Nice ideas Zig.. and good combination of earlier ideas too.
Is this the way you thought the map could be laid out? (Field positions would need to be adjusted for a better balance!!!)
I like your idea more than my earlier proposition of circular areas (see below) because I am leaning more towards a WW2 sim than just a sim with WW2 planes in it. But for those who need to have their late war furballs, it might work better with the circular areas.
I would love to see this area division as absolute... e.g. only early war planes are available for early war area.
But it would not be too bad either if mid and late war planes could be upped from those fields with proper perk costs!! (nice softer approach)
So.... What arguments against this are left???
-I want to fly any plane from any field.
-?
If that is all, I think such an argument should be overlooked. These any-plane-guys would still have fields to fly from without paying perks... and many guys alike them on the other side to fight against too, I bet.
The best thing with these ideas is that they are easy to put to practice!!! Just edit the availabel plane sets on each fields. Of cource the map needs adjusting, but that need is there already... SE corner get hit time after time. About making different perk costs to different fields I dont know about... would that be difficult?
Do the HTC guys find these ideas from this board or should we draw their attantion some way and get replies form them???
[This message has been edited by BlauK (edited 04-24-2001).]