, very cool.

Offline Midnight

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another stupid strat idea
« Reply #10 on: August 20, 2002, 04:32:34 PM »
This is a great idea. It would give the whole war a central focus point. All factories could be intermingled in the cities as well.

I think it would be great to see a huge city with dozens and dozens of buildings with streets and allies that vehicles could fight in and around.

Buildings with AAA batteries on roof tops. Trains and convoys running all about.

Maybe Vehicle bases could be placed at various points around the cities (using concrete gargage instead of camo tent) The VHs could be captured and then used by the invading forces as new spawn points.

The attackers could push further and further into the city towards HQ, but the closer yo HQ, the more dense the VHs would be, allowing the defenders more options to spawn in ambush positions.

Have shore battery type units even closer to HQ that could be used to kill incoming vehicles.

Right next to HQ, there could be a large airfield with FREE me-163s available for bomber defense.

Offline hazed-

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another stupid strat idea
« Reply #11 on: August 20, 2002, 06:01:06 PM »
I really like the idea.

If you think about it it would very much match what happened to germany , (berlin) as the war came to an end.

It would give bombers a DECENT strategic target to hit.

It would give those of us who are struggling to make a half decent bomb drop something to do (ie hit anything or at least contribute to winning the game!)

It would mean we would have some great land battles(which are severly lacking) inside the city at the end of a map.

and if we still kept the need to capture all but 2 or 3 bases for a total win, the city would be a great FINAL TARGET, a final task if you like that wouldnt affect the overall way we play until the end of a map.

I give the idea a 10 out of 10 furious.

Offline SKurj

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another stupid strat idea
« Reply #12 on: August 20, 2002, 06:04:57 PM »
Perhaps not let it be the focus of the war neccessarily.

Have supply depend on the city as well as the factories now, BUT...  reduce supply frequency for every building hit, say if you have 250 buildings(object limits??) each building would be a tiny percentage, have major buildings within the city from factories and rail depots on the outskirts to warehouses on the docks.  

Thing is... 250 buildings wouldn't cover much more than an area only 20some times larger than current.

Ohh if we could have one city for each zone.

Well its a good idea, but I seriously doubt the current cross section of player PC's could handle it.  I'm sure AH code could be done, but I am not sure how well it would run on even mid range pc's now...

Ok i mean don't let the cities damage level directly affect the loss of the war.  Set rebuild time really long, perhaps 5% every hour.  I think this would encourage mass formations.  As 5% is likely 10 times more powerful than someone egging residential areas.  Perhaps if he hit an important complex like a factory it would affect things of a larger degree.
But don't let city go to under 20% and map resets.


SKurj
SKurj
« Last Edit: August 20, 2002, 06:13:36 PM by SKurj »

Offline DarkHawk

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another stupid strat idea
« Reply #13 on: August 20, 2002, 06:32:15 PM »
I do not see what is stupid about this idea
5 zones each with a small city and the HQ zone with a larger city surronding thHQ.

Great Idea keep thinking this up

DarkHawk
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Offline Thrawn

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another stupid strat idea
« Reply #14 on: August 20, 2002, 07:55:45 PM »
Great idea!  And if not for the MA, deffinately fo rthe Mission Arean