Good work Karnak!

I originally wondered if the matchstick problem is related to the damage modelling because the plane is made out of wood. However, after searching through hundreds of publications, the Mosquito never suffered from vunerability of being balsa wood construction. It was actually considered quite sturdy BECAUSE it was made out of balsa. Most cannon fire would simply pass through the plane leaving only holes in the wood design (Weapons of Warfare, De Havilland Mosquito IV.B).
HOWEVER, during my investigation, I asked myself - what are we after here with all the nit-picking of every aircraft? Is it possible that the game we are playing may have weaknesses that we can live with? Does every aircraft have to be absolutely perfect?
The answer is obviously no. Aces High is not a simulator, it's an MMOG. Every time I see a posting about errors in the flight or damage model, I can see both sides to the coin. Yes, it would be nice for HTC to fix each and every plane to achieve perfect status, but is it realistic for them to go for that level and forget about other more important game features?
For you Karnak to nitpick the Mosquito is a valid complaint. But whether or not it's a realism issue is something that Aces High has a lot of grey-area. Sames goes for the rest of the aircraft nitpickers. Yes, there seems to be a bias towards American aircraft. Yes, some Luftwaffle aircraft seems undermodelled. Yes, some American aircraft have radiator vunerabilities.
Personally, I'd rather see effort made instead of fixing a plane to add 20mph on the top speed but on adding a Stuka, He-111 or Do-17, Beaufighter, or other Axis and Allies aircraft.