Author Topic: Improving the Bomber Model (suggestion)  (Read 1674 times)

Offline bj229r

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Improving the Bomber Model (suggestion)
« Reply #45 on: August 24, 2002, 01:19:13 PM »
Its a DAMN good idea...which is exACTLY why it will be ignored, and buffs made even more useless than they are
now// (buff formations in ww2 had like 1 trained bombadier in each group...they were very hard to come by)
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Offline Duckwing6

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Improving the Bomber Model (suggestion)
« Reply #46 on: August 24, 2002, 02:55:50 PM »
I reallly like the idea !

As for the attaching and detatching to and from the formatiuon i would link that to certain flight conditions:

for example the joining of the formation has to be performed manual until as close as say 200 yards to the lead plane or the closest lead plane drone.

as soon as you attach in that position your plane and its drones would maintain that position (so you*re able to build certain formations.

now the station keeping would essentialy only be possible in straight and level flight up to say 10 degrees of bank and or stable climb / descend. -> i have just had formation training in multi engine a/c and i can tell you that a formation on jumprun when dropping skydivers ain`t so different from a formation of Buffs :)

that should help lost to prevent rapid manouvers and the likes when having a pulk formed and controlled on one pilot.

Cheers
Phil aka DW6

Offline StracCop

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Improving the Bomber Model (suggestion)
« Reply #47 on: September 24, 2002, 11:19:04 AM »
Any feedback from HTC on this suggestion?

I (and I'm sure many others) would sure like to know if this is even being considered for a future release.

- Dave

Offline Chairboy

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Improving the Bomber Model (suggestion)
« Reply #48 on: September 24, 2002, 01:49:51 PM »
Hola!  I too would like to know if this has met the eyeballs of stakeholders at HTC.
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Offline Tjay

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Improving the Bomber Model (suggestion)
« Reply #49 on: September 24, 2002, 02:45:46 PM »
Excellent, logical, objective thread with open exchange of ideas and no smartass scoring or dumbing down.
But why will the staff not even acknowledge that they have seen it? Someone must have brought it to their attention surely?
When people put this much effort into suggestions for improvement, is it not simply POLITE to acknowledge it?
If they don't wan't to do that, they should put a clear disclaimer at the head of the board to the effect that no comments will be made on any thread by the staff.
I'm disappointed only by this aspect. :confused:

Offline Imp

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Improving the Bomber Model (suggestion)
« Reply #50 on: September 24, 2002, 03:54:13 PM »
Quote
Originally posted by Seagoon
2) DAMAGE MODEL/GUNS At present this system would just mean that a 190 or 47 pilot who knows what he is doing will get 12 free kills instead of 3. Buffs pop too easily and the guns are currently only up to Panzer IV pintle standard. Bring back the old buff toughness and guns and this would be a treat to fly.


The buff guns are the same they were before but the guns dont fire through the fuselage anymore thats why they seem less powerful.

Offline ergRTC

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Improving the Bomber Model (suggestion)
« Reply #51 on: September 24, 2002, 03:56:43 PM »
I have to chime in too, great idea.

Probably not needed with fighters though.  

HTC?  Listening?

Havnt seen a post that hitech or pyro responded to in a long time.  I thinks theys mights be bizy

Offline T0J0

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Improving the Bomber Model (suggestion)
« Reply #52 on: September 24, 2002, 09:37:59 PM »
Bump

Offline OZkansas

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Improving the Bomber Model (suggestion)
« Reply #53 on: September 25, 2002, 09:10:56 AM »
I like this idea, but think it isn't for the MA.  This idea could better be implemented in the new mission arena.  Even start the buffs at altitude over their bases where the players then can organize.

I would also suggest that an intercom be set up within the 17's.  Would also suggest that when the 88's start that the attacking  fighters are forced to disengage.

The targets need to be larger for the buffs.  When a raid distroys targets the down times need to be effective even limiting the nme planes!

I can't see this working in the MA as most ppl are interested in a "right now" type of play.  Climb out is too long in the MA and hardly makes buffing worth while where jabo can be more effective.  The new Mission Arena would be more for strat ppl willing to spend time.

Well, I have high hopes for the Mission Arena and look forward to its being a cutting edge of new ideas for flight sims!  A place where one can go for 2 or 3 hours and fly a mission that really means something.  We have had the MA type of flying for years in many sims.  The idea of scenerios has been the only attempt to produce some of the RL experience in the sim world.  I hope that there are enough ppl to support this type of flying!  That is going to be the real question, is the audience ready for this type of flying?

Offline jEEZY

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Improving the Bomber Model (suggestion)
« Reply #54 on: September 25, 2002, 11:49:01 AM »
Strac,

Great idea. However IMO let each element of the formation calibrate and drop thier own bombs.  If the formation wants to co-ordinate with the group leader fine, but letting each pilot control bom drop would add just a tad bit more reality to the buff formations.  

Overall, a fantastic idea that should get more than a little atttention.


jEEZY

Offline StracCop

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Improving the Bomber Model (suggestion)
« Reply #55 on: September 25, 2002, 12:26:11 PM »
Quote
Originally posted by jEEZY
let each element of the formation calibrate and drop thier own bombs.  If the formation wants to co-ordinate with the group leader fine, but letting each pilot control bomb drop would add just a tad bit more reality to the buff formations.

jEEZY...!

I think that such a provision would defeat the intended goal of allowing pilots to man defensive armament while designating one pilot, the group leader, as the individual responsible for calibration and bombing for the whole group.  Insisting that each pilot within the group continue to calibrate and drop once again forces them to sit in the bombsite for long periods rendering them defenseless, something the 'Bomber Group' proposal would correct.

Perhaps an option could be coded that would give formation pilots joined within the group the ability to override the group leaders calibration/bomb release control, giving them an opportunity to calibrate and drop their own ordnance while still attached to the group leader?  

I, for one, would be opposed to such a provision. I think it would be more advantageous for the group if pilots concentrated on defending the group while allowing the group leader to remotely drop every attached plane's bombs.  

As I see it, pilots who elected to calibrate and drop their own ordnance would weaken the groups defensive envelope.  Having everyone in their planes manning the guns except for the Group Leader who is caibrating/dropping the munitions assures the maximum possible survival rate for all.

Just my thoughts...
But all this aside, If the principle of the idea is adopted it would be a most welcome enhancement to the game.

- David

Offline jEEZY

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Improving the Bomber Model (suggestion)
« Reply #56 on: September 25, 2002, 07:12:18 PM »
Strac,

Good point.

Ken

Offline BGBMAW

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only read firts posts...
« Reply #57 on: September 25, 2002, 07:52:35 PM »
I like that idea..BNut I would Crush WHOLE Cityies and Airfileds with ease..and Bish And rooks would cry ..alot...


Love BiGB
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Offline StracCop

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Improving the Bomber Model (suggestion)
« Reply #58 on: December 23, 2002, 01:40:03 PM »


HiTech, Pyro,

I wonder if you ever considered this proposal?
I wanted to wait until this release before bumping this topic back up to see if it was incorporated.  Clearly, it wasn't.

So, basically, I'm just looking for some feedback from the development staff regarding the feasibility of the idea and how receptive you are to adding it to a future release.  It seems to have pretty widespread support from the player base that posts on the forums.  What's the impression of the development staff?

Thanks for reading.

David

Offline Karnak

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Dot command feature request for improving bomber gameplay
« Reply #59 on: December 23, 2002, 01:58:56 PM »
I posted this in the Gameplay feedback forum yesterday:

Currently bombers cannot maintain formation when the guns or bombsight is manned by the pilot, and it is almost always solely manned by the pilot.

A command to drone the flight and bomb commands to a lead player would make the bombers act in a more realistic manner, e.g., maintaining formation and dropping bombs on the leader.

The way I would suggest this functioning would be via a system like so (using my squadmate Keyapaha as the example leader):

1) The player(s) who are going to slave their bombers form up on the leader.
2) The player(s) who are going to slave their bombers type ".form Keyapaha".
3) The newly slaved bombers move into set formation positions like the drones do now.
4) The player(s) in the slaved bombers act as gunners, being able to jump between the three bombers of their section of the formation.

To release from the formation a command like ".unform" could be used, or maybe a joystick movement from the cockpit could release the formation as is done with autopilot.


Because evey three bombers would still require a player to be present this does not free up players, effectively giving larger drone formations. Instead it simply allows the integrity of the formation to be maintained in the face of the enemy, something that is impossible to do right now.

This feature would be particularly useful in the coming Mission Theater as it would allow bombers to be flown in a more historical manner.
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