Author Topic: WW2 Online Price Increasing  (Read 402 times)

Offline XNachoX

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WW2 Online Price Increasing
« on: August 30, 2002, 09:03:12 PM »

Offline hardcase

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WW2 Online Price Increasing
« Reply #1 on: August 30, 2002, 09:25:15 PM »
All the mmolrpg are raising their rates.  Just another dime a day to have a war sim more complex than MHO etc.

hardcase

Offline XNachoX

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WW2 Online Price Increasing
« Reply #2 on: August 30, 2002, 09:35:05 PM »
Why is 2 days notice acceptable?  Why are broken promises acceptable?  Why are they upping the price BEFORE patch 1.67 is out? .  CRS is just going to lose more money doing this because they will be losing players teatering on wether to buy the game or not.  

     Three dollars is beans, but only for a respectable company who delivers on their products.  What happened to what was promised last year?  Machine guns, Navy (don't tell me the fairmille is the navy), and the upgraded graphics that are  supposed to be coming with 1.67.  If they are going to survive they had best think up another marketing plan quickly.

Offline Kieran

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« Reply #3 on: August 30, 2002, 09:39:36 PM »
You gotta admit, Hardcase, a 2-day notice is pretty ill advised. I think anyone who's followed the game knew prices would have to go up (because there were no people left to lay off), but c'mon, 2 days?

Offline hardcase

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« Reply #4 on: August 30, 2002, 10:02:43 PM »
Actually they are gaining the mac guys who are in beta, the European market is coming online. Swedes got the D/l on Excite Mag and showed up. More cds going out to other ppl. Base is increasing, but 2 days is abrupt, but I don't know the bidness end it.

Bottom line, I guess I am a fanboy cause I think if ww2ol fails it will be a long time before anyone tries to do something so complex. It has warts and they will, in time, be fixed. If it fails I see nothing butMHO clones with small maps, suspect physics and damage modeling, dumbed down to xbox level. I want ww2ol to succeed.

hardcase

Offline Swoop

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WW2 Online Price Increasing
« Reply #5 on: August 31, 2002, 06:05:02 AM »
What's this "it was bound to happen eventually" bollocks.

No it wasnt.  Just cos someone else is charging more for a completely different game doesnt mean you have to put prices up to match.

I see no reason at all that just because Sims online and Star wars will be over $10 a month they have to put the price up.  It's a real flimsy reason to cover a money grab.


Not that I really care cos I havnt played WW2OL since beta.  It's just more potential AH players who've gotton lost on the way.


Offline Wanker

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« Reply #6 on: August 31, 2002, 07:24:52 AM »
Simple guys. If the product is worth the increased $$, then suck it up and pay it. If it's not worth it, cancel your account. The two day warning is questionable, but how long do you need to plan for a $3 increase?

Of course, people will whine about any increase in price. I remember seeing people say that they'd never mail another letter again when the price of a US first-class stamp went up to 25 cents.  ;)

Offline Fishu

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« Reply #7 on: August 31, 2002, 07:34:44 AM »
Nacho,

Haven't you still learned one thing; never ever trust on any promises that publishers makes or what others says.

Offline Toad

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« Reply #8 on: August 31, 2002, 08:11:13 AM »
I wish WW2OL all the success in the world for two reasons:

One, as someone pointed out, ANY online ww2 flight sim is a GOOD thing. These people like what we like. Succeed or Fail they may come up with a good idea or four that will spread through the rest of the genre. That's a good thing.

Two, it serves a major purpose, whether it succeeds or fails, and we should be thankful for that. Look at the CT. One of HT's smartest moves.  :D
If ye love wealth better than liberty, the tranquility of servitude than the animated contest of freedom, go from us in peace. We ask not your counsels or arms. Crouch down and lick the hands which feed you. May your chains sit lightly upon you, and may posterity forget that you were our countrymen!

Offline lazs2

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« Reply #9 on: August 31, 2002, 10:03:58 AM »
did they lay off the little fat, drunken, pompous aussie yet?   That would save a few bucks and probly help a bunch in the realism, history and customer relation aspect.
lazs

Offline lazs2

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« Reply #10 on: August 31, 2002, 10:05:24 AM »
hehee toad... just read that... yep, glad those people are in WWII and the worst of the AH ones are in the CT.
lazs

Offline Gadfly

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« Reply #11 on: August 31, 2002, 10:07:13 AM »
If I didn't know better, I would think you had a hardon for Doc, Laz...

Offline koala

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« Reply #12 on: September 01, 2002, 11:10:27 PM »
Quote
It has warts and they will, in time, be fixed. If it fails I see nothing butMHO clones with small maps, suspect physics and damage modeling, dumbed down to xbox level. I want ww2ol to succeed.

Typical fanboy roadkill.  In the first sentence you say the warts will be fixed in time.  Then in the second sentence you start with "If it fails...".  Well, how are they going to fix the warts if they no longer exist??  You do more harm than good for the game you're pom-pomming when you post such meaningless drivel.

Offline Fishu

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« Reply #13 on: September 02, 2002, 12:42:40 AM »
Let's all be borgs and think of MOH as the best ever WWII FPS game.


Koala,

"If it fails I see nothing butMHO clones with small maps"

It clearly says; would WWIIOL fail, there would be nothing left but MOH clones.
...which aren't much compared to WWIIOL.

The thing is that WWIIOL is first of the kind and some people just get addicted to the enviroment and simply can't go back into some sandbox games aka MOH or to some flightsim only games.
AH hardly has any realistic ground combat to speak of.

Offline Kieran

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WW2 Online Price Increasing
« Reply #14 on: September 02, 2002, 10:27:15 AM »
Quote
Bottom line, I guess I am a fanboy cause I think if ww2ol fails it will be a long time before anyone tries to do something so complex. It has warts and they will, in time, be fixed. If it fails I see nothing butMHO clones with small maps, suspect physics and damage modeling, dumbed down to xbox level. I want ww2ol to succeed.


I just don't see it the same way. I already see a mass movement to combined arms. Some will indeed take the form of arcade action, but others will go beyond. In that sense, WWIIOL has served its purpose, by showing there is a potential market for such sims. BF1942 has improved the interface by making the jump from genre to genre seamless. Both AH and WB have included elements of multi-role into their sims, and will have much more in the future. It isn't all-or-nothing, WWIIOL or nothing. You know the development cycle for games is what, 18 months? With several thousand subscribers game day, WWIIOL showed there was a market, and the games in the pipe reflect that recognition.

I feel you're going to see MORE games of this type, not less.