Author Topic: Hero's WW2 Online review  (Read 1259 times)

Offline lazs2

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Hero's WW2 Online review
« Reply #30 on: September 03, 2002, 08:12:48 AM »
ww2ol hired doomie..  what else do you have to know about the sim?  
lazs

Offline lazs2

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Hero's WW2 Online review
« Reply #31 on: September 03, 2002, 08:41:44 AM »
Who is/was snail?
lazs

Offline Fishu

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Hero's WW2 Online review
« Reply #32 on: September 03, 2002, 09:01:41 AM »
but AH is so simple and boring...

Offline Sox62

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Hero's WW2 Online review
« Reply #33 on: September 03, 2002, 09:11:06 AM »
Quote
Originally posted by Fishu
but AH is so simple and boring...


Perhaps we could add several hundred bugs to liven up things for you.  :D

Offline Superfly

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Hero's WW2 Online review
« Reply #34 on: September 03, 2002, 09:18:05 AM »
If it's so simple and boring, what compels you to visit our boards then? :p
John "Superfly" Guytan
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HiTech Creations, Inc.

"My brain just totally farted" - Hitech, during a company meeting

Offline Wlfgng

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Hero's WW2 Online review
« Reply #35 on: September 03, 2002, 09:21:55 AM »
(snicker)

Offline Dowding (Work)

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Hero's WW2 Online review
« Reply #36 on: September 03, 2002, 09:58:54 AM »
Anybody played Battlefield 1942?

Such a simple game, but makes WW2OL look pretty ridiculous if you compare how it handles the transition from vehicle to infantry and vice versa.

15 months from launch and we still can't bail out of our planes or jump in a truck and drive it to the front. What's so damned hard about it? BF 1942 manages it seamlessly. Are those particular devs coding geniuses?

BF1942 is a hell of a lot more fun than WW2OL, and I've only played one of the multiplayer maps with a maximum of 32 people...

Offline Ripsnort

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Hero's WW2 Online review
« Reply #37 on: September 03, 2002, 10:13:00 AM »
Hardcase, you were not the Pom Pom girl I was referring too, actually your posts in here were very good regarding WW2Online...Fscott was the fellow I was speaking of....anyway, the intent of the post was a good laugh, the way Hero wrote the post, and comments about the French were funny to me..(shrugs)

Offline Kieran

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Hero's WW2 Online review
« Reply #38 on: September 03, 2002, 05:31:21 PM »
Dowding-

I feel the same way about transitions in BF1942 vs WWIIOL. I think this portends more multi-arms sims, not less (as we are often warned).

Offline hardcase

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Hero's WW2 Online review
« Reply #39 on: September 03, 2002, 07:17:19 PM »
perhaps bf42 handles in and out of vehicles because they didnt get to complex. I suspect that these two games handle things differently.

I have no doubt you will see more 32 player, ww2 based sims. I doubt if they approach the complexity that lies behind ww2ol. I once hit a a13 tank in beta, when we ran damage/phyics logs. I hit hiim in 55 diff places..the 4 member crew took damange in leg, torso, arms head, and the rest was the tank. Spawling was taken into effect. There is much more going on in the background with ww2ol than bf42. That complexity is tough to code around.

hardcase

Hardcase
« Last Edit: September 03, 2002, 07:20:38 PM by hardcase »

Offline Kieran

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Hero's WW2 Online review
« Reply #40 on: September 03, 2002, 08:02:08 PM »
Hardcase-

Try to give credit where it's due. The BF1942 interface is slick, simple as that. In the end, however complex or not complex it is or isn't, it suspends disbelief better than any other game where transitions occur.

Offline -dead-

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Hero's WW2 Online review
« Reply #41 on: September 04, 2002, 01:41:34 AM »
Kieran, for shame!
Everyone knows that every aspect of WW2OL is perfect in every way: in the unlikely event that anything seems "unrealistic", then I think you'll find that it is reality that is wrong, not the CRS coding.
“The FBI has no hard evidence connecting Usama Bin Laden to 9/11.” --  Rex Tomb, Chief of Investigative Publicity for the FBI, June 5, 2006.

Offline Fishu

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Hero's WW2 Online review
« Reply #42 on: September 04, 2002, 02:17:24 AM »
Kieran,

Problem is that you have no "expectations" for BF1942, but you have loads of expectations for WWIIOL.
Hard to have expectations on arcade game such as Bf1942..
Otherwise its fairly much like any other FPS, with exception of vehicles.
Imagine Delta Force with vehicles and boats...

Offline Dowding (Work)

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« Reply #43 on: September 04, 2002, 02:20:30 AM »
The last excuse to be trotted out by CRS regarding vehicle transitions revolved around capping flags - i.e. it was a gameplay issue rather than a coding one.

And now I hear that CRS are toying with the idea of copying BF 1942's method of flag capture... although they insist they had independently thought of it before BF 1942's inception. Hmmm...

lol :D

Offline Fishu

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« Reply #44 on: September 04, 2002, 02:45:46 AM »
Dowding,

Why not, I, amongst the others, have suggested quite similar way of capping flags long time before Bf1942.

Although that was said by Killer, who talks crap alot anyway..