You have just given me more info than 5 years of asking kesmai. I hope that puts my concerns in perspective.
Sna once told me about 3dsm, but when I went to get some insight from kesmai.. i got a few emails saying they were working on editor tools, then I got an email directing me to mage, who at the time was making them. That is where the information stopped. The mage'ettes had the knowledge, but were reluctant to share it. While its simple enough to get a question or two answered here ( thx guys). There is no real sharing of applied knowledge.
I suggest we work as a team. Lets put our head together and make something.
Here is what I am working on:
Doodyville:
Layout is similiar to AW's ETO field layout ( for the refugees), But makes use of TG's and topographical terrain.
I'm adding fom psuedo functionality that I hope HTC will pick up
example:
if a country hold field a35, and wins the reset, they receive an additional 5 perkies. field 35 produces beer and party favors, thus holding it will raise your countries moral score
field a41 might be the Shipping port, winning with it would pay 5 perkies, since it is the import export facility providing exotic supplies and such.
things like this can be calculated at game end by simply checking ownership of the field and a small database that tells what the field suplies and pays. no need to change field functionality.
Also, with 1024x1024 maps, there is a lot of overkill space (imo)
I plan to use a portion of the map ( open sea) to cross reference field numbers with field names. That way, no code change dependancy. (Names add a sense of ownership (imo).
I plan to include multiple map views i.e. topographical, stratigical, spy view( safest routes and covert info) to expand the depth of gameplay.
I think that adding more strat depth will allow the simmers to continue to enjoy the game, while the overwhelming number of gamers get to play through.
Also, my map will be layed out so that single wing formations will not be able to to much harm to the country as a whole. example: airfields will likely only have gv spawns from behind front lines. THat way invasions will take team effort.
THis is just the start.. any ideas??