Some folks have argued in favour of artificially increasing buff climb rates and loadouts. No, no, NO! Please, no. :-} yes, there are aspects of AH that are rather unrealistic, particularly if by "AH" what you have in mind is the MA rather than the basic software itself. But taking AH even further away from reality is NOT the way to go. What next, artificially increase the speeds for all the speed junkies? Then what's to seperate what is supposed to be a WW2 combat flight sim from a Korean War one?
Please, everyone, be careful to NOT confuse "AH as experienced in the MA" with "AH the software", the program that runs on your computers. The MA is but ONE of the things that AH is capable of giving you the experience of. Others include a much more realistic experience in organised games or more realistic arenas. If you start asking for this that or the other thinking ONLY in terms of the MA, then you risk limiting AH in the range of experiences it can offer us - you would, in fact, be taking something OUT of the game. Deliberately making the FMs fundamentally unrealistic is one such suggestion that would seriously detract from AH.
I have long argued, not just in AH, that the place to tailor to various groups needs is in the arena settings. You want the possibility of increased rates of climb? OK, but do it by having the FMs scalable, the scaling set by CMs, so that arenas and games can be set up with climb rates as real or unreal as people want. I want to have no-GPS games? Sure! - just make it an arena setting.
Lots of stuff can be added to increase the realism and also increase the enjoyment for the dedicated bomber pilots/crew amongst us WITHOUT negatively impacting MA dweebery simply by putting in the ability to have it turned on or off (or scaled) as an arena setting.
Remove the underlying reality of the game, and you'll turn AH into just another video game with little longevity. Improve the underlying reality but with options to tailor stuff via arena settings, and you can cater to more people for much longer, and turn AH into one of the true greats.
Regarding bomber loadouts, we should be able to load either an exact percentage of fuel (up to the limit set by the field state) or have smaller increments (even multiples of 10% up to the field limit would be nice - 5% increments would be better) and take the consequences in terms of aircraft performance and stress if we overload it. This also means that we need to have realistic modelling of fuel load and consumption for each plane. The endurance of the Ju88, for instance, is grotesquely undermodelled - even without flight test data, that a Ju88 could raid Scapa Flow from Denmark or Norway proves this (try it in a 1:1 modelled terrain in AH!), and the facts and figures regarding Ju88 tankage and range aren't exactly difficult to find. Also, you might want to look into how many Lancasters actually took 14,000lbs of bombs up to 30,000ft at all, never mind what time of day it was... Part of the fun of planning a mission properly is planning the loadout taking what needs doing at target and performance factors into account. Doesnt need to take long, so long as good performance data is to hand (bit damned difficult if the fuel loads are unrealistic and the fuel burn rate is messed with too much, mind...)
Stracop's idea has a great deal of merit, would allow the unskilled buffer as much opportunity to do something fun as the unskilled fighter dweeb has had for ages in the MA, would NOT force skilled bomber crew to abandon their skills, and I for one would welcome some kind of response from HTC on the suggestion.
My request would be for greater realism in radar and (lack of) navigational aids - oh, and greatly reduce icon range at night, and lets have some moonless DARK nights now and then. Furball enthusiasts will still head for enemy held bases looking for fights and find them. Others might find it FUN to patrol the gaps in the radar looking for buffers like me trying to sneak through. It's the cat-and-mouse aspect of fighter vs bomber ops that gives enduring pleasure to both. HO'ing armadas of escorted enemy buffs is OK, but a change is nice now and then. And of course, when it comes to fighter pilots looking for buffs to kill in the MA - well, you KNOW we'll be coming for your bases, don't you?! What the heck do you think you need radar for to find us?!?!
I move in support of Stracops idea. Then lets get a few others in that make life more fun for buff pilots - trust me, they'll make life more fun for EVERYONE using AH in whatever way.
Esme